Excalibur 0.6.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Excalibur --version 0.6.0                
NuGet\Install-Package Excalibur -Version 0.6.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Excalibur" Version="0.6.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.6.0                
#r "nuget: Excalibur, 0.6.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Excalibur as a Cake Addin
#addin nuget:?package=Excalibur&version=0.6.0

// Install Excalibur as a Cake Tool
#tool nuget:?package=Excalibur&version=0.6.0                

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.29.3 135 5/5/2024
0.29.2 176 4/7/2024
0.29.1 185 2/23/2024
0.29.0 180 2/20/2024
0.28.7 207 1/27/2024
0.28.6 187 1/13/2024
0.28.5 218 1/6/2024
0.28.4 202 12/22/2023
0.28.3 190 12/12/2023
0.28.2 211 12/2/2023
0.28.0 297 8/11/2023
0.25.3 619 2/6/2022
0.25.2 488 1/22/2022
0.25.1 551 11/6/2021
0.25.0 473 10/4/2021
0.24.5 790 9/7/2020
0.24.4 693 9/3/2020
0.24.3 697 5/10/2020
0.24.1 596 4/24/2020
0.24.0 634 4/24/2020
0.23.0 789 6/8/2019
0.22.0 777 4/6/2019
0.21.0 955 2/2/2019
0.20.0 950 12/23/2018
0.19.1 943 10/23/2018
0.19.0 992 10/13/2018
0.18.0 1,053 8/4/2018
0.17.0 1,111 6/16/2018
0.16.0 1,180 4/6/2018
0.15.0 978 2/17/2018
0.14.0 1,136 12/2/2017
0.13.0 1,062 10/7/2017
0.12.0 1,152 8/12/2017
0.11.0 1,233 6/10/2017
0.10.0 1,195 4/8/2017
0.9.0 1,216 2/10/2017
0.8.0 1,141 12/4/2016
0.7.1 1,340 10/4/2016
0.7.0 1,373 8/30/2016
0.6.0 1,601 1/20/2016
0.5.1 1,390 6/26/2015
0.5.0 1,360 6/4/2015
0.2.2 1,738 4/16/2014
0.2.1 1,576 4/16/2014
0.2.0 1,599 4/10/2014
0.1.1-alpha 1,218 12/19/2013
0.1.0-alpha 1,308 12/12/2013

## New features
GamePads now have a connection event (#473)
Unit circle drawing for debug mode (#467)
Engine now fails gracefully in unsupported browsers (#386)
Global fatal error catching (#381)
MockEngine for testing (#360)
Code coverage reports via Coveralls (#169)
SpriteFonts now support different target colors (#148)
Cameras now have position, velocity, and acceleration properties (#490)

## Updates

`Actor.addChild()` changed to `Actor.add()` (#519)
`Actor.removeChild()` changed to `Actor.remove()` (#519)
Documentation is only deployed on changes to the master git branch (#483)
A warning message is now displayed if no supported audio format is provided for a browser (#476)
Updated TSLint directory scanning (#442, #443, #447)
Deprecated older methods (#399)
Changed API for Key events (#502)

## Bug Fixes

Actors now properly collide with TileMaps (#541)
Gamepad detection is fixed (#460, #518)
Actor scale now correctly occurs after translation (#514)
Actors now respect the `visible` property of their children (#513)
Fixed centered sprite drawing on Actors (#507)
Animation `freezeframe` is now properly set to last Animation frame by default (#506)
It is no longer possible to add the same Actor to a scene multiple times (#504)
Text alignment on SpriteFonts with Labels is fixed (#484)
Engine pointer events properly fire when a camera is zoomed (#480)
Fixed a small bug in `rotateTo` (#469)
Setting Label colors now works (#468)
Labels now respect set `font` (#372)
UIActor now respects visibility (#368)
Solid color Actors now respect opacity (#364)
TileMap culling uses proper width and height values (#293)
Font API changed while fixing font size issue