Mobile Human Computer Interaction
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Recent papers in Mobile Human Computer Interaction
Personal mobile devices are increasingly being used as platforms for interactive services. Ease of use is important, but the services should also provide clear value to the user and they should be trustworthy and easy to adopt. These user... more
There has been an increase in spoken interaction between people from different geographies or different cultural background prominently in the call center scenario. Noticeably, ineffectiveness of conversations is prominent when two... more
Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that... more
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supports automated multi-modal interaction using speech and 3D... more
Recent estimates indicate that by 2017 the number of mobile devices per capita will be increased to 1.4 billion, as reported by the Cisco Global Mobile Data Traffic Forecast 2013 Update. This increase has led to the strong emergence of... more
In this work we present a pedestrian navigation system for indoor environments based on the dead reckoning positioning method, 2D barcodes, and data from accelerometers and magnetometers. All the sensing and computing technologies of our... more
directed to the usability and acceptance of mobile devices which are increasingly used in novel contexts (e.g., eHealth). Her main research concern is to shape technology innovation in ways that technology development is truly balanced... more
directed to the usability and acceptance of mobile devices which are increasingly used in novel contexts (e.g., eHealth). Her main research concern is to shape technology innovation in ways that technology development is truly balanced... more
In this position article we argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move... more
In this work we present a pedestrian navigation system for indoor environments based on the dead reckoning positioning method, 2D barcodes, and data from accelerometers and magnetometers. All the sensing and computing technologies of our... more
This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, the authors' paper addresses... more
In recent years, User Modeling (UM) scenery is changing. With the recent advancements in wearable and mobile technologies, the amount and type of data that can be gathered about users and employed to build User Models is rapidly... more
This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, the authors' paper addresses... more
In mobile computing, a fundamental problem is maintaining awareness of the environment and of information presented as messages on a mobile device. In mobile police patrol, officers need to pay attention to their direct environment and... more
Families spend an increasing amount of time in the car carrying out a number of activities including driving to work, caring for children and coordinating drop-offs and pick ups. While families travelling in cars may face stress from... more
User studies with mobile devices have typically been cumbersome, since researchers have had to recruit participants, hand out or configure devices, and offer incentives and rewards. The increasing popularity of application stores has... more
directed to the usability and acceptance of mobile devices which are increasingly used in novel contexts (e.g., eHealth). Her main research concern is to shape technology innovation in ways that technology development is truly balanced... more
directed to the usability and acceptance of mobile devices which are increasingly used in novel contexts (e.g., eHealth). Her main research concern is to shape technology innovation in ways that technology development is truly balanced... more
We propose spatial correspondence targeting to support interaction between devices in multi-device environments when network connectivity fails. In spatial correspondence targeting, for a given target on surface A, an end-user envisions... more
Although public displays are increasingly being deployed in everyday situations, they are still mostly used as auto-active information sources. Adding interactivity can help to attract and engage users. We report on the design and... more
In this position paper, we propose a different paradigm for using speech to interact with computers: speech for content creation. We survey the literature in automatic speech recognition (ASR), natural language processing (NLP), sentiment... more
Experiments are a corner stone of HCI research. Mobile distribution channels such as Apple's App Store and Google's Android Market have created the opportunity to bring experiments to the end user. Hardly any experience exists how to... more
We provide a dynamic systems interpretation of the coupling of internal states involved in speed-dependent automatic zooming, and test our implementation on a text browser on a Pocket PC instrumented with an accelerometer. The dynamic... more
The IST European co-funded project DANAE is providing a full framework for the dynamic and distributed adaptation of scalable multimedia content based on media streaming technologies. It forms the backbone for the public release of a... more
The landscape orientation of smartphone offers a better aspect ratio and extensive view for watching media and photography. However, it presents challenges of occlusion, reachability, and frequent re-gripping in onehanded interactions. To... more
Heuristic evaluation has proven popular for desktop and web interfaces, both in practical design and as a research topic. Compared to full user studies, heuristic evaluation can be highly cost-effective, allowing a large proportion of... more
In this paper we discuss the usage of Mobile Augmented Reality (MAR) to support reflection on past events, using reflection on crowd management as scenario. Computer based support to reflection generally relies on the visualization of... more
This paper describes the challenges faced in ICTD by reviewing the lessons learned from a project geared at improving the livelihood of marginal farmers in India through wireless sensor networks. Insufficient user participation, lack of... more
... Springer-Verlag Berlin Heidelberg 2004 Touch Detection System for Mobile Terminals Jani Mäntyjärvi1, Kjell Nybergh2, Johan Himberg3, and Kari Hjelt4 ... Acad. Press (2000) 3. Hinckley, K., Pierce, J., Sinclair, M., Horwitz, E.,... more
Co-present viewing and sharing of images on mobile devices is a popular but very cumbersome activity. Firstly, it is difficult to show a picture to a group of friends due to the small mobile phone screen and secondly it is difficult to... more
With the ubiquity of interactive computer-based systems, designers are challenged to ensure the effectiveness and efficiency of their designs for a variety of different environments and user activities. To achieve this, designers need to... more
In the absence of a medical cure for some forms of memory loss caused by dementia, new technologies specialised in pervasive image recording are being incorporated into practical interventions. Lifelogging is the digital capture of life... more
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players... more
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interaction for both input devices have an impact on usability and player experience. Although there are publications that evaluate on input... more
Wearable computing has a huge potential to shape the way we interact with mobile devices in the future. Interaction with mobile devices is still mainly limited to visual output and tactile finger-based input. Despite the visions of... more
This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The... more
Soft keyboards are one of the most popular methods to input text for mobile pen-based computing. They allow text input to be performed through an onscreen graphical representation of a standard desk keyboard. Besides standard QWERTY... more
Motion gestures are an underutilized input modality for mobile interaction, despite numerous potential advantages. Negulescu et al. found that the lack of feedback on attempted motion gestures made it difficult for participants to... more