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1UP COVER STORY

The Man Who Created Street Fighter

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1UP: OK so apart from the story, what were your main contributions on the team?

TN: My biggest contribution was pushing for the eight-directional joystick and six buttons. But initially I created a cabinet that used pressure-sensor mechanics. At the time, Capcom didn't have any experience making large arcade machines, only tabletop games, and we had a mission to make a large machine. So we worked with Atari to make a punching bag where the game used pressure-sensor mechanics to measure the player's punch strength.

Unfortunately, that didn't sell too well because it was expensive, and it had a low replay value because playing the game was exhausting. On top of that, Capcom didn't have expertise in selling large machines, so we shifted our direction and went for the joystick and buttons.

1UP: What about the fireball and dragon punch? Were those your ideas?

TN: Yeah, those were mine. I was inspired by anime and manga from the time, so for example the Hadouken was inspired by a Japanese anime called Space Battleship Yamato. In that, the battleship has a laser missile called Hadouho -- it collects energy and then blasts it into space, destroying the enemy. That that's where I got the idea for the Hadouken. The Shoryuken and Tatsumaki Senpuukyaku were original ideas -- I took martial arts moves and exaggerated them so they looked like special attacks.

Ever wonder where Street Fighter's main character got his name? It's because the symbol for the first Chinese character used to spell Nishiyama's name "Takashi" can also be pronounced "Ryu." Dimps submitted the above Sumi-e drawing showing off this trivia for this story.

1UP: I ask this question a lot, but were there any big close calls during development -- things in that game that came close to happening, but then changed along the way?

TN: The most interesting story that comes to mind is that most games at the time used a joystick and two buttons, so when I proposed the joystick and six buttons, the sales team said that the game wouldn't sell because it was going to be impossible for players to control. But I forced the development team to make it and explained that although there were more buttons, the layout fit people's natural form. I remember struggling to convince people that it would work.

1UP: How did you convince them?

TN: I explained that the top three buttons controlled punches and the bottom three were kicks, so it felt natural for players to perform special moves by combining those -- at least that's what I thought. But since all six were attack buttons, and players would attack no matter what button they pressed, that helped convince them that having more buttons wouldn't make the game overly complicated.

1UP: Were there other big ideas that didn't quite make it into the game?

TN: There were a lot of things that didn't make it in. But I was headhunted by SNK after its release, and many members of the development team and I moved over. So we went on to make Fatal Fury, and we put in a lot of the things we couldn't in Street Fighter. So for me, Fatal Fury is my "Street Fighter II." And the actual Street Fighter II was created by someone else at Capcom after I left. So that's where the vision for Street Fighter diverged; the continuation of Street Fighter that I had in mind with Fatal Fury, and the Street Fighter II that Capcom created.

After Nishiyama left Capcom, a new team took over the sequel, with a heavier focus on combos.

1UP: Which specific ideas that you wanted to put in Street Fighter did you incorporate into Fatal Fury?

TN: The depth of the characters that I mentioned earlier -- that was a big thing. The story and the character backgrounds were more polished in Fatal Fury. We came up with character details that weren't included in the game, and shared that information through the media, in magazines and books, to get the users more emotionally attached. We did a lot more marketing and strategic planning for that game.

Also, for me, the difference between SNK's Fatal Fury and Capcom's Street Fighter II is that Fatal Fury is more about special attacks. It's crucial when players release their special attacks, whereas in Street Fighter II it's more about combos. That's not something Capcom and I discussed ahead of time, but it happened to turn out that way.


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Comments (62)


  • lord-ryo
  • Fatal Fury fan

    Posted: userComment.createdDate by  lord-ryo
    Amazing job, waiting for fatal fury mark of the wolves last chapter, thanx for the good story
  • Suleman790
  • Wow what a blast from the past, more plz

    Posted: userComment.createdDate by  Suleman790
    I cant believe so many of my favorite games are made by this man. I really wanna hear more from Dimps and Nishyama. Great job 1up but more plz!!
  • supergamer8090
  • I Agree there should be second part of this intrview

    Posted: userComment.createdDate by  supergamer8090
    Like others havve said i cant get enough of these real facts behind the mysterries and myths, please do a second part of this discussion!
  • RoelofSetsFire
  • This has been one of the best interviews I have read in a long while.....

    Posted: userComment.createdDate by  RoelofSetsFire

    and by that I don't just mean videogame-related, but in general. It had plenty of depth, didn't require a ton of prior knowledge about the subjects discussed, was mostly focused yet allowed for tangents.....great work Matt!

  • Maxlian
  • Great Interview!

    Posted: userComment.createdDate by  Maxlian

    Great Job! Just like the yu suzuki interview!

  • EliteDarkMage
  • Excellent article...Now give us SNK Vs. Capcom 3

    Posted: userComment.createdDate by  EliteDarkMage

    It would be pleasing to see Dimps involved in the development of the next SNK/Capcom clash. This man would definitely make an outstanding game, considering he is the one who basically created both franchises.

    • KutaBilla
    • Yes please give us Capcom vs SNK 3 and SNK vs Capcom 2

      Posted: 12/21/2011 by  KutaBilla

      Fans are dying for new games in the Capcom vs SNK series, the best and most interesting rivalry in video game history ( Capcom and SNK )

  • deafwing
  • Great Interview - More like this Please

    Posted: userComment.createdDate by  deafwing

    Wow this is a great interview; 1up should focus more on things like this than a lot of the drabble that is posted out there on the webs in regards to games, gaming, and the gaming industry ... i really enjoyed this read but only wanted more. 

    Who's up to request that 1up do a second part on this and perhaps focus more on Dimps?

    • KutaBilla
    • Absolutely there should be a part 2 of this interview

      Posted: 12/21/2011 by  KutaBilla

      I totally agree with you, after all these years, he finally sits down to tell a few stories of the epic history and it only left me wanting more!

      I also request a part 2 to this interview, and if he could comment on his most notable games from each company like (1) Street Fighter at Capcom, (2) Fatal Fury, all the fuss behind Art of Fighting, Samurai Showdown, King of Fighters at SNK and then (3) his Sonic games, Rumble Fish, SFIV at Dimps.


      How did he feel about coming back to Street Fighter after more than 20 years?  How does he feel about the current state or iteration of games that he created?  Would he consider working with Capcom and SNK again to make a sequel to Capcom vs SNK/SNK vs Capcom?  More stories about the jokes that Capcom and SNK employees played on each other. What are his favorite games and what old and new games does he play? What kind of gameplay styles are his original IPs going to be?

      Please 1up, from all the comments, press coverage, hype, new users and traffic, its clear there should be a more focused continuation of this epic interview.

       

       

    • deafwing
    • yea!

      Posted: 12/26/2011 by  deafwing

      that would make for a great follow-up and a good lunch break read :D

  • KutaBilla
  • Priceless History of the Renaissance of Video Games

    Posted: userComment.createdDate by  KutaBilla

    While this was one of the best interviews i have ever read, if not the best, I wish more history was explored, especially stories about the interaction between Capcom and SNK during their "rivalry", how Ryu then Ryo and Dan came about, and how Mr. Nishiyama actually designed the games and more techicalities, things like how he adapted from 6 button Capcom fighting games to 4 button SNK fighting games.

     

    I hope Mr. Nishiyama does more interviews, because he may not realize but countless people around the world have the fondest memories of that era when Mr. Nishiyama initiated the renaissance of the video games. And everyone has always wanted to know more of the behind the scenes and what the games actually meant and how their games were designed through what influences.

    It was Mr. Nishiyama's work that shaped and affected countless lives in all countries of the world, it would be great to learn more and the only way for that to happen is for Dimps and Mr. Nishiyama to be more involved with the fans and media through social media.

    I mean, just because of this interview I am now going to hunt down every title Mr. Nishiyama has worked on, and replay the games he designed that i have or played before.

     

    PS:  Did Mr. Nishiyama do this interview in English?  Or was there a translator?  If not, his English is flawless also.

    • BigOlaf
    • He spoke Japanese

      Posted: 12/19/2011 by  BigOlaf

      We had two translators to help, with one of them helping clean up the transcript after the fact. And thanks!

    • deafwing
    • you guys need to do a follow up to this ...

      Posted: 12/26/2011 by  deafwing

      ... or something; anything

  • midlifewrek0
  • The original Street Fighter... Nishiyama

    Posted: userComment.createdDate by  midlifewrek0

    From millions of quarters / tokens in arcades to millions of game system releases, Mr. Nishiyama entertains.

  • San_Andreas
  • ...

    Posted: userComment.createdDate by  San_Andreas

    ...Great interview. Interesting that SF and SNK shared the same heritage through Mr, Nishiyama.

    I would like to see an interview with Seiichi Ishii, who had a similar hand in 3-D fighting games like Virtua Fighter, Tekken, and Tobal.

  • RudoByNight
  • Street Fighter Insights

    Posted: userComment.createdDate by  RudoByNight

    Great article, in the day I played Street Fighter, both in the arcade and the Turbo Graphics, as well as Street Fighter II in the arcades, and the SNES version. As well for Fatal Fury and Samurai Shodown. Until now, I understand that the same hand was behind Street Fighter and Fatal Fury, instead of companies copying each other tricks.

    For him to be aware of the Central and South American markets being appaled by piracy, shows he is a very bright person, with a lot of insight. No wonder he kept away from the media.

    In order to nurture this awareness of the video game global market and the respectfulness to his peers, this is a guy we should keep following just to see in what his up to next.

  • KOFer
  • This man is a legend indeed.

    Posted: userComment.createdDate by  KOFer

    I'd love to see a Fatal Fury resurgence.

    The franchise is celebrating its 20th anniversary.

  • muckymucks
  • Wonderful interview

    Posted: userComment.createdDate by  muckymucks
    I really enjoyed this interview. Nishiyama seems like a very intelligent, savvy, modest, classy, noble man. His work history is extraordinary. I really appreciate this level of coverage from 1UP.

    My one complaint is that I would have liked to have known more about his involvement in the development of SNK vs. Capcom. Instead the subject changed to unsubstantiated rumors about his sexuality, which, ultimately, doesn't matter.

    That aside the interview was a nice get and a fun read. Thanks!
  • supergamer8090
  • A new Direction for Dimps

    Posted: userComment.createdDate by  supergamer8090

    My suggestion for a new direction for Dimps is to be more visible and they need to have a presence on the web where they can be heard and fans and gamers can also voice their opinions.

    At least a Facebook and Twitter page for Dimps or Mr. Nishiyama

  • DarkSideSol
  • Classic interview - this guy is a genius

    Posted: userComment.createdDate by  DarkSideSol

    wow, never knew that this one man basically originated this genre of games.  Lots of people at the time felt that the neo Geo games were derivitive of capcom but seeing that he designed both explains alot.  Neo Geo dimps are not given the credit they deserve, things like parellex backgrounds and zooming in and out on a match are staples of that platform.  Good read

  • skeleroar
  • A glorius endeavor

    Posted: userComment.createdDate by  skeleroar

    Many thanks for getting this. I'm a raging ape for all things fighting games,so this was the very best kind of history lesson.

  • magicianlord
  • Thank You

    Posted: userComment.createdDate by  magicianlord

    Great article, real gaming journalism. Best interview I have read in a long while.

    What a fantastic work history Nishiyama-san has. I'll fire up my Neo-Geo today in honour, and in excitement of what I just read about!

  • BULLETCONCERTO
  • Great Interview

    Posted: userComment.createdDate by  BULLETCONCERTO

    It's nice to see this type of thing, bravo Matt Leone.

    A great and very informative interview, with a man who in many ways, influenced all of us.

  • 1983parrothead
  • Nice work.

    Posted: userComment.createdDate by  1983parrothead

    Too bad "Piston" Takashi didn't mention the game shown in the photo of him, The Rumble Fish, which that and its sequel, as well as Street Fighter IV and Super Street Fighter IV are what pop-up in my mind when I think of Dimps.

     

    Not only SNK has connections with Capcom, but also Irem, not only because of what "Piston" Takashi mentioned, but also the fact that several former Irem Corporation employees left the company to found Nazca Corporation and develop mostly the Metal Slug series for SNK (spiritual successor of Irem Corp.'s GunForce and Geo Storm (released outside of Japan as GunForce II)).

     

    It's quite interesting to know that the first side-scrolling beat 'em up(?) Kung-Fu Master (better known to most people for its NES port by Nintendo simply known outside of Japan as "Kung Fu") and the fairly popular Moon Patrol were created by "Piston" Takashi.

     

    To further tone down the criticism of "clones", "a game doesn't necessarily need to be innovative to succeed." They just have to have at least easy-to-respond gameplay and easy-to-see graphics that's friendly enough for gamers to appeciate it. In other words, they have to make it "good".  Visco's Breakers is a good example, which is currently its 15th Anniversary (December 17, 1996), and is arguably one of the best 3RD-Party fighting games for the Neo-Geo platform with Data East's Fighter's History Dynamite (known in the PAL regions as Karnov's Revenge). Speaking of the Fighter's History series, that's another good example, which isn't a "direct-copy" as Capcom (or was it specifically Capcom US?) argued, but a successful B-rated copy that was created by the company that created one of the earliest (if not, the earliest) successful fighting arcade games: the 1984 Karate Champ arcade, which was Data East's largest objection, saying it was the true originator of the fighting game genre.  Before Fighter's History was sued for "copyright infringement", System 3's International Karate was sued by Data East USA for the same thing.

     

    I wonder if "Piston" Takashi was involved in any of the development of Viccom's Fatal Fury 2 / Art of Fighting hybrid Wang Jhung Wang (Korean for "The King of Kings", possibly a reference to "The King of Fighters", which is known outside of Korea as Fight Fever) and the canceled Neo-Geo title The Eye of Typhoon? Viccom was SNK's Korean distributor, founded by Kim Kaph Hwan, the one the Fatal Fury character was named after.  I heard that Viccom had to borrow certain things from SNK, even a few voice actors like Masaki Usui, who voiced Ryo Sakazaki from the Art of Fighting series and Haohmaru from the Samurai Shodown series.

  • hancookx
  • NICE!!

    Posted: userComment.createdDate by  hancookx

    man, i've always been curious about this guy, coming from a childhood of king of fighters over street fighter. But turns out he even made street fighter in the beginning!

  • Alysandher
  • Really nice interview!

    Posted: userComment.createdDate by  Alysandher

    Just what I'm looking for in a video-game interview. A really nice mix of history, opinion, and personality. Keep up the good work!

  • KutaBilla
  • hope to hear from you again Mr. Nishiyama

    Posted: userComment.createdDate by  KutaBilla

    This is the 3rd time, i'm reading this interview, i really hope we hear more from you Mr. Nishiyama.

    You also made the beloved 2D Sonic Advance games, which are i think the best Sonic games after Genesis/Mega Drive.

    Street Fighter, Samurai Showdown, Art of Fighting, Moon Patrol, Fatal Fury, Capcom vs SNK, SNK vs Capcom, Sonic Advance, Kung Fu Master, Rumble Fish, King of Fighters..wow that is like all my childhood and after..quite an impressive list

  • hardcoregamer90
  • A new Capcom SNK mix and match deal please!

    Posted: userComment.createdDate by  hardcoregamer90

    Oh my God, he even created the Capcom vs SNK games!?!  What game do i love that this man has not created?!!  

  • hardcoregamer90
  • an EPIC interview, Thank you for all the good times Mr. Nishiyama !

    Posted: userComment.createdDate by  hardcoregamer90

    Thank you mr. Nishiyama for this interview, please do more.

    It was a such a good trip to think back to the wonderful golden age of 2D fighters and you really influenced so much of my child, from Spartan X (Kungfu Master) to Street Fighter to Art of Fighting to Samurai Showdown.  I also liked your new game SFIV but 2D art style is much better.

    I wish the interviewer didn't make that one mistake confused Ryo with Dan, and i wish that he asked more questions about that golden era, but still an EPIC INTERVIEW and hope to hear more from you Mr. Nishiyama!

    Please do a game reuniting Capcom and SNK again PLEASE!!!  (Capcom vs SNK 3 or Street Fighter vs. King of Fighters)

  • aang001
  • G.I.

    Posted: userComment.createdDate by  aang001

    Great interview! Best read I've had in a bit! Real info and not just a ton of fluff. Good Stuff!

  • Denim
  • Thank you

    Posted: userComment.createdDate by  Denim

    i just registered in this site to say THANK YOU for this interview. Been with this interview in my mind for the past 2 days.Thank you very much. 

    • Transfuse
    • Haha, me too!

      Posted: 12/16/2011 by  Transfuse

      I've read a lot of 1-up articles and just lurk, but this is the first article that's left me in awe to the point where I registered just to say "thanks" to 1-Up, Matt Leone, and especially to Mr. Nishiyama who had a HUGE influence in my life growing up.

    • norik434
    • Now we're four

      Posted: 12/18/2011 by  norik434

      Yeah, Nice interview, very personal and not just a bunch of questions about games. I love how people who write for this site are actually good writers and know their stuff.

  • Zacek
  • Incredible

    Posted: userComment.createdDate by  Zacek

    How did you get the interview? This is a very special information... thanks for the good job 1up!

  • Dreams_Of_Falling_Teeth
  • lol... what?

    Posted: userComment.createdDate by  Dreams_Of_Falling_Teeth

    "

    1UP: Do you remember any examples?

    TN: Hmm... They were minute details, so I can't recall anything specific, but I know that things like that were going on at the time. For example, SNK made a character as homage to a Street Fighter character.

    1UP: Dan?

    "

    -I don't get it? it was Capcom who created Dan. SNK created Ryo ... who is some dude who has Ryu's name but looks like ken.

    • BigOlaf
    • Good catch

      Posted: 12/16/2011 by  BigOlaf

      Yeah that was a mistake -- got "Capcom" and "SNK" mixed up in my head. He was probably talking about Ryo. Thanks for finding that.

    • hardcoregamer90
    • yes, this troubled and confused me too

      Posted: 12/16/2011 by  hardcoregamer90

      I was confused and troubled for the past 2 days because of this misinformation, glad that it wasn't just me..

      And Ryo is THE original Ryu clone that SNK created as the hero of the Art of Fighting games, after which Capcom responded with Dan which further deepened Capcom and SNK's roots and history!  So EPIC!

       

  • JyakotuKurayami
  • An incredible interview.!

    Posted: userComment.createdDate by  JyakotuKurayami
    Fighting games are one of my favorite type of games to play and it's amazing how Street Fighter II really exploded into the arcade scene and surged fighters to popularity. There needs to be more interviews like this because it's always interesting to read how game developers got involved in the industry. For someone who wants to get into the industry, this really opens my eyes and makes me remember my passion.
  • supergamer8090
  • PLEASE make a new Capcom and SNK game!!!

    Posted: userComment.createdDate by  supergamer8090

    Wow, its like a ghost from the past is speaking...so epic and nostalgic..

    Please do more interviews Mr. Takashi!!!!!

    I love all your games! Kung fu Master, Street Fighter, Art of Fighting, Samurai Showdown on on

    I can't believe so much of my childhood and history of both companies Capcom and SNK are so deeply rooted and linked...wowowow  

     

     

     

     

  • shady78
  • Let me resound the cheers

    Posted: userComment.createdDate by  shady78

    ...great interview!

  • MonsterManiac778
  • Fantastic Interview

    Posted: userComment.createdDate by  MonsterManiac778

    My mind is Blown. Great job. That man is still a genius. Hopefully one day we'll see CvS3 XD.

  • kefkah
  • The Industry Needs More Articles LIke These

    Posted: userComment.createdDate by  kefkah

    Grounded in history, experience and classy, I could read articles like this all day.

  • kefkah
  • The Industry Could Use More Articles Like These

    Posted: userComment.createdDate by  kefkah

    Fantastic read, enjoyed literally every question and every answer by Takashi. I could read stuff like this all day.

  • Balisong
  • Great Article

    Posted: userComment.createdDate by  Balisong

    Good job guys.  Huge fan of SF II and SNK games.  Top shelf!

  • ptrix4u2c
  • Incredible interview

    Posted: userComment.createdDate by  ptrix4u2c

    Thank you so much for doing this. The question about his sexuality totally caught me by surprise! As a gay guy who loves fighting games it would have been awesome to me personally if it were the case, but either way he's an amazing person! I'm awe-struck by this interview!

  • chinpokoman
  • great interview

    Posted: userComment.createdDate by  chinpokoman

    good questions & great answers. good job all around.

  • deep_search
  • Man alive...

    Posted: userComment.createdDate by  deep_search

    ...my mind is blown...Fatal Fury and SF so closely linked?! Too how he developed the idea of the interchangeable ROMs in Neo Geo Stations, and beyond that to be so humble and care so little about the media spotlight. Who else has so vastly and unknowingly impacted my video game experiences?

  • LiK
  • Great interview!

    Posted: userComment.createdDate by  LiK

    hey Matt, gimme a hug.

  • Wachenroder
  • Wow

    Posted: userComment.createdDate by  Wachenroder

    Fantastic interview.  The man was and still is a grand visionary.  I had no idea he himself had such an impact on the hobbie that I have loved so much for so many years.

    Thank you Mr. Nishiyama

  • KutaBilla
  • Please make Capcom vs SNK 3

    Posted: userComment.createdDate by  KutaBilla

    Thank you for this interview Mr. Nishiyama !

    But why did you not mention the wonderful "Art of Fighting" series?

     

    Thank you and please make Capcom vs SNK 3 or SNK vs Capcom 2 Nishiyama san!

     

  • Pacario
  • Nice Exclusive

    Posted: userComment.createdDate by  Pacario

    Street Fighter 2's origins and history are talked about all the time, but one rarely ever hears about the unheralded original.  And the bits on Fatal Fury and Street Fighter 4 were also interesting.

    Here's hoping Dimps can continue to find its way in the future.

  • Ninjimbo
  • Great interview

    Posted: userComment.createdDate by  Ninjimbo

    Keep up the good work Matt.

  • sansores
  • Good One!!!

    Posted: userComment.createdDate by  sansores

    I wrongly thought that SF1 and SF2 shared the same creator!!!

    I always thought that capcom's SF was better in various aspects than Fatal Fury or Art of Fighting, but thinking in retrospect, SNK's Brawlers innovated in varios areas that Capcom implemented WAY later in thier games, come to mind: FF´s 2-plane swiching fighting areas, FF2 desperation moves, Art of Fighting Character damage (Amazing at the time how a direct blow at the face generated bruises, fallen teeth, sunglases, etc.), Samurai Shodown Charge Power Bar, KoF Teams and many many other stuff that I maked those games Fantastic!!

  • fighterxaos
  • This was a great interview

    Posted: userComment.createdDate by  fighterxaos

    Couldn't pull away from it. It was really cool to know about "Piston" Takashi and his goals for Street Fighter and Fatal Fury.

  • D'ark Ouer
  • Moon Patrol!!

    Posted: userComment.createdDate by  D'ark Ouer

    I used to play a game a lot when I was like 7 or 8... I had a Commodore 128 computer back then, and I remember always having a lot of fun with moon patrol... just prior to reading this article I still thought of it as an american-made game...

  • lokey013
  • Nice to set the record straight about Fatal Fury and Street Fighter II

    Posted: userComment.createdDate by  lokey013

    I always thought Fatal was a clone too but least I know the same person was responsible for their origins....pretty neat read....thank you!

  • SNKrenaissance
  • LOVE LOVE LOVE these articles

    Posted: userComment.createdDate by  SNKrenaissance

    Keep up the good work guys.

  • Grimbear13
  • I mean this guy may have made the first one...

    Posted: userComment.createdDate by  Grimbear13

    but Street Fighter II was the REAL first one if we want to be honest  here lol.

    • KutaBilla
    • yes but

      Posted: 12/14/2011 by  KutaBilla

      yes but if there was no SF1 there would be no SFII

  • V4Viewtiful
  • You should really call it Fighting Street in the title

    Posted: userComment.createdDate by  V4Viewtiful

    Just for the LOLs Tongue out

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