Skip to content
View lixiuzhi's full-sized avatar
Block or Report

Block or report lixiuzhi

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Beta Lists are currently in beta. Share feedback and report bugs.

Starred repositories

Showing results

我的博客里面的demo

Java 61 45 Updated Mar 17, 2021

Small utility for detecting if your app is running on emulator, or real device.

Java 78 26 Updated Nov 16, 2018

【Unity】鱼竿弯曲实现-贝塞尔曲线控制mesh顶点

C# 53 13 Updated May 5, 2020

A Star Pathfinder, 3 axis, multithreaded for Unity

C# 365 67 Updated Apr 29, 2021

设备指纹 获取真实的IMEI AndroidId 序列号 MAC地址等,Android模拟器检测,检测Android模拟器 ,作为可信DeviceID,应对防刷需求等 Android设备指纹 How to detect Android emulator

Java 1,335 280 Updated Dec 13, 2023
ShaderLab 25 6 Updated Dec 20, 2022

🦔 PostHog provides open-source product analytics, session recording, feature flagging and A/B testing that you can self-host.

Python 19,629 1,152 Updated Jul 17, 2024

Exceptionless application

C# 2,386 516 Updated Jul 15, 2024

Anamorphic lens flare effect for Unity

C# 183 20 Updated Aug 24, 2017

My Unity post processing pipeline and shaders

ShaderLab 539 64 Updated Jun 30, 2024

An implementation of underwater effects that show under the water line.

ShaderLab 57 7 Updated Jun 20, 2024

Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.

332 76 Updated Jul 17, 2024

A game demo for Ant engine

Lua 556 64 Updated Jul 4, 2024

Keyframe sync using ECS(R)

C# 501 94 Updated Jul 2, 2024

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

C# 820 186 Updated Mar 23, 2020

MOBA手游【最后一战】unity3d C++ mirror

C++ 116 87 Updated Dec 17, 2023
Go 148 47 Updated May 2, 2023

Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.

C# 308 56 Updated May 15, 2024

RenderDoc is a stand-alone graphics debugging tool.

C++ 8,640 1,305 Updated Jul 17, 2024

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

C# 2,212 332 Updated Mar 13, 2023

Extension for Visual Studio for editing Unity shaders

HTML 37 18 Updated Feb 3, 2019

Use this addin to gain access to the backing field of auto properties

C# 15 5 Updated May 31, 2020

Compile time decorator pattern via IL rewriting

C# 368 90 Updated Jul 17, 2024

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,136 267 Updated Jul 16, 2024

Structured, pluggable logging for Go.

Go 24,346 2,260 Updated Jul 11, 2024

MongoShake is a universal data replication platform based on MongoDB's oplog. Redundant replication and active-active replication are two most important functions. 基于mongodb oplog的集群复制工具,可以满足迁移和同步的…

Go 1,686 440 Updated Mar 16, 2024

A library to provide pooling for .NET MemoryStream objects to improve application performance.

C# 1,916 201 Updated Jun 11, 2024

FNA - Accuracy-focused XNA4 reimplementation for open platforms

C# 2,553 262 Updated Jul 2, 2024

MSIL Reader

C# 36 3 Updated Jan 26, 2023

Godot Android Game

GDScript 100 39 Updated Mar 9, 2022
Next