Melinda Marbury

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Mel Marbury

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❖ P.I. Weapon: older brother daniel’s switchblade

The PLAYBOOK (1 harm hand small)

“You won’t understand this… When I take a


case, I’m supposed to do something about it. MOVES
You’re supposed to do something about it ⮚ Occult Confidential: The first time in each mystery
whether you like it or not. You’ve got to pay for that you observe a monster, minion, or phenomenon
what you’ve done, sweetheart, whatever it is I in action, you may ask one question from the
might feel about you. Yes, I’ll have some bad investigate a mystery list.
nights, but I’ll still have myself.” Playbook Special: Gumshoe Code: Everything’s
my business. ⮚
+2 ⮚ The Naked City: You have lots of personal contacts
EXPERIENCE wherever you go. Pick four contact types from the
Experience: [] [] [] [] [] following areas (or from other areas agreed to
+1 Whenever you roll & get a total of 6 or less, or between you and the Keeper): Academics,
when a move tells you to, mark an experience Accountants, Artists, Bartenders, Clergy, Conspiracy
box. Theorists, Construction, Courts, Criminals
+1 (organised), Criminals (street), Cultists, Engineers,
Espionage, Film and TV, Forensic Scientists, Fringe
Scientists, Hackers, Journalists, Lawyers, Mechanics,
0 PLAYBOOK SPECIALTY Media, Medical Practioners, Military, Morgue,
The Code defines your Gumshoe. Any time you violate Occult, Police (local), Police (national), Politicians,
your code you forfeit all Code related moves (The Prisons, Private Security, Property Developers, Stage
-1 Postman Always Rings Twice, The Long Goodbye) Magicians, Technologists, Transportation You can hit
and the ability to spend Luck points. These forfeits last them up for info (+1 to one investigate a mystery
either until the next mystery or you make amends. As roll) or small favours—but there may be a small cost
LUCK long as you follow the Code people will sense your involved. Personal contacts can provide more
Mark luck to change a roll to 12 or avoid all harm sincerity: you receive +1 ongoing for manipulate significant help but the Keeper decides their price on
from an injury. someone and you may not be possessed or charmed by a case-by-case basis.
any sort of supernatural, alien, or demonic entity or
Okay [] [] [] [] [] [] [] Doomed item. ⮚

⮚ The Postman Always Rings Twice: Twice per


HARM GEAR
mystery—as long as you follow your Code—you
When you reach 4 or more, mark unstable. ❖ You get a laptop, a liquor flask may reroll a roll.
Okay [X] [X] [X]| [X] [] [] []Dying
Unstable: [] ❖ mallet: 2 harm intimate

❖ devices: walkie talkie, SLR camera (bought at


the thrift store for 4.95)
LEVELING UP
PRONOUNS: She/Her. When you have filled all 5 experience boxes, you
level up. Erase the marks & pick an improvement
LOOKS: from the list below.
TOTAL XP: X (Updated x/x/22)
❖ Age/Gender: 16
IMPROVEMENTS
❖ Body ● Get +1 Stat, max +3
● Get +1 Stat, max +2
❖ Clothes ● Get +1 Stat, max +2
● Get +1 Stat, max +2
HISTORY ● Take another Playbook move
● Take another Playbook move
❖ Character (Player): history ● [Per Playbook]
● Take a move from another playbook
❖ Character (Player): history ● Take a move from another playbook
● [Per Playbook]
❖ Character (Player): history
Backstory Description After you have leveled up 5 times, you qualify for
advanced improvements in addition to these, from
the list below.

ADVANCED IMPROVEMENTS
● Get +1 to any rating, max +3.
● Change this hunter to a new type
● Create a second hunter to play as well as this one
● Mark 2 of the basic moves as advanced
● Mark another 2 of the basic moves as advanced
● Retire this hunter to safety
● Erase 1 used luck mark from your playbook
● Erase 1 used luck mark from your playbook

FUN FACTS
❖ Facts

❖ Facts
MOVES WISHLIST
⮚ Description

⮚ Description

⮚ Description

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