Skill
Crane Operators Can Defend Against ‘Unfair Practices’
Lawsuits
By Bob Snyder
WALNUT, CA — This year, California news media outlets have
been following the story of one law firm that is suing nearly 2,000
small business owners. The defendants are principally mom-and-pop
auto repair shops and restaurants that have a public record of any
violation of licensing or health rules. According to news reports,
the defendants (or potential defendants) receive “demand letters”
from plaintiffs’ attorneys. These demand letters seek payment
of a few thousand dollars from each business; the money is payable
to the law firm filing the suits. In return for receiving this payment,
the firm agrees to drop the lawsuit against the individual business.
The money thus collected (besides paying the plaintiffs’ lawyers)
will allegedly be used to assist consumers.
If this story sounds outrageous, it may well be so. But it’s
hardly far-fetched. It’s actually happening. And, regrettably,
it is excruciatingly relevant to the amusements industry –
particularly the segment dealing with cranes and merchandisers.
Not everyone realizes it, but in recent years this part of the coin
machine industry has increasingly found itself under legal attack.
Unlike the legal battles over coin-operated redemption and merchandising
in the 1980s, today’s instigators are not overeager law enforcement
professionals doing their jobs. Instead, they are clever, hungry
attorneys who – rightly or wrongly – see the amusements
industry as a vulnerable target of opportunity with deep pockets.
In this respect, the amusement industry’s position today is
not so very different from that of other big businesses that are
perceived to have substantial resources.
Specifically, in California and elsewhere, select amusement cranes
have been the target of a series of such lawsuits. In these actions,
the operators and manufacturers were named as defendants. Attorneys
for the plaintiffs have charged “unfair business practices,”
arguing that cranes are gambling devices that defraud the public.
To support these charges, plaintiffs’ attorneys have entered
a long list of complaints: the toys cannot be won; the claw rotates
on descent without player control and does not reach the corners
of the prize field; the claw fingers are too weak and do not fully
close; the prizes are packed down; the machines are misleading as
players are led to believe that they will win a prize; the machines
fail to post notices and adequate instructions… and so forth.
In one California case, even the toys to be won were tested for
child safety. At issue were questions such as: could the eyes of
a toy be readily be pulled off and become a choking device for a
small child? Failing this test, it is likely that the plush and
merchandise supply segment of the industry would also be named defendants.
Can the amusements industry prevent such lawsuits? If so, how?
If not, what is the best legal defense? These questions will be
the subject of this essay. The first line of defense is education,
so what follows is a review of key aspects of the suits filed to
date, as well as simple preventive measures that operators can employ.
A companion essay discusses the broader legal principles and background
of unfair business practice lawsuits.
In the suits of recent years, some plaintiffs sought class-action
status for larger recovery (financial penalties to be paid by amusement
professionals). Each of the defendants hired lawyers; some hired
experts (such as my own firm), and paid for forensic testing with
controlled studies using the public as control test players in an
effort to prove skill predominance in playing the crane (skill did
predominate in the model tested and the court record set forth that
the crane at issue was predominately skill). This level of defense
effort resulted in very significant costs, in addition to serious
distractions from daily business. Accordingly, in this type of suit,
it’s not uncommon for defendants to settle out of court. Rather
than fight for principles and defending their good name, they decide
to pay the money – simply to make the case go away. It’s
less satisfying, but the reality is that it’s often cheaper.
The end result in some of the crane cases was that, after making
large payments to the plaintiffs and incurring high litigation costs,
defendants continued to operate the same basic cranes in the same
locations but in a new way. Rules and instructions were posted on
the machines to address some of the points that were at issue in
the lawsuits. Interestingly, after the payment of money in settlement,
the alleged wrong apparently disappeared. Perhaps the newly posted
rules on the game machines helped. Do players read them? Even if
the instructions to players are not read by all players, the posting
of notices reduces the likelihood of a future lawsuit by yet another
plaintiff.
We need to consider that all redemption and merchandise equipment,
and bulk vending, could be subject to similar allegations of unfair
business practices, as argued in the crane cases. A capsule with
a dollar bill visible in a gumball dispenser could be argued to
be gambling, misleading, and unfair to competing operators who do
not use the lure of the capsule. Rotary games, pushers, and other
merchandisers can each be analyzed for fault, trickery and reasons
why the activity should be considered as gambling. Operators and
manufacturers alike need to take a fresh look at their merchandising
equipment, keeping in mind the potential that these machines could
become the subject of a lawsuit.
Your best protection is affirmative prevention. We can’t
prevent outside interests from having the perception that everyone
in the amusements industry has deep pockets and could be a financially
rewarding target for a lawsuit. However, what is preventable is
being an easier target through how you conduct your business.
How to protect yourself and minimize your risk of exposure begins
with a discussion of your business with an attorney familiar with
the topic of consumer law. Invite an inspection by your lawyer of
your locations and machines. This may turn out to be a prudent investment.
Next, create good signs as notices. From experience I believe
that many manufacturers could do a much better job in posting player
game notices, game rules and tips. If players do not read the posting,
fine. At least the posting can serve to negate some potential plaintiff
arguments, thereby reducing your target size.
What size print to use, and where to post the notices, are questions
to take seriously. Your notices should be posted where they will
be readily visible to the consumers, written in friendly language,
and printed with enough size and contrast to ensure they are easily
read. The criteria to use when deciding these questions, is one
of reasonableness. In my 30 years of reviewing games, I have seen
that operators commonly react with concern that notices will harm
the bottom line. In fact, players who do read the notices and tips
gain insight into play and have a sense of being even more ready
for the challenge. How many players ask for the free contest or
sweepstakes entry simply because the rules state “no purchase
required?” This makes the point.
Rules should be specific to the product. An example of a posted
notice, a header might state “Notice and Hints for Play,”
and include the following types of advisories:
Time: You have ____ (seconds) to aim. See the display countdown
timer.
Hint: Until you learn the fine points of controlling the claw
and machine, it is helpful to play towards the center of the playfield.
Accuracy is important. Toys may not be won every time. Toys that
are buried or wedged with others are more difficult to win. Smaller,
lighter toys are easier to win than the big toys.
Controls: Use the joystick (buttons) to move the claw forward,
left, right and back. The claw may rotate as it lowers. The claw
can be used to hook, grasp, drag, and knock over toys. Practice
is required to get better.
In a rotary game, the rules similarly should state the time allotted
to play. Here, hints might include: “The tip of the push finger
rotates, or is round. Timing is critical. Toys bumping other toys
can change the challenge of the task. You will not win every time.”
Or: “The sweep arm can be nudged in increments only in the
first half of movement. The arm then sweeps automatically. Controls:
(Careful detailed instructions of how to operate the machine should
be included.) Practice will improve your timing and results.”
Obviously, more in-depth notices should be developed unique to
the game machine. Notice in our abbreviated examples the statement
that “You will not win every time.” This phrase will
be helpful in a legal sense. Sure, most players realize this fact,
so it will not hurt your bottom line to state it officially. Further,
not once did the rules state that the game is one of skill. Most
often, to state that fact is self-serving and can create suspicion.
It is these words that invite government attention to many eight-liners.
Often, the same machines also have signs that say “for amusement
only” – which also has a counterproductive effect in
many cases.
In conclusion, discuss with your attorney the consumer laws of
your state or states where you do business. Create professional
notices for your individual games, and as part of your business
compliance, procedures and practices for proper operation should
be developed and set in motion. Compliance includes setting dates
for inspecting all your machines in the field for adequate notices,
and ensuring that all required licenses are current. Finally, to
stay well-informed about current law enforcement and legal issues
in your trade area, be active in one or more trade associations.
Maybe you can’t totally ensure that you’ll never be
sued, but at least your efforts will make your business a smaller
lawsuit target.
VENDING TIMES
Jan-Feb ’03
Vol. 37-No. 1
About The Author
Bob Snyder is president of Bob Snyder and Associates Inc. and
an internationally recognized consultant specializing in coin-operated
game regulatory and legal issues. His 30-plus years’ experience
includes many years as a supervisor with the Los Angeles Sheriff’s
Department, directing gambling inquires. He now oversees the National
Games Laboratory, a division of his company that conducts forensic
examinations on game machines for legal analysis. Bob is a California
attorney and adjunct law professor teaching gaming and amusement
game law. He may be contacted at tel. (909) 595-1237; fax (909)
594-3279 and e-mail: [email protected].
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