![ipfs logo](https://raw.githubusercontent.com/github/explore/80688e429a7d4ef2fca1e82350fe8e3517d3494d/topics/ipfs/ipfs.png)
Block or Report
Block or report ademets
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseLists (4)
Sort Name ascending (A-Z)
Language
Sort by: Recently starred
Starred repositories
LLM Proxy to call 100+ LLM APIs using the OpenAI format - Bedrock, Azure, OpenAI, VertexAI, Cohere, Anthropic, Sagemaker, HuggingFace, Replicate, Groq
A Project dedicated to making GPU Partitioning on Windows easier!
⚡ Fastest way to serve open source ML models to millions
🧊 Indulge in nostalgia with useless 3D effects.
real time face swap and one-click video deepfake with only a single image
A STARK prover and verifier for arbitrary computations
Official inference repo for FLUX.1 models
High performance, multi-platform VNC client and server
NulliferBones / lg4k-linux
Forked from Zohan/lg4k-linuxLinux driver for the AverMedia Live Gamer 4K (based on cx511h driver)
Autoregressive Model Beats Diffusion: 🦙 Llama for Scalable Image Generation
A lightweight library for portable low-level GPU computation using WebGPU.
Claude Engineer is an interactive command-line interface (CLI) that leverages the power of Anthropic's Claude-3.5-Sonnet model to assist with software development tasks. This tool combines the capa…
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
The aim is to share knowledge and information about building an open-source media server.
Arc is a customized Redpill Loader for DSM 7.x (Xpenology) with enhanced Hardwaresupport, Addons, guided (semi-automated) Installation and more. Multiple customization options are built-in. It is m…
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Ongoing research training gaussian splatting at scale by distributed system