Recent MIT CS master graduate with a passion for computer graphics, game design, and science fiction.
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Surface-Fluid-Simulation-via-Mesh-Parameterization
Surface-Fluid-Simulation-via-Mesh-Parameterization PublicNovel approach to mesh surface fluid simulation. Algorithm geared toward application in real-time games/visual effects
Python 5
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MalcolmWetzstein.github.io
MalcolmWetzstein.github.io PublicPersonal website featuring personal statement, projects, work experience, and educational background.
HTML 1
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Implementation-of-Adaptive-Manifolds-for-Real-Time-High-Dimensional-Filtering
Implementation-of-Adaptive-Manifolds-for-Real-Time-High-Dimensional-Filtering PublicImplementation of the paper Adaptive Manifolds for Real-Time High-Dimensional Filtering by E. Gastal and M. Oliveira, 2012
C++ 1
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