Tags: VazkiiMods/Quark
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Re-built and published because for some arcane reason previous versio… …n didn't work?
Changelog: - Fallen logs can rarely spawn on water - Fallen logs can no longer spawn on ice and other non terrain blocks (added tag for them) - Fallen log decoration (moss and vines) are now biome temperature and humidify dependent. No more moss in snowy biomes - Freestanding ladders will now break off the wall when you break the top block - Matrix Enchanting Table appears in creative if automaticallyConvert is off - Fixed Skull Pikes not functioning when there's a block on top, by lowering the detection point - Fixed Hanging sign recipes using log instead of stripped log - Fixed pickarang logic for hardness calculation not using the item correctly. AS a consequence this fixes some exploits with it - Pickarang will now emit block particles when hitting a block it cant break - Creative players can break any block with a pickarang - Added unique pickarang damage type and death message - Added a (temporary) beach zombie villager texture
Changelog: - Magnet particle color is entirely determined by its texture - removed green magnet particles config - magnets emit some light when on - magnet models are now partially emissive when on - Added more mobs to magnet pull whitelist (some from alex caves) - improved magnet auto detection of magnetic blocks
Changelog: - Magnet particle color is entirely determined by its texture - removed green magnet particles config - magnets emit some light when on - magnet models are now partially emissive when on - Added more mobs to magnet pull whitelist (some from alex caves) - improved magnet auto detection of magnetic blocks
Changelog: - Magnets can now push multiple blocks at once - Magnets can now pull blocks through semi transparent blocks, including other moveable ones like rails - Variant selector will properly delegate method calls to the selected block placement logic - Enhanced ladders features will now only be applied to blocks in the quark:ladders tag - Fixed an issue with NarratorReaduout module and its keybinds not being registered if module is turned off
Changelog: - Fixed a crash when middle clicking a block and having Variant Selector module off - Middle clicking a variant block while NOT having its parent variant in hand will now make you select the latter
Changelog: - Fixed pathfinder quill duplicating when used in offhand - Fixed magnets only pushing armor items - Fixed magnets pushing players regardless of whether they have armor or not - Rune colors are now extensible. Custom ones can be added by mods - Variant selector and rotation lock HUD overlays can now render similar to crosshair, Improving visibility in bright environments - You can now middle click a block to select it with variant selector, either when you have a variant block or a hammer in hand - Variant selector wheel wont appear anymore for blocks with no variants - Hammer won't play swing animation when it didn't change a variant - Fixed magnets not pulling certain magnetic items
Changelog: - fixed pathfinder quill duplicating when used in offhand - fixed magnets only pushing armor items - fixed magnets pushing players regardless of whether they have armor or not - Rune colors are now extensible. Custom ones can be added by mods
Changelog: - Hotfix, fixing a mixin crash on world load thanks to not using fabric mixins - Magnets can push iron rods
Changelog: - Hotfix, fixing a mixin crash on world load thanks to not using fabric mixins
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