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Tags: VazkiiMods/Quark

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release-1.20.1-4.0-460

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Re-built and published because for some arcane reason previous versio…

…n didn't work?

release-1.20.1-4.0-459

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Changelog:

- Fallen logs can rarely spawn on water

- Fallen logs can no longer spawn on ice and other non terrain blocks (added tag for them)

- Fallen log decoration (moss and vines) are now biome temperature and humidify dependent. No more moss in snowy biomes

- Freestanding ladders will now break off the wall when you break the top block

- Matrix Enchanting Table appears in creative if automaticallyConvert is off

- Fixed Skull Pikes not functioning when there's a block on top, by lowering the detection point

- Fixed Hanging sign recipes using log instead of stripped log

- Fixed pickarang logic for hardness calculation not using the item correctly. AS a consequence this fixes some exploits with it

- Pickarang will now emit block particles when hitting a block it cant break

- Creative players can break any block with a pickarang

- Added unique pickarang damage type and death message

- Added a (temporary) beach zombie villager texture

release-1.20.1-4.0-457

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Changelog:

- Magnet particle color is entirely determined by its texture

- removed green magnet particles config

- magnets emit some light when on

- magnet models are now partially emissive when on

- Added more mobs to magnet pull whitelist (some from alex caves)

- improved magnet auto detection of magnetic blocks

release-1.20.1-4.0-456

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Changelog:

- Magnet particle color is entirely determined by its texture

- removed green magnet particles config

- magnets emit some light when on

- magnet models are now partially emissive when on

- Added more mobs to magnet pull whitelist (some from alex caves)

- improved magnet auto detection of magnetic blocks

release-1.20.1-4.0-455

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Changelog:

- Magnets can now push multiple blocks at once

- Magnets can now pull blocks through semi transparent blocks, including other moveable ones like rails

- Variant selector will properly delegate method calls to the selected block placement logic

- Enhanced ladders features will now only be applied to blocks in the quark:ladders tag

- Fixed an issue with NarratorReaduout module and its keybinds not being registered if module is turned off

release-1.20.1-4.0-454

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Changelog:

- Fixed a crash when middle clicking a block and having Variant Selector module off

- Middle clicking a variant block while NOT having its parent variant in hand will now make you select the latter

release-1.20.1-4.0-452

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Changelog:

- Fixed pathfinder quill duplicating when used in offhand

- Fixed magnets only pushing armor items

- Fixed magnets pushing players regardless of whether they have armor or not

- Rune colors are now extensible. Custom ones can be added by mods

- Variant selector and rotation lock HUD overlays can now render similar to crosshair, Improving visibility in bright environments

- You can now middle click a block to select it with variant selector, either when you have a variant block or a hammer in hand

- Variant selector wheel wont appear anymore for blocks with no variants

- Hammer won't play swing animation when it didn't change a variant

- Fixed magnets not pulling certain magnetic items

release-1.20.1-4.0-451

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Changelog:

- fixed pathfinder quill duplicating when used in offhand

- fixed magnets only pushing armor items

- fixed magnets pushing players regardless of whether they have armor or not

- Rune colors are now extensible. Custom ones can be added by mods

release-1.20.1-4.0-450

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Changelog:

- Hotfix, fixing a mixin crash on world load thanks to not using fabric mixins

- Magnets can push iron rods

release-1.20.1-4.0-449

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Changelog:

- Hotfix, fixing a mixin crash on world load thanks to not using fabric mixins