This mod adds Antipaladin, Arcanist, Brawler, Hunter, Occultist, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Psychic, Spiritualist, Hinterlander, Dawnflower Anchorite, and Holy Vindicator classes, and lots of new feats, spells and other class abilities.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.144c
fixed mindlblade ghost blade feature not granting ghost touch enchantment
Version 1.144b
fixed compatibility issues with ArmsArmor and TweakOrTreat introduced by 1.144 update
Version 1.144
fixed typos
fixed split hex to work per description (i.e. affect targets within 30 feet of initial targets)
fixed infectious charms to work per description (i.e. affect target closest to the initial target within 30 feet)
returned improved twf (but not greater twf) with balance fixes on
modified halcyon spell lore of magaambyan arcanist to give spells only at lvl 1, 2, and every 2 levels thereafter
halcyon spell lore no longer offers spells that are already on arcanist spell list
fixed investigator studied combat abilities to scale with investigator casting stat
arsenal chaplain now receives full sacred weapon scaling damage (to compensate for removed sacred weapon enchantment)
fixed priest of the fallen to receive shared spells feature
antipaladin can no longer channel touch of corruption into weapon automatically, he needs to pick channel corruption feat for it
+dc/cl arcane reservoir feature and magical supremacy should now correctly account for activated metamixing in terms of resource cost
wIth balance fixes on, dc/cl arcane reservoir feature costs a number of points equal to spell level, potent magic returned back
investigator inspiration bonus will be applied to rolls independently of their failure/success if the cost of applying inspiration is zero
fixed size changing buffs to be only incompatible with other size changing buffs and buffs that have polymorph components (instead of all buffs with polymorph descriptor)
added effortless aid investigator talent
fixed rogue talents available as investigator talents
fixed multiarea spells (like burning entanglement) to remove all areas upon dispel
fixed multiarea spells orientation
information about investigator inspiration usage is now shown in combat log
added logical spell feat
modified sanctified slayer to receive slayer talents at lvls 8, 12, 14 and 20, and to receive quarry and improved quarry as slayer
added spirit summoner summoner archetype
fey caller archetype is no longer selectable (but any summoner can pick fey eidolon)
Psychic casters/alchemy casters tag is now correctly shown in class selection ui
fixed battlemind link not to apply dc bonus when using non-spell abilities
if balance fixes on, shared slot evolution can be selected for any eidolon type
added condensed ether spell
refixed wall spells target visualziation for 2.1+
Version 1.143j
fixed duration of Wooden Flesh Arcanist Exploit
fixed vanilla issue preventing correct behaviour of reroll on Failure logic for saving throws
Investigator inspiration for skill checks, attack rolls and saving throws will now only be triggered if useful (i.e. the inspiration uses will not be spent if the roll is already successful or if max bonus from inspiration cannot turn failure to success)
Version 1.143i
fixed incorrect scaling of certain eldritch scion (Bloodrager) bloodline features
Version 1.143h
fixed damage of steel headbutt
fixed jabbing style bonuses triggering on all damage instances instead of only weapon ones
fixed some typos
Version 1.143g
fixed Kineticist Favored Class damage bonus
Version 1.143f
fixed persistence inquisition progression
fixed some typos
Version 1.143e
fixed duration of shatter defenses effect
fixed bug allowing to use off-hand claw attacks with 2-handed weapons
fixed some typos
fixed Tyrant Antipaladin aura of vengeance to provide smite chaos effect instead of smite good
Version 1.143d
fixed some typos
fixed superstitious rage power effect to remove itself correctly when barbarian stops raging/skald stops singing
fixed Greater Eldritch Heritage feat incorrectly working in certain cases
Version 1.143c
fixed fear phantom lvl 1 power to work only on melee weapons for exciter
fixed despair lvl 1 power to work on all exciter melee weapons
pounce evolution is no longer selectable for leopard animal companion (since they automatically receive it at lvl 7)
fixed oracle deaf curse
fixed some typos
Version 1.143b
fixed excessive messages about disbelief savingthrows
Version 1.143
modified shadow spells to work more consistently
added shadow descriptors to spells that were missing it
fixed some typos
fixed issue with certain spell conversion abilities (like contingency) not working with controller UI
fixed incorrect path Kinetic Fist Ice blast icon
Version 1.142
added new spells: Ball Lightning, Flaming Sphere, Flaming Sphere, Greater (this change breaks Elemental and Summer witch patrons - respec corresponding character to lvl 1 before update)
added Demon (chaos) subdomain
fixed animal foci and similar abilities (like invoker aspects) to work as per pnp (this change might break all relevant classes - you might need to respec your characters with class levels in hunter, invoker, naturalist or bloodhunter after update)
critical hits are now automatically confirmed if character rolls 20 on confirmation roll and automatically failed if character rolls 1
fixed initial natural armor of pets to pnp values
animal companions can now use armor (provided they have relevant feats)
fixed DC of Sleet Storm mobility check
fixed some typos
if balance_fixes are enabled Call Lightning and Call Lightning Storm subsequent casts can be used as move actions
Version 1.141
added new alchemist archetype: Beastmorph
added new psychic archetype: Terror Weaver
added new spells: Battlemind Link, Litany of Truth
Version 1.140b
fixed arcane eye issues
Version 1.140
added new spells: Arcane Eye, Emblem of Greed
added new occultist focus powers: Light Matrix, Mind Eye
added phantasmal web and phantasmal putrefaction to occultist spell list
Version 1.139
Added new rage powers: Fiend Totem, Lesser; Fiend Totem, Fiend Totem, Greater (thanks to Mnem)
Version 1.138
added toggle to make off-hand unarmed attacks with twf
added flying kick style strike
added ninja style strikes
increased cost of sharing ki powers with one ally by 1 and with all allies by 2 when using sensei advice
fixed shatter defense to work as per description
fixed duration and action of sensei mystic wisdom abilities
fixed ki extra attack action cost (2.08 Vanilla Issue)
fixed brawler's, warpriest's and elemental flurry to allow qualifying for pummeling style
removed style strikes from sensei (since they do not have flurry of blows)
removed ki extra attack from sensei and iroran paladin (since they do not have flurry of blows)
fixed bug with vital strike damage boost triggering on cleaving finish (or any other attack executed within initial vital strike context)
Version 1.137
added new class: Brawler
fixed fear phantom increase fear aura to work more consistently
fixed recalculation of approach radius for unit attack when using kinetic whip
Version 1.136b
fixed features that reduce ability action cost to properly affect melee touch abilities
occultist necromantic servant focus power can no longer animate bodies that it should not be able to (like undead, vermin, constructs or previously animated ones)
animal companion/eidolon/phantom and drake companion progressions are no longer compatible (all animal companion progressions still stack with each other, same as drake companion progressions)
Version 1.136
added new spells: Eruptive Postules, Implosion, Haunting Mists, Scourge of Horsemen
added missing flawless mind monk feature
added new feat: Wounded Paw Gambit
replaced Target of Opportunity ability with toggle
arcanists/exploiter wizards now receive less arcane exploits with balance fixes on
improved scaling of basic bloodline blasts with balance fixes on
flurry of blows can no longer be used with twf
fixed some typos
Version 1.135
added new ranger archetype: Feywarden
added new investigator archetype: Scavenger
inspiration can now be used on initiative checks
added pain descriptor to certain spells
added archetype prerequisites
fixed incorrect duration of Fiery Shuriken when used to fire only one projectile
fixed Tartuccio and Regongar loosing their 1st lvl ability with update_companions set to false
Version 1.134c
fixed bug due to which Havocker was not able to use infusions requiring an attack roll
fixed metakinesis to properly increase cost of kinetic fist/energize weapon infusions
Version 1.134b
fixed issue with temporary natural attacks not being correctly removed upon corresponding effect expiration in tb (2.15)
fixed some typos
fixed issue with versatile channeler not working correctly with negative channeling warpriest
1.134b-2.1b: added Deity selection to psychic (for Faith Discipline)
Version 1.134
added new Kineticist archetype: Elemental Ascetic
added new Hunter archetype: Totem-Bonded
added new infusion wild talents: energize weapon, kinetic fist
fixed incorrect amount of Divine Anger resource
Divine Anger no longer allows to qualify for Extra Rage feat
fixed incorrect target type for Ghostbane Dirge, Mass
fixed bug with Occultist Size Alteration focus power not working on non-humanoid targets
fixed bug with duplicating gore attacks due to steel headbutt
fixed Penetrating Strike feat (Vanilla bug)
creatures immune to combat maneuvers no longer provoke aoo on maneuver attempt from characters with Greater Bull Rush/Trip feats (Vanilla Bug)
Version 1.133b
fixed Weapon Mastery revelation to give Greater Weapon focus at lvl 12
fixed Dawnflower Anchorite Solar Weapons ability to affect all creatures subject to solar invocation effect
Version 1.133
added new antipaladin archetypes: Tyrant (evil Iomedaen paladin) and Unholy Minion (evil sacred servant)
added new occultist archetype: Planar Harmonizer
added new spiritualist archetype: Priest of the Fallen
added new witch archetype: Invoker
fixed ranged spellstrike to be selectable by Eldritch Scion if he has also has Eldritch Archer archetype
Version 1.132
added new monk archetype: Sage Counselor
added new warpriest archetype: Divine Commander
added new oracle archetype: Hermit
moved feint feats from Proper Flanking 2 to this mod (you will need to update PF2 if you are using it)
modified superstitious rage power to work as per pnp
modified abyssal bloodrager bloodline strength bonus to be untyped
Healer's way ability should now provide healing on lvl 1
added level requirements for eidolon evolutions giving extra attacks/limbs to emulate pnp attack per round limitation
added separate entry in settings for monk ac balance fix
fixed not correctly working Horrifying Strike ability on Exciter spiritualist
fixed locate weakness spell
added Reclusive oracle curse
Version 1.131
added new bard archetype: Court Bard
added new skald archetype: Red Tongue
added missing simple proficiencies to stygian slayer and iroran paladin
added missing Selective metamagic flags to certain spells
fixed ghoul touch spell to require a failed fortitude save to work
fixed arrowsong minstrel arrowsong strike II ability
multiattack feat now requires BAB >= 6
multiattack feat now accounts for extra attack evolutions
serpentine eidolons can now take extra attack evolution
xavorns cross should now work with new channel energy abilities
Version 1.130
added new summoner archetype: Soulbound Summoner
added new slayer archetype: Stygian Slayer
added new arcanist archetype: Spell Specialist
added new feats: Disruptive, Spellbreaker
added new rage powers: Disruptive, Spellbreaker, Clear Mind
Blindsight/Tremorsense should now allow to ignore mirror images if the target is close enough
Modifed Metamagic Knowledge and Combat Trick passive focus powers to no longer permanently reduce focus points
fixed elemental arcana to properly account for resistance/vulnerability/immunities (vanilla bug)
fixed pact wizard Great Power, Greater Expense rerolls ability to make a second roll even if the first one was successful
fixed description of Ghostbane Dirge, Mass
fixed Quickness Focus power of Transmutation implement to consume focus
fixed missing level requirements of Necromantic Servant and Energy Shield focus powers
fixed Reliquarian spellbook name
fixed suffocate wild talent target
fixed incorrect damage of Rune domain blast rune ability with balance fixes on
Version 1.129
added new fighter archetype: Dervish of Dawn
added new rogue archetype: Swashbuckler
added new magus archetype: Skirnir
fixed incorrect claws damage for draconic bloodrager bloodline at lvl 4
fixed vanilla bug (?) that allowed to use spell combat with spells with casting time < standard action
Version 1.128
added new shaman archetype: Draconic Shaman
added new druid archetype: Draconic Druid
Improved cleaving finish is now merged with cleaving finish when balance fixes are on
fixed some typos
Version 1.127
added new cleric archetype: Divine Scourge
added new subdomain: Curse
fixed bug with certain strike Destined Bloodline Bloodrager ability not consuming uses
Dawnflower Anchorite class levels no longer allow to fulfill requirements for boon companion if you does not have animal companion
Version 1.126
added Crossblooded Sorcerer archetype
fixed bug with Shocking enchant not being transferred via Improved Weapon Shift
Version 1.125
added new babrabrian archetype: Pack Rager
added new bloodrager archetype: Primalist
added new paladin archetype: Iroran Paladin
added new witch patrons: Storms, Shadow
made multiclassing between monk/sacred fist/ninja more consistent
fixed metamagic cost discounts not being correctly applied to certain spontaneously converted spells
Version 1.124
added new inquisitor archetype: Relic Hunter
added new wizard archetype: Pact Wizard
fixed discordant voice sometimes triggering additional damage from certain buffs/items
fixed incorrect spell level calculation for spontaneously converted spells that are not on caster spell list
Version 1.123b
fixed incorrect number of uses per day scaling for certain Ancestors Mystery revelations
fixed some typos
remove Greater Vital Strike from feat selction with balance fixes on
Version 1.123
added new wizard subschools: Phantasm, Undead, Arcane Crafter
fixed issue with incorrectly working area effects when balance_fixes were on
fixed incorrect duration of tactical leader tactician ability (vanilla bug)
added more balance_fixes (see description)
Version 1.122b
fixed issue with certain changes not being deactivated if balance_fixes was set to false
Version 1.122
added Performer's Accoutrements Panoply (homebrewed, since the one from the rules is barely usable)
added Two-Weapon Rend feat
fixed Universalist Metamagic Mastery to work as per pnp rules
fixed not working Philosopher's touch focus power
fixed unselectable mercies for Kindness Phantom
added optional balance fixes (see description)
Version 1.121
added new occultist archetype: Necroccultist
added new spells: Allied Cloak, Weapon of Awe
fixed bug with twilight knife being spawned on every hit
Version 1.120
added new Occutlist archetype: Panoply Savant
fixed broken flanking
aggressive thundercloud should no longer attack enemies more than once per turn
feat sharing abilities should no longer provide feats to characters that already have them
added occultist compatibility with caster level advancing prestige classes
Version 1.119
added new class: Occultist
added new spells: Warding Weapon, Locate Weakness, Globe of Invulnerability (+Lesser), Corrosive Consumption,
fixed not correctly working lingering aoe kineticist infusions,
armor non-proficiency penalty is no longer applied to enemies
Fear descriptor is added to the ability context when Skill Unlock: Intimidation is used
Version 1.118
added new spells: Shadow Claws, Second Wind, Wracking Ray, Smite Abomination, Spiritual Weapon, Twilight Knife, Spiritual Ally, Mage's Sword
added new feat: Spiritual Guardian
fixed Aura of Madness Madness Domain ability to work as toggle
breaks save games with Ancestor Mystery Oracles (changed their mystery spells)
fixed incorrect number of uses of warpriest blessings
fixed calculation of max caster level for intensified metamagic
Version 1.117c
antipaladin can now pick any Deity with corresponding alignment
sacred fist now receives now ki strike with one of alignment components of his Deity instead of a lawful one (any alignment component for neutral Deities) at lvl 13
removed buff descriptor immunity from power of wyrms draconic bloodline capstone
fixed deadly juggernaut giving 2 times bigger damage bonus than it sрould
fixed caster tag on bloodhunter ranger archetype
fixed weapon training calculation for arsenal chaplain for 2h weapons
most poison buffs duration no longer runs under effect of delay poison
Version 1.117b
fixed issue with not correctly working suppress buffs logic
fixed issue with kinetic knight, stacked with other archetypes altering burn mechanics being unable to use gather power with shield
added new spell-like monk ki powers: Burst of Adrenaline, Burst of Insight, Cloak of Winds, Deadly Juggernaut, Akashic Form, Frightful Aspect,
fixed spellbook prerequisites for certain classes when qualifying for PRC,
fixed unholy/holy/axiomatic/anarchic enchantments damage to trigger only on weapon attacks
Version 1.116
separated toxicant alchemist archetype from vivisectionist (use Favored Class mod to stack them again)
toxicant can now use poison weapon as move action starting from level 3 and as swift action starting from level 6
dawnflower anchorite prc now also advances druid wildshape and animal companion
fixed keen edge and wrathful weapon to work on monk unarmed strike
fixed druid to get woodland stride at lvl 2 instead of lvl 3
fixed metamagic flags on certain spells
IMPORTANT: this update breaks toxicant alchemist archetype and all classes/archetypes using wildshape, you will need to respec corresponding characters after update (or before, but to different classes)
Version 1.115b
fixed hunter tactics and related abilities not to overwrite animal companion teamwork feats
delay poison no longer gives immunity to poison, but only suppresses its effects for the duration
fixed interaction of flying spells
removed unsupported use_armor_in_wildshape option
fixed some typos
fixed incorrectly working water shroud for kinetic knight (2.1+)
fixed scaling of blessing of the faithful for Holy Vindicator and Dawnflower Anchorite
fixed tactics inquisition Grant the Initiative ability to give bonus to character himself if he is not an inquisitor
Version 1.115
added new prestige class: Dawnflower Anchorite
added new spells: Undead Anatomy I, II and III
added powerless prohecy oracle curse
fixed necklace of double crosses to provoke aoo only on disengage
riving strike penalty is no longer stackable
fixed warpriest sacred weapon scaling
fixed blood mist to apply wisdom damage
fixed synaptic pulse and synaptic pulse greater spells
Version 1.114
added new Spiritualist archetype: Exciter
added new feat: Emotional Conduit
Version 1.113e
removed extra infusion from lvl 3 kinetic knight
added persistent metamagic tag to dazzling blade mass spell
fixed preferred spell to not increase casting time with more than one metamagic applied
fixed inflict pain mass for inquisitor
dragon bloodline draconic wings now should disappear when bloodrager turns into dragon
removed second false life spell from spiritualist spell list
fixed necklace of double crosses to actually trigger aoo on allies
fixed snapshot feat line
Version 1.113d
fixed pinpoint targeting to ignore natural armor
fixed some missing metamagics on spontaneously converted spells
Immunity to Compulsions Arcane lvl 5 kingdom project should no longer provide immunity against your own compulsions
Version 1.113c
fixed issue with touch spells with metamagic always consuming full-round action even for non-spontaneous spellcasters
fixed Idealize wizard discovery and fate's favored trait to work correctly after save/load
(2.1) fixed fast bombs toggle to work correctly in turn-based mode
Version 1.113b
invigorate effect no longer allows tired barbarian to enter rage
removed language-dependent immunity from monstrous humanoids
fixed preferred spell and greater spell specialization to work with arcanist
fixed issue with unselectable kinetic invocation feat
Version 1.113
added new Spiritualist archetype: Fractured Mind
added new spells: Daze, Mass, Invigorate, Invigorate, Mass, Cloak of Winds
added new wild talents: Air's Leap, Cold Snap, Flame Jet, Flame Jet, Greater, Purifying Flames, Smoke Storm, Suffocate, Windsight, Wings of Air
added new feat: Kinetic Invocation
added language-dependent spell immunity to monstrous humanoids
characters can now wear body armor even if they do not have corresponding proficiency, in this case they apply armor check penalty to their attack bonus
if Kineticist chooses his primary element as expanded element, he receives additional utility or infusion wild talent
if Kineticist chooses his primary element as expanded element twice, he receives +1 on attack rolls and DC for corresponding element abilities
added missing summon elemental spells to certain classes
added missing metamagic flags to shadow spells
fixed issues with summoning shadow monsters
fixed ninja dueling sword proficiency
fixed halcyon spell lore to be properly removed on respec
(2.1+) fixed incorrect full round tag in spell memo
Version 1.112c
fixed kindness phantom opening strike ability
Version 1.112b
fixed incorrect number of bloodrage rounds for bloodrager
changed Ritual Unity pageantry psychic discipline ability to work until target makes a corresponding skill check
Version 1.108
added new feats: Signature Skill (for Intimidate, Heal and Mobility), Steadfast Personality,
Lore (Religion) skill can now be used to treat deadly wounds,
replaced some discipline spells for psychic Pageantry discipline (respec psychic to lv1 if you selected this discipline, before update)
fixed bug with skald raging song applying fatigue at the end
fixed bug with exotic weapon proficiencies not being correctly recognized in certain cases
fixed issues breaking save games done before 1.107 update
fixed certain not working effects giving attack bonus on aoo
Version 1.107
added new spells: synaptic pulse (+greater), babble, song of discord greater, silence, shadow enchantment (+greater), wrathful weapon, blade tutor
added eldritch scion variant using bloodrager bloodlines
added new bloodline mutation: Blood Piercing
reduced range of hallucinogenic aura to 20ft
added missing evocation spells to (greater) shadow evocation
when psychic casters learn an undercastable spell they can replace a lower level version of it with another spell (if they have any)
added trip, disarm and sunder weapon properties
removed flails x3 crit multiplier option
fixed incorrect ability score check bonuses in dialogs
fixed issue when area effects ignoring SR also ignored creature immunity (vanilla bug)
fixed not working wisdom cognatogen (vanilla bug)
update breaks bloodrager progression, so you will need to respec any corresponding characters after update and retake all bloodrager levels again
Version 1.106c
fixed missing skill point from fighter versatile training
fixed Defensive Strategist Trait in favored class mod
Version 1.106b
Estoc can now be used as non-finessable martial weapon if wielded two-handed
fixed not working psychic marauder aura of insanity
sacred huntsmaster no longer recieves solo tactics (optional)
Version 1.106
dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable
fixed preferred spell not decreasing casting time when using one metamagic
changed life link to deactivate if target is further than 60 ft (cotw medium range) from caster
fixed bug with some psychic spells not being selectable with perfect spell
fixed some archetype stacking issues for archetypes stacking feature from FavoredClass mod
fixed incorrect lvl8 spell for faith disicipline
Version 1.105b
fixed some bloodrager abilities not working with urban bloodrager
(2.1) fixed eidolon glitches in inventory screen
fixed some typos
Version 1.105
added new psychic archetypes: Psychic Marauder and Mutation Mind
added new psychic disciplines: Pageantry and Ferocity
added new subdomain: Restoration
added new Arcanist Exploit: Item Bond (to imitate Arcane Bloodline Development)
fixed incorrect subdomain spells
fixed some typos
fixed not working reach metamagic with ranged spellstrike
Version 1.104b
fixed certain amplifications not working with amnesiac
fixed some spell effects (like dazing/rime metamagic) not applying if spell dealt only 1 damage
updated description of forest blessing/alchemical affinity to include list of affected spells
superstitious rage power to longer affects supernatural abilities
(2.1) abilities giving empty-hand weapons should no longer consume extra action
fixed missing CMD bonus from Knowledge is Power discovery
Remove fear now suppresses fear efects for its duration, as it should according to description
Version 1.104
Arrowsong minstrel can now make full attack when using spell strike at lvl 18
added shift caster arcane exploit
added extra Healer's way feat
vindictive bastard now receives teamwork feats every 3 levels
fixed incorrect scaling of warpriest minor rune blessing ability
fixed not working shield-trained trait
fixed some typos
fixed grease to work closer to pnp
Version 1.103d
added new feat: Vicious Stomp
fixed not working threnodic/verdant metamagics and related abilitties
added missing metamagic flags to Blade Barrier and Bust of force spells
havocker now receives gather power at lvl 1
Version 1.103c
- added missing cooldown for amnesiac spell recollection
- added missing combat bonus for amnesiac spell recollection
- fixed incorrect spells for esoterick starseeker Pack constellation
- fixed not working scaling of certain oracle abilities
added missing expeditious retreat spell to psychic spell list
Version 1.103b
fixed incorrect durration of erase from time mystery at lvl1
fixed missing deity selection for psychic with faith discipline
added new spells: burst of adrenaline, burst of insight, synapse overload, burst of force, psychic crush I - V, pain strike (+mass), inflict pain (+mass), synsthesia (+mass), iron body, orb of the void, psychic surgery, akashic form, divide mind, telekinetic storm
added new Phrenic amplifications,
fixed crashing waves hex to work on water descriptor spells instead of cold
psychic spells can now be undercast
added center self ability for psychic magic
Version 1.102d
fixed unarmed attack enchantments not bypassing dr of incorporeal creatures
Version 1.102c
fixed not working new arcana ability for blood arcanist with arcane bloodline
school savant can no longer pick school understanding exploit
fixed school understanding inspiring prediction ability working without school understanding exploit activation
Version 1.102b
clerics can no longer select parent domain if they have already picked a corresponding subdomain
fixed unhindering shield to allow kineticist to use gather power with buckler
Version 1.102
familiar can now be used to activate items in place of its master
added new feat: Hex Strike
added new wild talent: Spark of Life
added new arcane subschool: Prophecy
fixed belts of perfect components to properly work with new spells (and some of vanilla ones)
subschools can now be selected with school understanding exploit
Version 1.101
added new spells: Feiry Shurikens, Fickle Winds
added new arcanist exploit: School Understanding
added subchools: Teleportation, Admixture and Enhancement
added subdomains: Lightning and Storms
Unhindering shield now works with dervish dance
master summoner eidolons subtype is now accounted for fulfilling evolution prerequisites
Sneak attack now should trigger only once on spell cast
Mod abilities giving blindsight, now also give immunity to gaze attacks
Version 1.100
added new feats: Crusader's Flurry, Improved Combat Expertise
added aid another actions to all characters
fixed hex channeler channel dc scaling
fixed issues with interaction of sacred weapon/ strong jaw upon game load
fixed description of skald raging song
fixed bug with master summoner's alignment not affecting monsters summoned through sla
fixed witch patron spells progression to work like in pnp
removed extra hunter focus from feral hunter
fixed the way the game picks character to perfrom a skill check during dialogs
Version 1.99h
greater evolution surge spell now allows to pick up to 2 evolutions
pit spells should no longer affect flying units
fixed magical beast shape spell and scroll
elemental metamagic now removes all other elemental descriptors from spell
psychic detective and mind blade can no qualify for holy vindicator class
Version 1.99g
added new items from mod to xelliren
fixed missing animation for certain natural attacks
added deity selection to Ravener Hunter
fixed missing caster type tags on certain archetypes
fixed sigil of creation ring to work with new kinetic healer talents
added missing heavy armor proficiency to armored marauder slayer talent
fixed stacking of weapon enchantment bonuses transferred with greater weapon shift and other natural attack enchantments
fixed interaction of thundering claw of the bear god scimitar with wildshape
Version 1.99f
fixed not working elemental/rime etc metamagic on off-hand flame blade
fixed some typos
Version 1.99e
added icons for extra attack eidolon evolutions
fixed issue with empty hand weapon replacement buffs consuming move action on activation
Version 1.99d
fixed flying not giving immunity against pit spells and mud golem aura
fixed fate's favored trait from favored class mod not working on archaelogist luck
Version 1.99c
fixed missing share spell feature on certain summoner archetypes
fixed bug with certain eidolons getting secondary claws attacks without evolution
fixed missing share spell feature on certain summoner archetypes
fixed bug with certain eidolons getting secondary claws attacks without evolution
Version 1.99b
added Extra Attack II and Extra-Off-Hand Attack II evolutions
updated some eidolon models/portraits
fixed not working summon duration increase for conjuration school savant arcanist
Version 1.99
added new feat: Skin and Scales
added new spell: Magical Beast Shape
added new Eidolon Evolutions: Extra Attack, Extra Off-Hand Attack (to compensate form missing limbs evolution)
moved deity for everyone component to Favored Class Mod
updated some eidolon models and portraits
changed ui for summoner archetypes with alternative eidolons
fixed bug with metamagic properties being lost upon game load on summoned weapons
corrected action type for certain turn back abilities on wildshape/ beastshape and polymorph
fixed not working Witch Hunter Rage power
fixed Size Increase: Large evolution to not increase reach for quadruped eidolons
Version 1.98
added new items: Rod of Interminable Hexes, rod of Abrupt Hexes, Rod of Voracious hexes (can be bought from Zarcie)
wildshaped and polymorphed units no longer gain benifits of their shields (if they have any), if you have any characters under polymorph/wildshape effect, please wait till it expires before updating
added wild enchantment to some shields
added option to make rake and similar attacks count as secondary ones
added multiattack feat (can be taken by anyone, animal companions/eidolons receive it for free at appropriate levels)
Version 1.97b
fixed sunsinger missing his standard raging song
Version 1.97
added new shaman archetype: Possessed Shaman
added new skald archetype: Sunsinger
added option to select a deity for every class
throwing daggers and starknives should now work with snap shot
Oracles with lich curse no longer receive Wail of Banshee spell, they receive Banshee Blast instead
Version 1.96b
added new feat: Ability Focus:Toxic Secretion
added new alchemist discovery: Concentrate Poison
fixed broken Manyshot feat
non blood conduit bloodragers can no longer select contact specialist as bloodline feat
Version 1.96
added new alchemist archetype: Toxicant
added new hunter archetype: Feral Hunter
added new arcanist archetype: Magaambyan Initiate
added new alchemist discoveries: Sticky Poison and Celestial Poison
fixed Seeker Sorcerer bloodline feats and Seeker Magic ability
fixed missing kinetic blast proficiency on Havocker
fixed arcanist quick study to scale with arcanist max spell level
fixed naturalist/feycaller summon sla to use standard action instead of full-round action
Version 1.95
added new Bloodrager Archetype: Blood Conduit
added new Oracle Archetype: Dual Cursed
added new Inquisitor Archetype: Ravener Hunter
added new Warpriest Archetype: Arsenal Chaplain
added new Witch Archetype: Havocker
added new Fighter Archetype: Drill Sergeant
added new spells: Barrow Haze, Oracle's Burden, Screech
summoned monsters are now considered as allies
fixed tactical leader tactician ability to work as per pnp rules
fixed snapshot feat line issues
fixed incorrect aoe location for (greater) path of glory
Version 1.94b
fixed missing blueprint issue
rewind time revelation and blessed infiltration inquisition abilities should no longer trigger reroll if initial roll succeeded
Version 1.94
added new investigator archetype: Cryptid Scholar
added new slayer archetype: Grave Warden
fixed issues with mindblade two weapon manifestation
Version 1.93c
fixed spell level conflicts between class and domain spell levels (respec might be required)
Version 1.93b
fixed incorrect dc and cl scaling on exploiter wizard arcane reservoir bonuses
Changed Eaglesoul spell to use swift action
Version 1.93
added new ranger archetype: Blood Hunter
added new rogue archetype: Rake
added new feats: Bullseye shot and Pinpoint Targeting
fixed missing snowball spell on Summoner spell list
fixed missing discoveries from wizard bonus feats
fixed not properly working exploiter wizard arcane reservoir caster level bonus
masterpieces should now deactivate at the end of combat
fixed ranger master hunter ability to work as per description
Version 1.92b
fixed boon companion to properly work with animal ally
Version 1.92
added new paladin archetype: Sacred Servant
added new monk archetype: Monk of the Mantis
added new barbarian archetype: Beastkin Berserker
magus can now choose new metamagic feats as his bonus feats
monks can now use stunning fists to stagger opponents at level 12, to blind at level 16 and to paralyze at level 20
Version 1.91b
fixed crash on using spell combat
Version 1.91
added exploiter wizard archetype
Version 1.90
added new Bard Archetype: Dirge Bard
added new Kineticist Archetype: Kinetic Chirurgeon
added new Magus Archetype: Mindblade
added new rage power: Sharpened accuracy
some unique items received wild enchant, wild enchant on all armors option is no longer on by default
size changes should no longer stack with polymorph spells
weapons shift no longer transfers unique enchants
feral champion claws is now an activatable ability
fixed missing knacks of Psychic detective
oracle wolf-scarred face should no longer consume spell upon failure
(Greater) Magic Weapon and Keen Edge can now optionally be applied to off-hand weapon
Flame blade can now be created in the off-hand
Version 1.89b
bloodrager steelblood armor training is now taken into account by shield mastery feats
effects that consume resource on spell cast should no longer do it if the spell is converted to non-spell effect
wall spells targeting ui should now show line instead of circle
Version 1.89
added new cleric archetype: Undead Lord
added new druid archetype: Nature fang
fixed some typos
abilities that grant parametrized feats (like battle oracle weapon mastery) should no longer give the feat if you already have it
fixed prerequisite of Wings of Air wind revelation
fixed missing armor marauder prerequisite for armored swiftness slayer talent
improved channel should now increase necromancy turn undead dc
fixed damage reduction evolution to be selectable by twinned eidolons
Version 1.88
added new Sorcerer archetype: Seeker
added new Summoner archetype: Twinned Summoner
fixed coordinated shot feat
mercenaries should now receive 25 pb by default
fixed oracle lame curse speed penalty to work correctly with heavier armors
When using spell with wall area effect ui should now indicate units that will be affected
Version 1.87
added bard masterpieces
Version 1.86
added new spells: desecrate and consecrate
fixed flamedancer to receive Song of fiery gaze at lvl3 and fire break only at level 6
skald's song of marching now doubles global map speed instead of providing resistance to fatigue
bards now receive versatile performance instead of rogue talents
archaeologists now receive rogue talents at levels 4, 8, 12, 16 and 20
animated skeletons can no longer be looted
planar focus no longer allows forester hunter to share it with her animal companion if he got it through animal ally feat
added missing from_spell flag to mod spell buffs
Version 1.85
added new spell: animate dead, lesser
fixed animate dead spell to work closer to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons).
changed raise dead bones revelation to summon only one skeletal champion, whose power scales with oracle level
(greater) magic fang/ amulet of mighty fists/ (greater) magic weapon enhancements now allow to bypass DR
fixed bug with lvl3 ability of undead sorcerer bloodline
Version 1.84
added animal ally feat
fixed ranger hunter's bond to work closer to pnp (limited animal companion choice and sharing favored enemy and terrain bonuses with companion)
fixed prerequisites for improved spell sharing feat
Daze effect from sheet lightning spell and Dazing Metamagic no longer has mind-affecting descriptor
fixed issue with Sun’s Blessing Sun domain ability not working on evangelist's channel energy
Version 1.83
added new rage powers: Ferocious Beast, Ferocious Beast, Greater
added new feat: Improved Spell Sharing
Version 1.82d
added missing constricting coils spell to infectious charms
fixed unhindering shield and brace shield animation
Version 1.82c
fixed bug with other natural weapons proficiency not available to charcters at lvl1 (vanilla bug)
Version 1.82b
fixed broken shield master enchantment bonus to attack rolls
Version 1.82
added new feats: Shield Brace, Unhindering Shield, Tower Shield Specialist and Prodigious Two-Weapon Fighting
monks should no longer receive their ac bonus when using shields (vanilla bug)
Version 1.81f
fixed certain abilities triggering on attack roll to also trigger on ranged touch spells
Version 1.81e
fixed interaction of strong jaw spell and warpriest sacred weapon damage
Version 1.81d
fixed investigator inspiration bonus on attack rolls to work on ray attacks.
removed duplicated line from Clouded Vision curse description
Version 1.61
added new class: Oracle
added new spell: Sleet Storm
added new feat: Extra Revelation
fixed Particulate Form spell to provide immunity to critical hits
Version 1.60c
fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines
Version 1.60b
fixed incorrect requirements for dragon disciple
Version 1.60
added new Magus Arcanas: maneuver mastery, spell blending, familiar
added new spells: Temporal Stasis, Time Stop
added new speaker for the past revelations: ancestral weapon, erase from time
updated speaker for the past bonus spells
Version 1.59b
fixed not working bloodrager lvl 4 ability
blood arcanist no longer gets magical supremacy
fixed incorrect name of arcanist arcane weapon speed enchantment
snowball spell is added to arrowsong minstrel spell list
Version 1.59
added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist
added new feats: extra exploit, extra reservoir
added bloodline familiar ability
Version 1.58b
fixed Evangelist not being able to spontaneously cast command and greater command
fixed Persistent metamagic not working with lingering area effect spells
fixed incorrect calculation of bonuses on certain spells for low caster level
Version 1.58
added primal wildblooded sorcerer bloodlines
added fey foundling feat
fixed incorrect metamagic flags on certain spells
Version 1.57e
fixed incorrect bardic performance rounds count for evangelist
new metamagics are now shown in spell ability sheet
fixed blood havoc not working on bloodline spells for which caster did not have spell focus
Version 1.57d
fixed broken sneak attack
Version 1.57c
fixed missing saving throw trigger on dazing metamagic
Version 1.57b
fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update
Version 1.57
added new spells: Threefold Aspect, Sands of Time and Wind Walker
added new Speaker for the past revelations: Spirit Walk and Rewind Time
added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid
added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie
added bloodline mutations: Blood Havoc and Blood Intensity
cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required)
changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis)
Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp
Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp
Skalds can now select extra rage power, but can only pick powers that are not shareable
fixed Vine strike spell not working on non-primary weapons
fixed warpriest fervor to properly work with Death’s Embrace
fixed warpriest Blinding Strike blessing action type
fixed missing druid scaling on 1st level Weather domain ability
Version 1.56
added shaman Heavens spirit
added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea
added witch Flight hex
changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp
made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects)
Version 1.55b
fixed broken channel negative energy for healing undead
Version 1.55
added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater
Vital strike can now be used with ranged weapons
Version 1.54b
added missing metamagic to Stunning Barrier, Greater
inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites
Version 1.54
added new feat: Quicken Blessing
added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin
added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs)
Added bloodrager auto-cast ability upon entering bloodrage
Warpriest can no longer use level 7+ scrolls
Replaced some incorrect spells in bloodrager spellbook
Shaman can no longer cast Summon Nature Ally VII as 6th level spell
Version 1.53
Scrolls for spells introduced by mod can now be bought from Zarcie
Added Spell Synthesis to Mystic Theurge
Added Lesser Spell Synthesis and Extra Spell Synthesis feats
Version 1.52
added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog
changed acid fog spell to work like in pnp
changed kineticist blast type to spell-like
fixed not properly working greater weapon shift feat
fixed issue with internal buffer not working with "spell-like" wild talents
Version 1.51
Fixed vanilla issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on domain list (respec is required).
Fixed issue with stalwart defender description not being shown.
Version 1.50
fixed incorrect description of inquisitor stalwart ability
fixed bug with new combat feats not being available through combat trick
reduced life shaman spirit Healers' Touch bonus to +3
added Internal Buffer ability to kineticists as per pnp
Hedge Witch now receives +3 bonus to religion skill (to compensate for missing hex and empathic healing) at level 8
Version 1.49
updated stats of certain npc
new classes should be now recognized by ai as arcane/divine/support casters
fixed issue with ai not being able to use channel energy
Version 1.48
added Split Major Hex Feat
fixed not working Unsanctioned Knowledge for paladins
changed ui for split hex and back to the grave abilities
Version 1.47b
- fixed incorrect prerequisites for Jabbing Style feat
- fixed Jabbing Master triggering at wrong moment
- fixed issue with kinetic knight still requiring to have combat expertise for certain feats
added missing Energy drain spell to witch spell list
range of Wail of Banshee and Polar Midnight was changed to medium
allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional)
slightly changed Trisitian stats
changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar)
updated starting equipment of urban skald and shaman
fixed scaling issue with Invulnerable Rager extreme endurance
fixed incorrect version of poison spell on witch spell list
fixed incorrect web school
radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional)
unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack
replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit
Animal companions can now equip capes
bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats
Version 1.41
added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass
added Primal regression to Shaman and Witch spell lists
Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save
Fire seeds buff and abilities are now removed from target once it runs out of charges
Version 1.40b
- added fire seeds spell
- fixed broken shared spells
- Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training)
Version 1.40
added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor
added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body
if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels
fixed unlimited uses of self fervor on warpriest
Version 1.39b
- fixed incorrect shaman saving throws
- fixed incorrect fury hex bonus
- fixed bug with fury hex not being extended by chant
Version 1.39
added shaman class
added new spells: River of Wind, Winds of Vengeance
fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage
added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange)
fixed incorrect vampiric touch spells on bloodrager and witch
fixed incorrect duration of burning entanglement
Version 1.38
fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities)
added new spells: obscuring mist and burst of radiance
updated fx for blood mist
witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex
Version 1.37
added new spells: Burning Entanglement, Ray of Exhaustion
added Ward hex
added Felling Smash feat
dazzling display can no longer be used without weapon for which you have weapon focus
fixed description of slumber hex
Version 1.36c
fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects
fixed few typos in spell descriptions
fixed bug with mod spells not being selectable for first choise of spell specialization
Version 1.36b
frostbite and chill touch no longer consume charges on missed attack
frostbite and chill touch are now cast before approaching target
Version 1.36
added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet
weapon swap should now consume move action instead of standard (optional)
fixed broken vital strike
when summoned weapon disappears, it no longer consumes an action
Version 1.35
added Vindicative Bastard Paladin Archetype (as a separate class)
added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist
added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike
summoned weapons no longer consume additional standard action on equip
optionally flail crit multipliers can be changed to x3
Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest
increased medium range of spells to 60 ft, long range - to 100 ft
Version 1.34
added Discordant Voice and Powerful Shape feats
added Poison Breath spell
added option for druids to retain their armor bonus while in wildshape
fixed monster tactician feat sharing not working with mod teamwork feats
Version 1.33b
fixed missing spellschool on vinestrike spell
Version 1.33
added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning
Flame blade no longer requires to have non magical scimitar
cave fang spell can no longer be used on same squares
fixed one more issue breaking save games made before 1.29 in certain cases
Version 1.32
added Holy Vindicator prestige class
fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion
Version 1.31
added wolf form to beast shape I and corresponding polymorph and wildshape abilities
Herald of the horn now receives Arcane Bond - Object at 1st level
fixed mirror image to work with shared spells
fixed not working major ameliorating hex
spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing
fixed non-loading save games with certain missing assets due to 1.29
fixed issue with mod not working on non-english versions (again)
Version 1.30
made requirements of Versatile Channeler more transparent
Versatile Channeler can now be taken by Warpriest
packed related channel energy abilities under one ability with variants
Version 1.29b
fixed bloodrager ragecasting not working with spells with variants
Version 1.29
added Channeling Scourge and Versatile Channeler feats
flame blade damage no longer scales with unit size
Feykiller should no longer receive mouse focus
Channel Energy dc should now correctly scale with class level that gave access to it instead of character level
Empyreal Sorcerer channel energy now scales from wisdom
Version 1.28
added no atheism requirement to divine hunter hunter archetype
removed poison feature from hodag form, replaced it with toss ability as per pnp
removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp
added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins)
fixed incorrect resistance bonus from invulnerable rager extreme endurance
fixed incorrect dc on warpriest blinding strike ability from sun blessing
Version 1.27
added Hinterlander prestige class
added Strong Jaw spell
added Deadeye's Blessing feat
rangers and foresters should now receive favored terrain bonuses improvement
changed hunter animal companion tricks to be normal abilities instead of activatable ones
fixed issue with mod not working on non-english versions
Version 1.26
Added Channel Smite, Guided Hand and Planar Focus Feats
Added Snake Focus to Hunter, and Moongoose Focus to Feykiller
Added Skirmisher tricks to hunter animal companion (needs respec to get them if you are above level 6),
Feykiller now gets 3 animal foci as base hunter, but does not receive skirmisher tricks
Hunter animal companion should also now get woodland stride, when hunter reaches level 5
Warpriest now gets his sacred weapon bonuses with his deity favored weapon
Flaming burst bonus on bloodrager hellfire charge should no longer stack with existing flaming burst enchantment
Fixed bug with virtuoso performance spell sometimes making bardic songs unusable
Version 1.25b
fixed broken by 1.25 arcane strike (and probably other activatable abilities)
replaced arcane strike ability and buff icons
Version 1.25
added missing Plague Storm spell to witch spell list
fixed icon paths for linux
fixed bug with cult leader not being able to use light shields
fixed bardic performance using free action instead of standard
fixed lingering performance allowing to overlap different bard songs
fixed crane wing not working with Stalwart feat
Version 1.24
added Furious Focus and Planar Wild Shape Feats
fixed not properly working smite alignment abilities
fixed Singing Steel
fixed Vital Strike to use standard action
fixed Archaeologist luck to work with Lingering Performance and singing Steel
flying creatures should now be immune to difficult terrain and ground based buffs
Version 1.23
added Contingency Spell
fixed Arcane Bond to work with spontaneous spells
updated some icons for feats
updated tooltip for Ice Tomb hex
fixed increased damage reduction rage power on core barbarian archetype that still worked out of barbarian rage
Version 1.22
added stalwart and improved stalwart feats
added new rage powers: superstition, ghost rager, witch hunter, energy resistance
replaced icons for certain new feats
fixed increased damage reduction rage power to work only during rage
summer heat hex now applies exhausted condition to fatigued target and deals fire damage instead of non-lethal
fixed fervor swift cast to not consume uses if drinking a potion
fixed accursed hex feat broken by 1.21
Version 1.21
added split hex feat
added activatable ability that controls spell release from spell storing warpriest blessing
fixed animal foci effect on animal companion to depend on master level, rather than companion level
fixed not properly working warpriest sacred weapon enchantment ability
fixed warpriest sacred armor enchantment to use swift action instead of free
fixed not properly removed amplified hex bonuses after hex cast in certain cases
Version 1.20
fixed not properly working Certain Strike ability from Destined bloodrager bloodline
added missing Coordinated Shot feat to hunter teamwork feat selection
Animal Growth now properly increases size of animal companion
Fervor can no longer be used with non-warpriest spells
fixed Quick Channel feat being not selectable for negative energy - channeling clerics
hunter and warpriest now work with mystic theurge prc
Version 1.19
added missing dimension door, neutralize poison, hellfire ray and foresight spells to witch spell list
fixed description of daemon totem feature
made certain bloodrager abilities usable only during bloodrage
fixed missing 12th level combat feat on Champion of the Faith and removed channel energy
Version 1.18
Added definitive version of Warpriest class with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith
Added missing Pox Postules and Spit Ven to witch spell list
Fixed not working 3rd animal focus for Hunter
Fixed not working 3rd use of Spell Kenning for Skald
Information about rerolls (from Fortune / Misfortune and similar spells) is now showed in battle log
Version 1.17
fixed 3rd level Ice Storm Winter Patron spell using 4th level slot on memorization
added Sanctuary spell
added Command spell
added preview of Warpriest class
added Fire Shield spell
Version 1.16
added missing Fear spell to witch spell list
fixed bug with spirit totem forcing to use charisma on all attacks instead of only spirit slam
fixed witch patron spells using higher level slots if the same spell also belonged to witch spell list (might require respec)
Version 1.15
fixed some issues with spells putting enchantments on items upon save/load
fixed missing point blank shot prerequisite of coordinated shot
fixed incorrect level of virtuoso performance spell
fixed buggy druid bear form
increased duration of accursed hex to 9 seconds
added Quick Channel feat
added Sklad's Vigor and Greater Skald's Vigor feats
added Celestial and Daemon totem lines of rage powers
added Amplified Hex feat
added Invisibility Purge spell
Version 1.14
- changed icons for Deadly Juggernaut and Virtuoso Performance Spells
- added Coordianted Shot teamwork feat
Version 1.13
fixed Feral Combat Training to work with Deflect Arrows
fixed bonus Improved Critical feat for Wardrummer
Added Spirit totem line of rage powers
Added new spells: Shillelagh, Flame Blade, Deadly Juggernaut and Virtuoso Performance
Added Retribution Hex
Version 1.12
added Raging Brutality, Blooded Arcane Strike, Riving Strike, and Feral Combat Training feats
Cackle now can also be used as a move action ability
fix (hopefully) for buggy inventory after introducing slots for animal companions
Version 1.10
fixed broken sacred huntsmaster if favored enemy replacement with animal focus was enabled
animal companions can now equip bracers, amulets and belts
Version 1.09
fixed resist nature lure description
fixed skald not being able to take arcane prestige classes
reject rage now also blocks inspire ferocity
removed unnecessary dlls
Version 1.08
added Skald Class with 3 archetypes (Urban Skald, War Drummer and Herald of the Horn); save games with Skald from 1.07 might not load anymore.
fixed bug with Ley Line guardian requiring to be able to cast level 2 spells to advance in Dragon Disciple
Version 1.07
fixed not properly working meta rage, rage casting and conduit surge
fixed range of Fortune Hex
added Skald class (experimentally)
Version 1.06
fixed druid not being able to choose natural spell feat
fixed bloodrager not getting additional use of breath weapon if he gets breath weapon ability after having received it from dragon disciple class levels
Version 1.05
fixed bug with dragon disciple not getting certain abilities if multiclassed from bloodrager
Version 1.04
added Share Spell for animal compnions
added Bonded Mind and Share Spell feats
Version 1.03
fixed scaling of evil eye hex
fixed missing extend metamagic option on hex vulnerability spell
bloodrager multiclassing to dragon disciple now continues development of his bloodline instead of picking a new sorcerer one
added option to disable favored enemy replacement with animal focus for Sacred Huntsmaster
Version 1.02
fixed issue with character sheet ui showing abilities acquired at lvl ups only until 12/13 levels
fixed bug with witch not being able to learn cure/inflict spells
fixed witches not getting their level 9 patron spell
fixed healing hex not being upgraded at level 5
fixed hunter precise companion not working properly
added accursed hex feat
added cackle hex
added hex vulnerability spell
removed unnecessary assembly files from mod
fixed grand hexes to be obtainable only after level 18
Version 1.01
added settings file, which allows to disable certain mod features
Do not hesitate to make a donation if you liked the mod and want to support its development.
!!!!!!!!! IMPORTANT: READ AT LEAST THE TEXT IN BOLD BEFORE INSTALLING THE MOD !!!!!!!!! Starting from version 1.57 the mod is no longer compatible with Eldritch Arcana. If you are using mod version prior to 1.57 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires. Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to 1.68 update. If you have animal companions with animal growth buff, wait till it expires, before updating to 1.68 If you have characters with Quicken Blessing feat, respec them so they do not have it, before updating to 1.72, Starting from version 1.77 the mod is no longer compatible with Advanced Martial Arts. Wizard Discoveries from 1.81 might conflict with those from The Lost Grimoire Mod, you can disable them in setting.json. If you are using mod version prior to 1.98 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires. After 1.107 update, respec all characters having bloodrager class levels and retake all bloodrager levels again. If you have any psychics with pageantry disicipline, respec them to lvl 1 before updating to 1.108. After 1.116 update, respec all characters having toxicant archetype or wildshape ability (even if they haven't acquired it yet) and relevel them again. If you have any oracles with Ancestor mystery, respec them to lvl 1 before updating to 1.118. If you have any witches or pact wizards with Elements or Summer patronns, respec them to lvl 1 before updating to 1.142. 1.142 might break characters having animal focus or similar abilities (like invoker aspects) - respec them to lvl 1 after update.
Mod is only expected to work with either 2.08 or 2.17 English versions of the game, only on Windows and only with Keyboard + Mouse UI. It is explained below what you can do if you think that you found a bug.
It is normally safe (and even encouraged) to update the mod from previous version in the middle of the game.
Known Issues: - Sometimes when playing with Animal Companion/Eidolon, companion abilities (animal foci, teamwork feats, fiendish or celestial templates, evolutions) might disappear after level up. It seems that deactivating all companion abilities (like power attack) and saving the game (no need to reload) brings all missing abilities back. Same issue happens with newly created mercenaries, it resolves itself when you leave the capital/varnhold/trading post or enter the endless dungeon, this is an original game issue, so report it to owlcats, if you want it to be fixed. - if you increase unit size, and save and reload the game or change area, the hitbox on the unit will be bigger than it should be, so you won't be able to target some points around it without pressing ctrl. The issue is mostly noticeable on huge/gargantuan eidolons. Again it is original game issue, so if you want it to be fixed, report to owlcats. - If you start summoner/primal companion hunter level-up and then abort the process, your eidolon will lose all of its evolutions and will not regain them until you finish level-up, - Unsummon Eidolon ability does not work properly if you are playing with death door instead of normal death or raise companions after battle option.
Changes to npc companions, class skill points and some others are optional and can be disabled (set corresponding values to false in your game_folder/Mods/CallOfTheWild/settings.json)
FAQ Read carefully mod description and this faq, before asking any questions or posting bugs.
How Arcanist Quick study works? To simplify ui, quick study allows simply to change all your spontaneous spells of the specified level, i.e. you go to your prepared spellbook, change the spells of specific level, use quick study corresponding to this level, and the spells for this level in your spontaneous spellbook are replaced with those from prepared one.
How Investigator inspiration works? Inspiration uses are only spent if maximum di(c)e roll result can turn a failure into success. If it is impossible to turn failure into success or the roll is already successful, inspiration will not be used. For book event checks the inspiration will always be consumed though, since the game first makes all characters roll a check and after picks the one with the highest result. If inspiration usage is free (due to corresponding talents or true inspiration, greater combat inspiration), the inspiration bonus will be applied anyways, independently of success/failure.
How Arcanist Metamixing works? 1. Apply metamagic to a spell, using your spontaneous spellbook. 2. Activate metamixing. 3. Cast the spell from 1. without increasing its casting time.
Why I cannot use scrolls or wands or how to force Familiar to use magic items instead of master? Activating familiar toggle, allows you to force familiar to use an item (scroll/wand/bomb, etc) instead of you. You will not spend an action, but familiar will need to pass a umd check using your skill ranks if it uses a scroll or a wand (even if it is on your spell list), in case you do not have any umd ranks, your familiar will not be able to use corresponding item.
Some Bloodrager ability does not seem to work: Are you bloodraging? Most of Bloodrager abilities activate only when he is Bloodraging, unless it is stated otherwise.
Some Skald rage powers are not shared with party members: Stance powers, and powers requiring explicit ability activation are not shared by design.
How to use contingency/delayed consumption? 1. Cast contingency 2. In your spell selection menu (S) click ^ above the spell you want and choose option to store it in contingency 3. To release a spell click on corresponding ability in the abilities menu (A)
How to use Blood Conduit Spell/Reflexive Conduit ability (or spell storing weapon or Skirnir spell storing shield)? 1. In your spell selection menu (S) click ^ above the spell you want and choose option to store it via corresponding ability 2. The spell will be released upon next hit or maneuver as long as corresponding toggle is activated
Feral Combat does not work with certain wildshapes: Feral combat only works for primary hand weapon, i.e. bite for wolves, smilodon, giant flytrap and dragons, claw for leopard, bear and hodag, gore for mastodon, slam for mandragora, shambling mound and elementals.
Can I disable certain features of the mod? Yes, list of features that can be disabled can be found in your_game_folder/Mods/CallOfTheWild/settings.json. Just change true to false, for the feature you want to disable.
What should be the level of companion/eidolon for a given master level?: Unless you are using other mods that alter xp progression your companion level can be found here: https://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained/eidolons-unchained/ https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/ https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/drake-companions/
I cant put Lesser Spell Synthesis to work, because the only option to cast is a full action round and when you cast, your round is over i cant do anything (has one round duration) : Deactivate automatic turn end.
I think I found a bug: 1. There normally should not be a lot of bugs, and you would have much better experience if you adopt the mindset that this mod is (relatively) bug-free. If this does not help: 2. Ensure that the bug is not coming from vanilla version, i.e not reproducible when using same or similar feature without cotw, or is directly related to some of the cotw feature not present in vanilla (for example don't post issues about polymorph into Giant Fly Trap, without first verifying that the same problem does not happen when using vanilla wildshape forms). 3. Verify that issue is not caused by any other mod (i.e. it it still there with ALL OTHER MODS UNINSTALLED, except other modes authored by me, or Turn Based mod). 4. Carefully read mod description till the end (chances are that it is not a bug but a mod feature). 5. Reread corresponding feature description (probably several times); it is possible that you did not understand it correctly or it is intentionally implemented differently from pnp). 6. Ensure that you have latest version of the mod, corresponding to your game version (i.e ***-2.1 for 2.1+ and normal one for 2.08). If none of this helps, provide the following information: 1. Precise bug description (for example, do not write that nothing works, please explain precisely which ability/item does not work as intended and how you expect it to work). 2. Your game version, mod version and a list of other mods (with versions) you are using. 3. A step by step explanation on how to replicate the bug and a save game (mod-free., in a valid state - i.e. without already broken characters/companions/npc etc; use google drive, dropbox or similar service), if it is not something that can be replicated on lvl1 character without any enemies. 4. Your UMM log.
Using Closer to Tabletop mod is not advised since it is not fully supporting all related COTW features, use Proper Flanking 2 instead. Do not use Undead Immunities Fix mod, since similar changes are already included in COTW and might conflict with each other.
This is Pathfinder: Kingmaker mod. It introduces new classes:
Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter, Totem-Bonded and Feykiller,
Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Invoker, Havocker and Winter Witch,
Bloodrager with following archetypes: Metamagic Rager, Spelleater, Steelblood, Blood Conduit, Primalist and Urban Bloodrager,
Skald with following archetypes: Red Tongue, Urban Skald, Herald of the Horn War Drummer, Sunsinger and Court Poet,
Warpriest with following archetypes: Divine Commander, Sacred Fist, Cult Leader, Champion of the Faith, Arsenal Chaplain and Feral Champion,
Shaman with following archetypes: Draconic Shaman, Overseer, Speaker for the Past, Witch Doctor, Possessed Shaman and Spirit Warden,
Arcanist with following archetypes: School Savant, Spell Specialist, Blood Arcanist, Unlettered Arcanist, Magaambyan Initiate and Occultist,
Oracle with following archetypes: Hermit, Seeker, Spirit Guide and Warsighted, Dual Cursed and Divine Herbalist,
Investigator class with following archetypes: Empiricist, Jinyiwei, Questioner, Psychic Detective, Scavenger and Crypid Scholar,
Psychic class with following archetypes: Magaambyan Telepath, Amnesiac, Esoteric Starseeker, Mutation Mind, Psychic Maraudeur and Terror Weaver,
Summoner with following archetypes: Devil Binder, Spirit Summoner, Naturalist, Master Summoner, Soulbound Summoner and Twinned Summoner,
Spiritualist with following archetypes: Hag-Haunted, Onmyoji, Scourge, Fractured Mind, Exciter, Priest of the Fallen,
Antipaladin with following archetypes: Blighted Myrmidon, Dread Vanguard, Insinuator and Iron Tyrant, Tyrant, Unholy Minion,
Occultist with following archetypes: Battle Host, Silksworn and Reliquarian, Panoply Savant, Planar Harmonizer, Necroccultist,
Brawler with following archetypes: Exemplar, Mutagenic Mauler, Wild Child, Snakebite Striker, Steel-Breaker and Venomfist,
Dawnflower Anchorite, Hinterlander and Holy Vindicator prestige classes.
New Archetypes for existing classes:
Iroran Paladin, Sacred Servant, and Vindictive Bastard (implemented as a separate class) Paladin archetypes,
Court Bard, Arrowsong Minstrel and DIrge Bard Bard archetypes,
Exploiter Wizard, Pact Wizard, and Spirit Whisperer Wizard archetypes,
Draconic Druid, Nature Fang and Storm Druid Druid archetypes,
Divine Scourge, Undead Lord, and Evangelist Cleric archetypes,
Crossblooded, Seeker and Primal Bloodline Wildblooded Sorcerer archetypes,
Pack Rager, Beastkin Berserker, and Untamed Rager Barbarian archetypes,
Mindblade, Skirnir, and Nature-Bonded Magus archetypes and an Eldritch Scion variant that picks Bloodrager Bloodline instead of Sorcerer one,
Ninja class as rogue archetype, Swashbuckler, and Rake rogue archetype,
Sage Counselor, Monk of the Mantis and Zen Archer Monk archetypes,
Sanctified Slayer, Relic Hunter, and Ravener Hunter Inquisitor archetypes,
Executioner, Stygian Slayer and Grave Warden Slayer archetypes,
Dervish of Dawn, Drill Sergeant and Lore Warden Fighter archetypes,
Elemental Ascetic, Overwhelming Soul and Kinetic Chirurgeon Kineticist archetypes,
Blood Hunter, Feywarden and Divine Tracker Ranger archetypes,
Beastmorph, Preservationist and Toxicant Alchemist archetypes.
New feats:
Extra Hex,
Accursed Hex,
Amplified Hex,
Split Hex and Split Major Hex,
Witch Knife,
Rage Casting,
Raging Brutality,
Blooded Arcane Strike,
Riving Strike,
Feral Combat Training,
Furious Focus,
Felling Smash,
Strike True,
Devastating Strike,
Weapon of The Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen,
Channel Corruption (homebrew feat allowing antipaladins to use touch of corruption similarly to channel smite, to compensate for missing conductive weapons).
New rage powers:
Terrifying Howl
Taunting Stance,
Unrestrained Rage,
Quick Reflexes,
Superstition,
Ghost Rager,
Witch Hunter,
Energy Resistance,
Atavism Totem Lesser,
Atavism Totem,
Atavism Totem Greater,
Spirit Totem, Lesser,
Spirit Totem,
Spirit Totem, Greater,
Celestial Totem, Lesser,
Celestial Totem,
Celestial Totem, Greater,
Daemon Totem, Lesser,
Daemon Totem,
Daemon Totem, Greater,
Fiend Totem, Lesser,
Fiend Totem,
Fiend Totem, Greater
Ferocious Beast and Ferocious Beast, Greater,
Sharpened Accuracy,
Disruptive,
Spellbreaker,
Clear Mind.
The mod also adds following inquisitions which can be selected instead of domains:
Anger,
Conversion,
Heresy,
Imprisonment,
Persistence,
Tactics,
Valor.
New Wild Talents:
Blade Rush,
Kinetic Whip,
Whip Hurricane,
Air's Leap,
Cold Snap,
Flame Jet and Flame Jet, Greater,
Purifying Flames,
Smoke Storm,
Windsight,
Wings of Air,
Energize Weapon,
Kinetic Fist.
New Alchemist Discoveries:
Sticky Poison,
Celestial Poison,
Concentrate Poison.
New Rogue Talents:
Minor Magic,
Major Magic,
Feat,
Bleeding Attack,
Slippery Mind.
New Slayer Talents:
Assassinate,
Armored Marauder,
Armored Swiftness,
Reaping Stalker.
New Magus Arcana:
Familiar,
Maneuver Mastery,
Spell Blending,
Reach Spellstrike.
Bloodline Mutations:
Blood Havoc,
Blood Intensity,
Blood Familiar,
Blood Piercing.
Wizard Discoveries:
Alchemical Affinity,
Forest's Blessing,
Idealize,
Infectious Charms,
Knowledge is Power,
Opposition Research,
Resilient Illusions,
Time Stutter.
Bard Masterpieces:
Clamor of Heavens,
Dance of 23 Steps,
Symphony of Elysian Heart,
Triple Time,
Banshee's Requiem,
Blazing Rondo.
New Advanced Weapon Training Options:
Dazzling Intimidation,
Defensive Weapon Training,
Fighter's Finesse,
Focused Weapon,
Trained Grace,
Trained Throw,
Versatile Training,
Warrior Spirit.
Advanced Armor Training Options:
Adaptable Training,
Armor Specialization,
Armored Confidence,
Armored Juggernaut,
Critical Deflection,
Steel Headbutt.
Arcane Subshools:
Admixture,
Enhancement,
Teleportation,
Prophecy,
Phantasm,
Undead,
Arcane Crafter.
Subdomains:
Lightning,
Restoration,
Storms,
Undead,
Rage,
Curse,
Archon (Good),
Demon (Chaos).
New Ki Powers:
Burst of Adrenaline,
Burst of Insight,
Cloak of Winds,
Deadly Juggernaut,
Akashic Form,
Frightful Aspect.
New Style Strikes:
Flying Kick.
New features:
Share Spell for animal companions,
Animal companions can now equip belts, bracers, capes, amulets and armor,
Wild enchantment on certain unique armors,
Rerolls (due to Bit of Luck and similar abilities) are now shown in the battle log,
Animal Companions level up manually,
Spell area effects can now be dismissed by their caster,
An ability was added to reject rage either from skald Inspired Rage, Rage Spell or Inspire Ferocity,
When using spell with wall area effect, ui should now indicate units that will be affected,
Summoned monsters are now considered as allies,
Aid another,
Familiar can now be used to activate items in place of its master,
Metamagic can now be applied to converted spells,
Dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable; estoc can be used as a martial weapon if wielded two-handed, in this case it is no longer considered to be finessable,
Trip, disarm and sunder weapon properties,
Lore (Religion) skill can now be used to treat deadly wounds,
Body armor can be worn without possessing required proficiency, in this case its armor check penalty is applied to attack rolls,
Unarmed Strike can be used as an off-hand weapon if you have both Two Weapon Fighting and Improved Unarmed Strike feats.
New spells:
Blade Lash,
Blade Tutor,
Burst of Adrealine,
Burst of Insight,
Command and Command, Greater,
Chill Touch,
Dazzling Blade and Dazzling Blade, Greater,
Frostbite,
Hermean Potential,
Hex Vulnerability,
Ill Omen,
Invigorate and Invigorate, Mass,
Lend Judgment and Lend Judgment, Greater,
Life Conduit, Life Conduit, Improved and Life Conduit, Greater,
Long Arm,
Magic Weapon, Magic Weapon, Greater,
Mind Thrust I, II, III, IV, V, VI,
Obscuring Mist,
Warding Weapon,
Oracle's Burden,
Produce Flame,
Rejuvenate Eidolon, Lesser, Rejuvenate Eidolon and Rejuvenate Eidolon, Greater,
Sanctuary,
Sense Spirit Magic,
Shadow Claws,
Shillelagh,
Spirit Call,
Touch of Bloodletting,
Allied Cloak,
Animate Dead, Lesser,
Bladed Dash and Bladed Dash, Greater,
Blistering Invective,
Aggressive Thundercloud and Aggressive Thundercloud, Greater
Blood Armor,
Bone Fists,
Burst of Radiance,
Consecrate,
Desecrate,
Evolution Surge, Lesser, Evolution Surge and Evolution Surge, Greater,
Fiery Runes,
Fiery Shuriken,
Flame Blade,
Flames of the Faithful,
Flaming Sphere and Flaming Sphere, Greater,
Flurry of Snowballs,
Force Sword,
Ghost Touch,
Ghostbane Dirge and Ghostbane Dirge, Mass,
Ice Slick,
Inflict Pain and Inflict Pain Mass,
Mental Barrier I, II, III, IV, V,
Path of Glory and Path of Glory, Greater,
Pain Strike and Pain Strike Mass,
Thought Shield I, II, III,
Invisibility Purge,
Haunting Mists,
Righteous Vigor,
Silence,
Savage Maw,
Spiritual Weapon,
Stricken Heart,
Telekinetic Strikes,
Vine Strike,
Weapon of Awe,
Winter's Grasp,
Arcane Concordance,
Accursed Glare,
Babble,
Barrow Haze,
Bloody Claws,
Burning Entanglement,
Condensed Ether,
Cloak of Winds,
Channel Vigor,
Countless Eyes,
Daze, Mass,
Deadly Juggernaut,
Earth Tremor,
Eruptive Postules,
Flame Arrow,
Flashfire,
Locate Weakness,
Threefold Aspect,
Sands of Time,
Screech,
Wall of Nausea,
Fickle Winds,
Fly and Fly, Mass,
Font of Spirit Magic,
Halt Undead,
Howling Agony,
Keen Edge,
Resinous Skin,
Second Wind,
Shadow Enchantment and Shadow Enchantment Greater,
Sheet Lightning,
Sleet Storm,
Spirit-Bound Blade,
Stunning Barrier, Greater,
Synaptic Pulse and Synaptic Pulse Greater,
Synesthesia and Synesthesia Mass,
Twilight Knife,
Undead Anatomy I, II and III,
Air Walk and Air Walk, Communal,
Arcane Eye,
Archon's Trumpet,
Aura of Doom,
Ball Lightning,
Battlemind Link,
Debilitating Portent,
Explosion of Rot,
Fire Shield,
Fleshworm Infestation,
Forceful Strike,
Litany of Truth,
Rebuke,
Rigor Mortis,
River of Wind,
Shadow Conjuration and Shadow Conjuration, Greater,
Solid Fog,
Spite,
Intellect Fortress,
Globe of Invulnerability, Lesser and Globe of Invulnerability,
Smite Abomination,
Spiritual Ally,
Thirsting Entanglement,
Virtuoso Performance,
Wall of Fire,
Wracking Ray,
Wrathful Weapon,
Corrosive Consumption,
Overland Flight,
Tidal Surge,
Suffocate,
Synapse Overload,
Psychic Crush I -V
Wall of Blindness,
Burst of Force,
Contingency,
Curse, Major,
Emblem of Greed,
Fire Seeds,
Fluid Form,
Freezing Sphere,
Poison Breath,
Plant Shape I, II and III,
Song of Discord Greater,
Ice Body,
Phantom Limb,
Psychic Surgery,
Wind Walk,
Giant Form I and II,
Control Construct,
Control Undead,
Hold Person, Mass,
Mage's Sword,
Particulate Form,
Magical Beast Shape,
Scouring Winds,
Blood Mist,
Incendiary Cloud,
Iron Body,
Irresistible Dance,
Temporal Stasis,
Meteor Swarm,
Hold Monster, Mass,
Akashic Form,
Divide Mind,
Implosion,
Scourge of Horsemen,
Shapechange,
Suffocate Mass,
Telekinetic Storm,
Time Stop,
Shades,
Winds of Vengeance.
Beast shape I - IV spells were also changed to be a bit more fun and more in line with pnp:
Beast shape I allows to turn into wolf and leopard,
Beast shape II allows to turn into bear (without rend) and dire wolf (with trip),
Beast shape III allows to turn into large smilodon and Huge Mastodon (with trample),
Beast shape IV allows to turn into large hodag (with toss ability) and large winter wolf (with trip and breath weapon)
The changes corresponding to these spells as well as Plant Shape I, II and III were also applied to druid/transmuter wildshape ability.
In addition mod also makes some changes to make existing content closer to pnp:
nerfs animal companions to make them same as in pnp :reduces physical prowess bonuses by factor of 2, natural ac bonuses by 1.5, and removes enhanced attacks,
sets base skill points of every class according to (https://www.d20pfsrd.com/skills/consolidated-skills-optional-rules/) and gives bonus skill points to humans and half-orcs only at even levels (optional),
replaces favored enemy for Sacred Huntsmaster with animal focus as per pnp (optional),
fixes Magic Vestment spell to work as per pnp rules,
Legendary Proportions increases size only by one category,
Animal Growth properly increases size of animal companion,
Arcane Bond works with spontaneous spells (fixed by 2.07),
Barbarian Increased Damage Reduction rage power works only during rage, same for Stalwart Defender,
Increased damage reduction defensive power increase dr by 2 instead of 1 to make it similar to unchained barbarian rage power)
Channel energy dc should now correctly scale with class level that gave access to it instead of character level,
Empyreal Sorcerer channel energy now scales from wisdom,
Rangers should now receive improvement to their favored terrain bonuses,
cave fang traps can no longer be cast on the same squares (they can still target one unit more than once provided it is big enough),
medium range for spells was increased to 60 ft, long range to 100 ft,
weapon swap consumes move action instead of standard (optional),
spell casting is not forbidden while in elemental form (optional),
allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell,
changes range of Wail of Banshee and Polar Midnight to medium (since by the time you can cast these spells in pnp the range will be around 70ft,
fixes ecclecitheurge class to correspond better to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional),
acid fog now should work as in pnp,
kineticists blasts type was changed to spell-like,
when using kinetic healer ability, burn cost can be optionally offloaded to the target,
Kineticists now receive internal buffer ability (as in pnp),
Kinetic Knights now receive Blade Rush infusion at level 3, Kinetic Whip infusion at level 5, Whip Hurricane infusion at level 11 and Swift Blade Rush infusion at level 13 for free,
When using burn to improve water shroud ac bonus, kinetic knight increases enchantment bonus of his armor or shield instead of raw armor/shield bonuses,
Mystic Theurge now receives spell synthesis ability at level 10,
added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with fast bombs),
Vital Strike can be used with ranged weapons
all flying creatures are immune to difficult terrain and ground based area/buff effects and also receive +3 dodge melee ac bonus against non-flying creatures,
Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1),
Empyreal sorceror no longer receives wings,
Celestial Sorcerer receives wings at lvl 9 and does not receive heavenly aura,
Abyssal bloodline sorcerer no longer receives wings,
Arcane bloodline combat casting was replaced with metamagic adept as per pnp rules,
Rogue and Slayer trapfinding now give scaling bonuses to trickery skill,
Combat Trick rogue talent can no longer be taken more than once,
It is no longer possible to use more than one rogue talent that provides additional effect on sneak attack,
monks can now choose mobility as a bonus feat starting from level 6,
ranger can only select dog, elk, leopard, lizard or wolf as her animal companion through hunter's bond feature,
ranger now shares her favored enemy and favored terrain bonuses with her animal companion,
Animate Dead spell works more akin to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons),
Versatile performance works closer to pnp: bards can either receive a number of ranks in specific skill for free and use charisma as skill stat, or choose martial performance,
Archaelogist receives rogue talents at level 4, 8, 12, 16 and 20,
Polymorphs and size changes are no longer stackable,
Monks can now stagger opponents at level 12, blind at level 16 and paralyze at level 20 with stunning fists,
Ranger's Master Hunter ability works as per description,
Eaglesoul spell requires a swift action to cast since it corresponds better it's actual pnp effect,
Tactical Leader tactician ability allows only to share one teamwork (2 at level 18),
Optionally makes all rake (like last 2 smilodon claw attacks) and similar attacks secondary, i.e. they receive -5 penalty (reduced to -2 with multiattack). This is not a pnp-accurate fix, but since rake normally works only on grappled opponents it seems to make sense.
All Animal Companions/Eidolons receive multiattack at appropriate levels,
Sneak attacks for spells with multiple projectiles should now trigger only once (optional),
Grease spell was changed to work more in line with pnp (uses dc 10 mobility check instead of spell dc, and only if unit moves),
Sacred Huntsmaster does not receive solo tactics (optional),
If kineticists select their primary element as expanded element, they receive an extra utility or infusion wild talent,
If kineticists select their primary element as expanded element twice, they receive +1 to attack rolls and DC for corresponding element abilities,
Eldritch Scion (non-bloodrager one) no longer gets Greater spell access (since it looks like it was done after 3pp Cabalist Archetype, which does not get one),
Monks receive Flawless Mind feature at lvl 19,
Flurry of Blows no longer works with twf,
Full concealment now gives immunity to precision damage,
Universalist wizard Metamagic Mastery change to work as per pnp,
Increased cost of using sensei ki powers on single ally by 1 and on all allies by 2,
Dog animal companion now starts with small size and grows to medium at lvl 4.
Original game bug fixes:
Vital Strike now takes standard action and extra damage dice are no longer multiplied on critical hits,
Singing Steel works properly,
Archaeologist luck works with Lingering Performance and Singing Steel,
Lingering Performance no longer allows to overlap different bardic performances,
Summoned weapons no longer consume additional standard action on equip,
Dazzling display can no longer be used without weapon for which you have weapon focus,
Dragonkind I dragons bite and claw weapon are placed in main/off hand slots (so it can benefit from haste and feral combat training),
Web school is changed to conjuration,
radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional),
Invulnerable rager extreme endurance bonus no longer scales exponentially,
Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack,
Characters now receive slam natural weapon proficiency,
Fixes incorrect calculation of burn cost for kinetic blade and blade whirlwind abilities.
necklace of double crosses no longer gives sneak attack bonus on ranged attacks and actually triggers aoo on allies,
Fixes issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on domain list (respec is required),
Polymorph no longer puts a lock on inventory slots (they still stay inaccessible though) to avoid preventing temporary weapons and limbs from removal when corresponding buffs expire; as a side effect it is also possible now to loot body under baleful polymorph,
Fixed missing druid scaling on 1st level Weather domain ability,
Improved Unarmed Strike should no longer override empty hand weapon if there is something else that overrides it,
Fixed penetrating strike,
Creatures under web/phantasmal web effect make grapple checks against spell dc, rather than caster's cmd,
Monks no longer gain their AC bonus if using shield and fight unarmored,
Remove fear properly suppresses fear effects while it is active,
Reach metamagic now should allow to use melee touch spells with ranged spell strike,
fixed not working Wisdom Cognatogen,
Spell area effects ignoring SR no longer ignore corresponding spell immunity,
Anarchic/Axiomatic/Holy/Unholy weapon enchants damage no longer triggers on non-weapon attacks,
Aura of Madness lvl8 Madness Domain ability changed to toggle,
Fixed incorrect duration of tactical leader Tactician ability,
Elemental arcana should now properly account for resistance/vulnerability/immunities,
Blindsight/Tremorsense should now allow to ignore mirror images if the target is close enough,
Trip/Bull rush immune tagets no longer provoke attack of opportunity on maneuver attempts with Greater Trip/Bull Rush feats,
Shatter defenses was fixed to work as per description,
Fixed action type for Ki Extra Attack (2.08 only ?),
Sensei no longer receives ki extra attack ability and style strikes (since he does not have flurry of blows),
fixed bug with vital strike damage boost triggering on cleaving finish (or any other attack executed within initial vital strike context),
Ctitical hits are now automatically confirmed on Natural 20 on confirmation roll, and automatically failed on Natural 1.
Notable differences from pnp:
witch sleep hex does not work on targets with more hd, than your character level; disturbing slumber and ice tomb do not have this limitation,
Primal companion hunter primal transformation duration is permanent and these evolutions can not be applied to hunter upon animal companion death,
fire focus, from planar focus feat deals 1d3 points of fire damage per 4 hunter levels,
cold focus from planar focus feat deals 1d4 points of cold damage per 4 hunter levels,
Blood Armor and Magic Vestment spells do not work on targets without body piece of equipment,
jiniywei does not get judgements,
eidolons can not get extra limbs evolutions (serpentines are assumed to have it as base one instead of those corresponding to the base form of their subtype, and can only add claws to it), you can use extra attack evolutions to imitate it,
skald inspired rage is different from pnp in the fact that it allows other classes to stack their rages (with bonuses and rage powers, although same rage powers do not stack) with skald inspiring rage,
shaman/spirit guide oracle wandering spirits are actually not wandering and can be selected only once,
shaman lore spirit Arcane Enlightenment is not a hex but a greater spirit ability and allows you to select one spell per 2 levels (you will need to have charisma and intelligence equal to at least 10 + level of the spell),
arcanist quick study allows you to replace all the spells of specified level instead of only one,
Spirit Totem spirit slam attack works as a secondary slam attack, that uses attacker charisma modifier for attack/damage,
Wind Walk increases speed to only 20 mph instead of 60,
Assassinate slayer talent does not require target to be unaware of Slayer, only flat-footed
Sanctified Slayer receives slayer talents at levels 8, 12, 16 and 20 (instead of 8, 16, 17 and 20) and looses Bane ability, but receives quarry and improved quarry as slayer class.
Cult Leader Warpriest gains weapon focus at level 1 instead of bonus combat feat at level 18 and one rouge talent at level 6 instead of combat feat,
Overwhelming soul can use Mental Prowess a number of times per day qual to 2 + its kineticist level,
Lore Warden Hair's Breadth ability grants a permanent bonus to AC against critical hits equal to 1/3 of mobility skill
Lore Warden maneuver mastery gives same bonus to all combat maneuvers,
Warrior Spirit Advanced Weapon Training option allows to apply any number of enchantments as long as their combined cost fits into available amount,
Condition removal DC for Master Healing Technique ability of divine herbalist oracle is increased by 5,
Monk/Ninja ki pools do not stack,
You can not use twf with unhindering shield,
Twinned Eidolon can use spell-like ability an additional time per day at level 11 and 18,
Kinetic Chirurgeon looses wild talents instead of infusions/infusion specializations/metakinesis,
Vindictive Bastard can cast paladin spells,
Sacred servant does not get -3 to its effective level for domain abilities,
Boon Companion works with Eidolons and Corpse Companions,
Havocker was a bit reworked, she receives infusions at level 4 and every 4 levels therafter, spell burn at level 6, can gather energy as kineticist starting, and receives infusion specialization at levels 10, 14 and 18, spellburn allows to reduce burn cost by 1 per 2 spell levels.
Dual cursed oracle does not receive extra revelations at levels 5 and 13, she instead receives fortune at level 5 and misfortune at level 13,
Arsenal Chaplain completely looses sacred weapon enchantment, but keeps sacred weapon damage progression as normal warpriest.
Feral hunter can cast summon nature's ally as sla similar to Monster Tactician Summon Monster instead of summon pack,
It is impossible to have both arcanist and wizard or arcanist and sorcerer/eldritch scion levels simultaneously due to technical reasons,
Mutation mind psychic archetype receives alchemical bonus to strength rather than enhancement one when using Physical Mutation, and it scales up to +8 at level 16,
Psychic Marauder aura of confusion dc scales with Intelligence,
Hallucinogenic Aura of Psychedelia Discipline has 20 ft radius,
Control Construct spell does not require concentration,
Dark Elementalist will restore up to 3 burn points when using Soul Power (optional),
Psychokineticist receives only -1 to wis skills and will saving throws per burn point (optional),
Theurgy feat gives +1 caster level to arcane spells if you spend a divine spell slot instead of pnp effect; this feat allows to reduce Mystic Theurge spell level requirement for one of the classes,
Dread Vanguard's Beacon of Evil ability gives profane bonuses instead of morale ones,
Primalist receives only one rage power at levels 4, 8, 12, 16 and 20, and he is not allowed to pick a bloodline power instead.
Iroran paladin Confident Defense gives a dodge bonus instead of dex bonus to ac and has no level cap, unless you use balance fixes,
Iroran paladin counts his level as monk level (instead of 1/2 monk level) for unarmed strike damage progression,
Draconic shaman does not lose hexes,
Clear mind rage power can be used once per day + 1 more time per 5 barbarian levels,
Stygian Slayer receives ability to cast spells as a ranger instead of just being able to use corresponding spell trigger items and invisibility/ mist form; he loses slayer talents at lvl 4, 10 and 16,
Soulbound Summoner only receives extra evolutions points at levels 3, 7, 11, 15 and 19 (1 point each time) and can not select incompatible evolutions,
Silksworn receives only 3 implements at 1st level instead of 4,
Panoply Savant does not receive extra focus,
Elemental Ascetic does not lose elemental overflow, but receives kinetic fist damage die improvements at levels 5, 11 and 17; their cost was also increased to 2, 4 and 6 additional burn respectively,
Brawler receives bonus combat feats at the same rate as fighter instead of his usual rate and martial flexibility,
Venomfist unarmed damage die is reduced by 2 steps instead of 1.
Optional balance fixes:
Monk/Sacred Fist max AC bonus from Wisdom and Paladin/Antipaladin saves bonus from Charisma is limited by corresponding class level,
Most Bloodline arcanas work only on sorcerer/eldritch scion/blood arcanist spells,
Imporved Two-Weapon fighting automatically gives 3rd iterative off-hand attack once your bab reaches 11, Greater Two-Weapon fighting is removed from the game,
3 Vital Strike feats are merged into 1, damage dice automatically increases once your bab reaches 11 and 16,
Great Cleave is merged with Cleave into one feat,
Improved Cleaving Finish is merged with Cleaving finish into one feat,
Blood havoc affects only bloodline spells,
Fey/Infernal bloodline arcanas, Arcane Bloodline School Power and Power from Pageantry give only +1 bonus to corresponding spell DC/CL,
DC/CL arcane reservoir feature costs a number of points equal to spell level
Precise Shot no longer requires Point-Blank Shot,
Damage of basic domain/school/bloodline powers scales a bit better,
Damage/Healing die of spells and abilities is increased by one step (by 2 steps if it was greater than d6),
Arcanist receives arcane exploits only at lvls 1, 4, 7, 10, 13, 16 and 19; exploiter wizard - at lvls 1, 7, 13 and 19,
Call Lightning and Call Lightning Storm subsequent casts require spending move action instead of standard action,
Duration of Fickle Winds is reduced to rounds/level,
Shared Slot evolution can be picked for any Eidolon (instead of only for twinned one),
While under effect of insightful contemplation, characters (except skald himself) are unable to make attack actions. Level 20 capstone Master Skald removes this limitation.
Mod also changes stats of some npcs (optional)
Valerie class was changed to Vindictive Bastard and stats to 18/10/14/13/10/15
Harrim class was changed to Sacred Fist Warpriest and stats to 17/14/14/10/16/8
Amiri archetype was changed to Invulnerable Rager and her stats to 19/14/16/10/12/8
Ekun to 14/18/10/10/14/8
Tristian to 10/14/12/10/19/14 and replaces his primary domain to Sun and secondary domain to Restoration,
Linzi to 9/17/12/14/10/18
Octavia archetype was changed Exploiter Wizard and her stats to 10/14/12/19/10/14
Regongar to 19/12/12/10/8/16 (also fixes his portrait during respec)
Nok-Nok to 9/22/14/12/10/8
Jaethal to 12/19/10/10/16/10
Special Thanks: Hsinyu and Spacehamster for their help in resolving numerous problems that I faced while making this mod, Elmindra for creating Eldritch Arcana mod, without which Call of the Wild would probably never happen, Mnem for implementing fiend totem rage powers, Nolanoth for providing new icons.
Installation instructions
Download and install Unity Mod Manager 0.13.0 or later
Download the mod
drop archive to UMM gui or copy its content to your game_folder/Mods