A lightweight 2D game engine, in C++ with embedded Lua
- Free, MIT open sourced
- Use as a standalone (GLFW based) engine or as a drop in component (e.g. with SFML)
- Entity component system (ECS) based
- Rigid and soft body physics (Discrete element method)
- OpenGL rendering (provided by jGL, Vulkan is a WIP)
- Perlin (marching squares) and Tile map, editable tile based worlds
- Lua console, interoperating with the ECS, physics, and rendering systems
- clone, and init the submodules (you can use
submodules.sh
) - the
build.sh
can be used to build
- Freetype is licensed under the The FreeType Project LICENSE
- GLEW is licensed under aModified BSD License, the Mesa 3-D License (MIT) and the Khronos License (MIT).
- GLFW is licensed under the zlib/libpng
- GLM is licensed under the MIT License (but also, no bunnies have been made unhappy)
- Lua is licensed under the MIT license
- Miniaudio is licensed under the MIT-0 license
- stduuid is licensed under the MIT license
- vorbis and ogg is licensed under a BSD license
- zlib is licensed under the zlib license
We thank: David Turner, Robert Wilhelm, and Werner Lemberg (Freetype), Milan Ikits <milan ikits[]ieee org>, Marcelo E. Magallon <mmagallo[]debian org>, and Lev Povalahev Brian Paul, The Khronos Group Inc (GLEW), Marcus Geelnard and Camilla Löwy (GLFW), G-Truc Creation (GLM), Lua.org, PUC-Rio (Lua), David Reid (Miniaudio), Marius Bancila https://github.com/mariusbancila/stduuid#MIT-1-ov-file (stduuid), Xiph.org Foundation (vorbis, ogg), and Jean-loup Gailly and Mark Adler (zlib).