The recent release of Splatoon 3 spawned an interesting discussion over what justifies a sequel. Considering that Splatoon 2 is still playable on the Switch and maintains a healthy player base, its follow-up was viewed by some as an unnecessary iteration that failed to meaningfully innovate. Blizzard’s recent release of Overwatch 2 reminds us quite a bit of that situation; what we have here is a sequel that made some subtle tweaks to the gameplay without really changing or adding anything (beyond a notable switch to free-to-play here), only in this case you can’t go back and play the predecessor if you preferred it. Overwatch 2 manages to provide an enjoyable competitive FPS experience that can be a real thrill to engage in, but it’s also chock full of reminders of how much it missed the mark.
Though Overwatch 2 certainly could be classified as an FPS, its heavy focus on teamwork and maximizing the utility of each character’s abilities imbues the gameplay with plenty of MOBA elements. Characters are sorted into either the healer, tank, or DPS roles, but even those of the same type often play radically differently.
Lucio the healer, for example, is constantly putting out a healing aura in a circle around him, and the effect of this aura can be boosted or switched to a speed aura. He’s thus more effective in control point maps, where he can stay near the point surrounded by team members and continuously be healing all of them at once while they hold off the other team. Compare this to Zenyatta, a healer who has a much more passive playstyle focused on placing a healing orb on any teammates in line of sight and a discord orb to raise damage dealt to any given enemy in line of sight. Zen can’t heal a whole team nearly as effectively as Lucio, but the notably increased damage output his discord orb offers gives his team an advantage that Lucio can’t offer.
Though everyone is powerful and fills an important niche, every character is intentionally designed to have large gaps in their capabilities, which means that team composition and cooperation is paramount to winning matches in Overwatch 2. If your team doesn’t have a tank or runs with three healers, you’re probably going to have a bad time as you won’t be able to mount a very effective counteroffensive. Further, the objective—whether that be defending a point or escorting a payload—is more important than individual performance. A DPS member who constantly bails on the payload to go kick butt elsewhere may have the most kills in the game, but this means nothing if the tank and healers on the payload keep dying because they couldn’t out-damage the opposition. Cooperation is especially important in Overwatch 2 given that the teams have been reduced to 5v5 for this entry, placing a lot more importance on each team member’s contributions.
Aside from the new ‘Push’ game mode, which pretty much feels like Payload with extra steps, most game modes from the first Overwatch have made a return here. For the vanilla ranked and unranked modes, you’ll usually get either Control Point or Payload, but going into the arcade allows you to play modes like Deathmatch or Capture the Flag for more variety.
There’s also a community hub where you can join servers for games that have custom rules; we played one bizarre game that was focused on racking up kills to turn your character into a giant and, eventually, a star. Having plenty of game modes to try and characters with distinct playstyles gives tons of gameplay variety. It takes dozens of hours just to master all the nuances of one character’s playstyle across various matchups; those of you who are looking for something with a high skill ceiling could sink hundreds if not thousands of hours into Overwatch 2 if it really gets its hooks in you.
All of this is well and good, but perhaps the biggest drawback to here is that almost all of the above could be said for its predecessor. Plainly put, Overwatch 2 is somewhat different from its predecessor, but not necessarily better. It’s the removal of small things that were in the original that really adds up. For example, there used to be a ‘fire meter’ below your character’s health that would indicate when you were performing especially well in a match. Not only would it paint a huge target on the back of the highest performers in a match, but it also was a nice pat on the back for being exceptional. Now it’s been removed.
In another example, medals used to be given out at the end of a match spotlighting important contributions from select members of each team, such as time on the payload or total amount of health healed. It summed up the key movers on either side, and you could vote for members of either team to recognize their accomplishments. Now, there’s just the Play of the Game afterward; no other recognition is given after a match. Things like this weren’t necessarily critical components of the previous Overwatch, but their removal without any replacement makes Overwatch 2 feel distinctly lesser in some regards.
Then there's the Battle Pass. Instead of the loot box system from the last game, Overwatch 2 cosmetics are now primarily doled out by progressing a Battle Pass by completing matches and daily and weekly challenges. It’s a fine enough system for what it is, but we have to say that it feels notably more predatory than the former loot box system. The most important issue here is that new heroes are no longer freely available to all players—you have to get to level 55 on your Battle Pass to unlock whoever was added this season. Completed matches give out paltry EXP on their own, which means the bulk of your EXP will likely have to come from daily and weekly challenges that effectively require you to play Overwatch 2 every day. If you don’t want to grind for weeks on end, you can simply buy the premium Battle Pass to skip the work and unlock the hero right away. We’re not yet sure what happens if you don’t manage to unlock the new character before the season ends, but we sincerely doubt that Blizzard will simply opt to make the hero available to everyone.
Another issue is that you can’t really target a given character’s specific cosmetics anymore; you just have to be content with whatever’s next on the track. The former loot box system always gave out credits for any duplicate cosmetics you received and often gave out currency as its own reward, which allowed players to save over time for skins or sprays that they wanted for a given character. Now, no credits are given out for any tier of the Battle Pass and you can only earn a maximum of 60 credits per week if you’re grinding all your challenges, which means that the only way you can get the cosmetics you want is to either wait for them to maybe show up on the Battle Pass for a season, play the game nonstop for months on end, or shell out the cash.
This increased focus on nickel-and-diming the player will likely prove to be the most divisive aspect of Overwatch 2. Not only are specific cosmetics now more difficult to acquire, but the gameplay itself is being affected by gating new heroes behind either a paywall or a substantial time investment. The original game was celebrated for its focus on an even and fair player experience—everyone had the same access to the same heroes and it didn’t take all too long to save up for cosmetics you wanted—but Overwatch 2 is unmistakably more restricted on both these fronts and puts more pressure on the player to open their wallet. This is to be expected, it is a free-to-play game after all, but the end player experience feels less intrinsically satisfying as a result because you’re simply being given fewer rewards for doing the same things you did in the original Overwatch.
It also needs to be said that there are quite a few kinks to be worked out with connectivity. Part of this has been due to a DDOS attack during the launch period, but even after that was sorted, it still took about 30 minutes just to log in, and there were many instances where we were kicked and had to start the whole process over. Beyond this, the account system needs substantial work. None of our skins or cosmetics from the previous release transferred over and about half of the heroes were locked for us while the challenges to unlock them were glitched out and unavailable. A lot of this can probably be chalked up to the technical woes of launching a massive new online game, but it's still disappointing given the size of this project and the considerable resources at the developer's disposal. You might want to wait a month or two for Blizzard to get its act together and smooth over the roughest parts of the experience before you give it a go.
For the Switch version specifically, performance is understandably lesser than the substantially more powerful hardware the game is also available on, but it actually plays impressively smoothly despite the setbacks. You’re only able to play at 30 FPS, and we only noted a few instances where there were minor frame drops. Further, the visuals don’t look as fuzzy or low-res as many other ‘miracle ports’ on Switch; though muddier textures abound, the visuals look remarkably sharp in action.
Of course, we also feel a hat tip is warranted for the implementation of gyro aiming, which adds a welcome level of fine control that in some ways makes this feel preferable to the other console versions. Overwatch 2 demands precision and quick reflexes that you often can’t fully apply when just using sticks; motion controls offer up a nearly mouse-like level of accuracy that feels great. This Switch edition may not be the most impressive version of Overwatch 2, then, but it’s nonetheless a worthwhile and well-made port that feels like it adequately fits on the Switch hardware.
At least at launch, Overwatch 2 seems a little light on ‘new’ content, too. Three new heroes, a few new maps, a new game mode, and some tweaks to existing heroes are really all that this new release has to boast of, and none of these things feel like they couldn’t have simply been added to the original Overwatch just like the many other heroes, maps, and modes that came over the years of that original run. The whole point of there even being a ‘2’ here was the promised full-scale co-op component that would delve deep into the rich lore of the Overwatch universe, but this content has vaguely been announced as coming sometime next year. The point being, despite a very solid foundation, Overwatch 2 struggles to justify its own existence; the small tweaks to some heroes and the new content are welcome, but we have yet to see anything that warrants this separate release.
Conclusion
Overwatch 2 is a lot of things, but a proper sequel to the original Overwatch is not one of them. Although a few new maps and heroes are welcome, and the gameplay itself remains just as enjoyably intense as it always was, there is nothing here that feels innovative or notable enough to justify that ‘2’ in the title. At this stage, Overwatch 2 feels more like a few updates Blizzard could have pushed to the original release. Couple this with the heightened focus on monetization and the absence at launch of the promised co-op story content, and you’re left with an experience that feels like it falls short of the potential it had. As a live service free-to-play game, perhaps time will eventually see this new release grow in fresh and unexpected ways to eventually prove itself a worthy sequel, but the game we have at launch feels just ‘fine’. At any rate, it costs you nothing but time to try, and it is just about as fun in a match as it always has been. As long as you’re not too bothered by what it could have been, we’d recommend giving Overwatch 2 a shot.
Comments (69)
Ladies and gentlemen, I present to you the main reason why this game will fail:
"...the gameplay itself is being affected by gating new heroes behind either a paywall or a substantial time investment."
I rest my case.
Edit: quite a bunch of people responding to this comment of mine making comparisons to other F2P games that succeeded. I could be wrong, sure, but if you read forums of the actual Overwatch community, you'll notice how disappointed most people are with this business model. Also, while there have been successful F2P games with time-gated characters and such, very few of those were sequels to an established franchise with a standard business model.
Only time will tell but I don't see this game succeeding in the long run.
It gets a higher rating from me since I never played the first. Almost bought it but never did.
Cosmetics that I can't even see since it's first person are fine, let them make their money. I don't feel like I'm missing out. Slowly unlocking heroes is fine as well because the point of a TEAM based game is to be able to do your part well, so putting in the time to actually learn a couple characters well enough to be of use will only help the community in the long run.
Really impressed that I've had no instances of lag or even slow down whatsoever though. Feels really good even on a Lite. Matches connect fast and after the initial fiasco I've had no server lag or disconnects.
I'm more looking for the PvE stuff coming though. Sadly I bet it will be some sort of paid content somehow.
Gets an 8 from me as a new player who isn't bothered by it feeling the same or not having everything unlocked and handed to me from the start.
This is f2p, whereas Splatoon 3 is £40. I'll be trying this unjustified sequel before I try Splatoon 3, methinks.
@Keveseunie When I played League of Legends I remember substantial gating when just starting out. They seem to have done just fine.
Good to know the battles are still fun, but battle pass style of monetizing is a huge No from me. I don't have the time or the will to play a game on daily basis like it's a mobile f2p or else I feel like I'm missing out
The first game was interesting to me when it came out, but I got the same issue with this that I had with Splatoon 3. It's just more of the same from something that I am no longer interested in, because they aren't really doing anything new with these games.
I don't know when people started obsessing over games "justifying" themselves. It's a game a studio decided to make that people are going to buy and that news sites are going to cover. That alone should be enough reason for any game to exist, because at the end of the day studios want to make money and people want to be entertained. Simple as that.
@personauser93
The consumer has to want the product though. Sometimes more of the same is fine, and sometimes it isn’t.
I had never played the first game but was interested in testing the sequel since it was F2P. However the Switch password authentication and then making a blizzard account and then forced phone number linking for new players was more than I was willing to do for curiosity and honestly much more than feels waranted for any single game; I'm not making a bank account here. Kinda happy the reviews aren't great so I don't feel the need to bother.
Plus now I have 13 gigs free after uninstalling so don't have to archive anything! Until the next game. 😝
This has less content than something similar like the fall guys free for all update and this pretends it’s a sequel. While the game is still fun, I would’ve preferred to not have it because it seems like there’s more new issues than content.
The gameplay is great, I loved it just like I thought it would. But, the one thing that’s going to kill it, and it’s the most important thing, and it’s why I really wished they would have just charged us for it, micro transactions, so far, it’s really bad, from the BP, to the fact that now your going to need to unlock them in the BP?
And guess what, buying hero’s wouldn’t be a big problem, if you didn’t have to unlock them via BP, or wait for them to be over, and being able to unlock them for free without committing 8 weeks to unlock a hero, which leads me to my next point, every cosmetic will take forever to earn, 20 dollars each, and I hate to say it, some of those skins look like simple re colors, and they cost that much
Junker queen cough.
I’m just not sure how long the game will last in this state, and it sucks because I love overwatch, I played it a few months after it came out, and it was a blast, in going to continue to play 2, kiriko is fun, and is definitely my new support main, but man, I’m not spending a cent on this game, because im not supporting the practice there doing, it should have never gone ftp, and I’m sad that it did.
Sorry for the long rant, I really love this game, I just don’t like the monetization, and a few other things that I don’t understand they changed for no good reason in my opinion. so my score for the game, would be a 7.3/10
(Wrote it in the moment so sorry if the grammar sucks)
Edit: I want to be clear that I find two to be fun, I love it, and gameplay is fun, the animations are amazing I just love the new characters, the legit, monetization is the only thing holding this game back.
@Munchlax Consumer trends usually operate outside of the vacuum of internet noise though. People hotly debated the need for Splatoon 3 on this site for several weeks leading up to release and look how much that game is selling. At the end of the day a lot of consumers want more of the same, that's why we have Call of Duty games every year that sell even though there is probably not another game series that gets as much online hate.
i hope can get it like titanfall 2 , have a Single campaign not a good player on pvp
@Personauser93 It’s less about the game’s existence being “justified”, but the consumer’s personal purchase. It can be “justified” to one person, but not another. If you want people to play your game, you need to adequately justify the price point or time investment. For example, for big Splatoon fans and series newcomers, 3 did enough to justify the purchase. For more casual fans, it didn’t. It think few people were saying the game had no right to exist, but it was still a hard sell to many.
A big new mode or lower price point would have resulted in Splatoon selling even more, as more people could justify the purchase. Fans of the game would probably have liked it even more. However, Nintendo probably made more profit as it is, as the additional sales would probably not make up the development budget, but we should be approaching this from the view of the player not the developer. We should be asking for the best value possible, and should be able to express dissatisfaction if we do not feel that a product lives up the the asking price. All games are judged like this, and always have been. It’s just that peoples’ standards for this vary- e.g. if Splatoon 3 had no new maps, it would save Nintendo even more development costs, but sales would be further decreased, because the number of consumers who can justify the purchase would also be less. As a result, perceived value of the games existence would also be less.
I had been waiting excitedly for years for this to release
Now that it's here I don't even know if I care to play it haha
I was really looking forward to the PvE mode. Maybe I'll dive back in once that's released
#overwatch2deadonarrival
I always thought these characters would lend themselves better to borderlands style shooter. That's probably the only way I'd actually bother.
@Keveseunie Right, because all games with cosmetics or characters locked behind a paywall or a substantial time investment fail horribly (Fortnite, LoL, Genshin Impact, any other gacha game)
I played it on Switch and was impressed with it. Can't hurt since it is free, after all.
@personauser93 Right, but we’re not talking about the game selling well, we’re talking about whether it should exist, which in this case it should. Yes, in Nintendo and whoever makes Overwatch’s view, it is a good idea to make those games, but it doesn’t make sense to the consumer. Consumers will buy the games anyway, because they want to keep playing them, but they shouldn’t have to (in Splatoon’s case).
It’s the same thing as Cloud games. Everyone always complains about their existence, but they sell well, so it makes sense to the publisher for them to exist. Or Illumination movies.
Overwatch 2 feels literally like Overwatch 1 with a free to play model. I gave Overwatch 1 a 10/10 at release and loved it, but I’m really underwhelmed with Overwatch 2. The gameplay is still good and there’s some minor things, but it doesn’t feel like a legitimate sequel that steps things forward. It feels like the same game, different format. Maybe my opinion will change when the campaign releases, but, to compare it to Splatoon, which is my dominant mp title currently, the leap from Splatoon 2 to 3 was subtle but most certainly clear in every avenue. Splatoon 3 is simply a better game that perfected what made previous entries great. Meanwhile, Overwatch 2 diminishes returns from Overwatch 1 by delivering gameplay that hasn’t been evolved so much as it is remixed. I’m hoping continued play helps my enjoyment with it, but I’m not sure. I wanted to defy the negative online discourse for the game, but it’s hard to, having experienced it. I can’t give it less than an 7.5/10 because of that gameplay, but I can’t give it more either.
Played the first one and loved it but I won't be playing this. This game has just been a Circus with so many hoops for people to jump through I just can't be bothered. I'm surprised this game got the score it did because it doesn't deserve a score at all but in fairness websites are only being objective like a TV news reader.
You guys have been able to play?! I still have 3,000 people in front of me every time I log in!!! I also heard you can’t migrate your old OW account yet which would turn me off because I spent a lot of time and money getting skins and sprays I wanted.
My biggest gripe is that I haven't been able to even get into the game yet, despite the fact that they took away the first game, a game that I paid for!!!!
@Wilforce LoL (in 2015 when I started) was unbelievably restricting in what you could do. Obviously champs, even summoner spells like smite ffs. This isn’t really that bad. Warrants a complain, but fine
I'm just happy it's F2P. I don't like paying for games focused on online multiplayer, which is why I never bought the first Overwatch. I will definitely give this game a shot, although I'm waiting for the inevitable launch wrinkles to be ironed out first.
Without reading the numbers specifically, it seems that this Switch version runs better than the OW1. Haven't played it since late last year I think but seems like I was able to link a battle.net account back then. Sad to say none of my progression/skins etc. has carried over yet. I am hoping this will be resolved since they said OW1 players would be able to keep some stuff at least. What I like about them applying the F2P model is that getting into matches is sooo much easier this time around.
@TDRsuperstar2 It was like that for me the previous days and only got in once. Today I was instantly put into a lobby though. Sadly none of my OW1 stuff are present. I assume you've got more stuff than me since I didn't really spend a lot of time playing it. Hoping this is a temporary problem.
Still not playing this until Bobby Kotick is off the payroll.
The in-game portrait now matches your characters equipped skin - one positive, for the Switch.
I don't think I can grind out yet another battle pass in another game. I adored Overwatch, but the free to pay model is such a turn off to me.
@drew48k Nice profile pic. Even though we play for different teams.
@Octane_st1m yeah I had most characters with all skins, sprays and icons unlocked. The only thing I was missing was a handful of golden weapons. I hope it’s just a server maintenance thing
The characters are only locked for new players. Everyone who bought the original, which is alot of people, has all the initial characters unlocked, and can now play on every platform rather than just the one they bought it.
If you're a new player and think the character unlock pace is off putting, it shouldn't be. If you look at any players stats there's generally 1 or 2 characters that they'll stick with for the majority of games. It takes a long time to get good with a character. Plus you can always play mystery heroes mode.
Can't believe performance is in the "joy" column. It looks so much worse than the original.
Overwatch 2: Shareholders edition
All I really played in Overwatch was Mystery Heros, and this puts more maps and characters into that mix, so I'm mostly content.
Looking at the challenges and battle pass I get the feeling I won't be unlocking many, if any, new cosmetics for the amount of time I play though, which is kind of a bummer.
@Keveseunie
It's going to fail because... it does the same thing every other f2p game does, but more generous?
Man, Valorant, Apex and COD sure have failed am I right?
Even Splatoon locks weapon loadouts behind a grind.
@Big_Fudge Every platform? Do all the skins/taunts/etc carry over too? A big reason why I never bought OW on Switch was because my PC content wouldn't transfer over.
@Riderkicker Yea I had Overwatch on Switch and PC, and I've been playing Overwatch 2 on my PS5 with all the skins I unlocked on PC
@Keveseunie Yeah, I can think of all those other "failed" F2P games that use the exact same business model that are raking in millions right now. In other genres like fighting games, that didn't stop Street Fighter V from flourishing. Every new season, characters were gated behind paywalls or in-game currency, and those characters were bought and used. And that game wasn't even F2P.
I play it on PC right now - I also played OW1 so I have all the prior heroes unlocked. OW has too many people to really get a lock on for me. So as stated above - I am only playing my few usual roster. It definitely feels more like OW 1.5 then any generational leap. FTP and cross play just means I may let me son try it.
As for the battle pass - you can get the fast track for $10 (US) if something catches your eye. OW had the issue of buying coins to either buy skins/loot boxes and hope that loot box gave you what you wanted.
I have to imagine the legal issues with loot boxes also helped as an issue to lead them to the new 'freemium' model.
Overwatch 2: Deluxe Queue Edition
The fact that you people gave a game that was made by a company that actually kills women, some people can’t even play, causes unauthorized purchases you can’t get refunds for, locks away all of the main characters from you and was the victim of a ddos attack on day one a 7/10 is a no go for me, and makes it seem like something fishy is going on here. I’m sticking with Gonintendo for good from now own
@Keveseunie This is 100% right. I know other games do this, but a major selling point of Overwatch was always that new characters would be free and available to everyone. They added quite a few to the original and, correct me if I’m wrong, I seem to remember the old devs making a point of saving heroes would always be free.
So the new model is disheartening. Because in the original, everyone always had access to every character, which gave the game an even playing field. Now it’s moving closer to the “pay to win” category, Which is such a shame.
@Kynwal $10 for a battle pass is pretty generous, actually.
@personauser93 Normally I'd agree with this, but I think Overwatch 2 is a special case. Because this game exists, we literally can't play the original anymore, which means this game needs to fully justify the replacement.
The cynical side of me says that they pulled the plug on the original OW because they knew this one wasn't gonna be enough, and they didn't want players to have the option of choosing to stick with the original instead. Even if it didn't get any
more new heroes, cosmetics, or content, I know I for sure would've continued playing the original if I had a choice here and I doubt I'm the only one.
@Waluigi451
Yes, thank you for clarifying.
It's a good game that has the micro transactions turn off.
Wasn't progress from OW1 supposed to transfer to OW2?
Still a bit bothered by the fact that Overwatch 2 just "replaced" Overwatch 1, which effectively doesn't exist anymore.
I’ve tried to play this and have yet to get through the queue. 10000 players ahead of me. If this is the future of gaming, I feel bad for all you kids who just don’t know what it was like to just buy, own, and play games. not nickel and dime you for costumes until you have spent more then you would have if you had owned it.
knock splatoon all you want, but within 5 minutes of turning on game, you are online playing.
I’m hoping to try overwatch at some point.
Maybe if they added a story mode, they could justify the 2. The world of Overwatch has so much lore, that it's a crime that it doesn't have some sort of story mode.
Heck, even fighting games like Street Fighter, Dead or Alive, Tekken, and Soulcalibur have story modes, and some entries in those franchises have story modes specific to each character.
That Overwatch can't do the same is a travesty. But hey, free to play ain't too bad. Still, the game I've been sinking most of my time into is Genshin Impact, so it may be a while before I play Overwatch 2.
Just like Splatoon 3, they're basically milking games that only needed DLC not a sequel.
Overwatch 2 is missing its PvE content. This version is basically early access to its PvP content, which is essentially an updated Overwatch 1.
I prefer the 5v5 format with reduced crowd control abilities and less barriers. Less abilities on the field is a welcome change to me. Fights are less hectic and fast paced for it. One of the things that made OW1 battles excruciating was getting stuck at a choke point due to multiple barriers, turrets, and an extra tank player. I say good riddance, but I think they should put a 6v6 arcade mode in OW2 for those who prefer it.
I loved the original Overwatch, and I’m having tons of fun with Overwatch 2, but the free to play stuff that has replaced the old way of unlocking things is pretty unfortunate.
It wouldn't be a Blizzard game if it wasn't predatory.
Is anyone else tired of the superhero niche? It's why I burned out on both My Hero Academia and Boruto.
For some reason I can't access all characters even though I owned the original.
@gcunit I'd rather try the one that doesn't lock cosmetics behind 500 hours of grind and isn't made by Blizzard but you do you.
@Vivianeat Clearly you've not even played Splatoon 3
@HeeHo Sure, if cosmetics are your thing, you do you too. But I've managed to play a couple hundred hours of Fortnite and Rocket League without ever feeling insecure about my appearance to the point of spending any money, so I'm happy to give O2 a crack as is.
For all the spectacular advancements in video game tech since I was a kid, sometimes I'd trade it all for the days of an NES, SNES, Genesis or N64 cart. That was the game. No DLC. No constant updates because a lot of titles were released finished. I can't fault studios for cashing in if there's money to be made, but I'd rather drop down cash to buy a complete game where everything could be unlocked without further cash
@HeeHo Its Splatoon 2 but with badges, banners, and a random card game.
Ouch. Can't even get new characters without wasting your life away. That blows.... I don't have that kinda time. Was just hoping to jump into some matches occasionally. They should do like multiversus and rotate the free starting ones bi weekly etc. I honestly would rather pay for a legit game if ftp means a huge wall in front of characters.
@Ulysses honestly I'm not. But as a fighter they need to be in 2-D anime style for me to really enjoy them. The arena types don't hold my enjoyment for long at all and I get burned out on them fast.
I'd still like a capture the flag mode.
@Travisemo007 Oh right, I meant Boruto and My Hero Academia, the anime shows xD
Perhaps I should check back in and see how I feel about them these days.
@Ulysses lol. I mean I stopped watching my hero after mid season 4. Not counting the movies. There def is a burn out point I think for stuff that just goes on and on. But the general concept I'm into still, it doesn't kill off any new hero type games or shows for me.
As for my fighting game thing, an example would be, if the my hero one justice games were made in the Blazeblu engine, I would enjoy it 10x more. 2d anime fighters just have a different feel for me vs arena fighters. They tend to have flashier moves possibly more of them, more colorful, prettier art, and most usually more pickup and play/button masher friendly compared to arena brawlers. Holds and hypes my interest alot more throughout fights.
Bro it just turns ow 1 into ow 2, even though i paid money for ow 1 and ow 2 is free
thanks blizzard
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