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School of Game Development

 PLATFORM: WII
Insanity, Part Two

ew teams can so capably package absurdity in a box for you to buy at your local game store as the folks behind Rayman and his maniacal rabbid costars. That fact was made abundantly clear last year when the first Raving Rabbids surprised everyone as one of the standout titles in the Wii’s launch. One year later, the same insanity has returned with some notable differences. What has remained is a commitment to wholesale idiocy and randomness, where the laughs come fast and low brow, and yet still manage to entertain without fail.

What’s changed is the gameplay structure. Like its predecessor, there are still several dozen mini-games involving bashing, spitting, spilling, farting, or kicking the white-furred crazies. Now, however, every one of the minigames is geared towards four-player multiplayer mayhem. Thus, while alone you could play through and get some laughs, Raving Rabbids 2 can only be fully experienced with a crowd.

The story, such as it is, is even less present than last time around. And that’s saying something, given that our plot in the first installment involved repeated days in the rabbid equivalent of arena combat. Now the little devil hares are hellbent on world domination, and Rayman infiltrates the lot to stop the madness. I guess. It doesn’t really matter, honestly, since almost immediately you’ll be starting up your first minigame. Most of these are easy to pick up and play for even the most casual players, and the premise of each small event is, without fail, so ludicrous that it should unite families and friends in a shared camaraderie of confusion and delight. Even so, the gameplay that backs up these brief games is pretty simplistic. I realize that’s sort of the point, but it limits the fun after the first few hours, when the humor begins to wear a little thin.

Several dozen unlockable outfits can be mixed and matched at your leisure to create the silliest looking avatar imaginable, and the longer arcade shooters from the first game return as brief alternatives to the more frantic minigames. I’m all for random humor and silliness, which Raving Rabbids delivers with aplomb. A little more genuine gameplay, whether in single or multiplayer, and this would move from good and hilarious to great and hilarious.

  

ANDREW REINER   8
From the extensive arm flailing this game demands, I’ve lost all feeling in my right elbow. The overly abusive animal cruelty has also brought on a teary-eyed gut ache. Standing as both a comedic masterpiece and the ultimate party game, Rayman Raving Rabbids 2 eclipses the original with its minigame designs and motion-based gameplay. Most party games offer a number of minigame duds, but I didn’t find a game here that wasn’t fun. The only downer is that the game no longer offers a dedicated single-player mode. Rabbids is definitely worthy of your dollar, especially if you still find yourself playing Wii Sports or are in the market for an easily accessible multiplayer game.
7.75
CONCEPT:
Dive back into the crazy world of the rabbids, now with way more multiplayer mayhem
GRAPHICS:
he art style screams funny all by itself, but this isn’t the most technically advanced game ever
SOUND:
rom famous songs covered by the rabbids to the random sound effects, the audio experience fits perfectly
PLAYABILITY:
Each game is easy to pick up and understand, but often simplistic
ENTERTAINMENT:
Great fun with friends, but no longer the single player experience it used to be
REPLAY:
Moderate
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