ozkriff.games 🦀
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👋 I'm @ozkriff: Rust zealot, hobby game developer, fan of turn based games, one of arewegameyet.rs' maintainers and gamedev.rs' editors. ex-Wargaming, ex-JetBrains.

See the pinned message for more info and links: https://t.me/ozkriff_games/4
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# CLion -> IntelliJ-Rust

Со вчерашнего дня я официально работаю в IntelliJ-Rust команде фултайм, юху! 🎉

Задачи в CLion довольно интересные, но слишком уж меня тянуло быть ближе к растовым штукам - попросил таки о переводе в соседнюю команду.

Рабочий код так и останется по большей части на Котлине, конечно, зато будет больше опенсорса и будет проще напрямую помогать растовикам. Да и с догфуддингом на своих растовых игроподелках полезная всем синергия должна получиться.
# Rust GameDev Newsletter 28: Ноябрь 2021

https://gamedev.rs/news/028

Введение секции "Other News" (для новостей, которые никто не захотел расписать подробнее) в рутину написания ежемесячников состоялось, ура!
# Ru Rust GameDev 58: Итоги 2021

Забежал на последний в этом году русскоязычный созвон @rust_gamedev_ru тусовочки с подведением итогов за год:

https://youtube.com/watch?v=cAaupiztF_Y&t=44m13s

TLDR: как можно видеть по малой активности в этом канале, итоги мои мало впечетляющие. Прогресса со своими играми минимум - даже 0.7 версию Земерота не дожал, не то что новую игру начать. Но рад, что не забросил ничего, включая общественные проекты типа ежемесячника и rust_gamedev твитора. Авось в скором будущем потихоньку выгребу таки из уныния и разгонюсь опять. :)
# Разогрев перед Rusty Jam 2: Icon&Mascot Competition

У нас тут начался небольшой разогрев перед вторым ржавым геймджемом: недельный конкурс на новую иконку и талисман для джема.

Подробности на итче:
https://itch.io/jam/rusty-jam-drawing-competition

Дискорд растиджема:
https://discord.gg/gynsysURbv
# Rust GameDev Newsletter 29: Декабрь 2021

https://gamedev.rs/news/029

И да, я поставил новый рекорд опоздания! :D До этого самым поздним числом выхода ежемесячника было 14е число - в Январе прошлого года. Начинать год сложно.
# Rust GameDev Newsletter 31..33: Февраль..Март 2021

https://gamedev.rs/news/033

И да, пока я пару месяцев охуевал от войны, Джо с Форестом не переставали выпускать ежемесячники:

https://gamedev.rs/news/031
https://gamedev.rs/news/032

Я за это время немного примирился с новой ебанутой реальностью и даже потихоньку возвращаюсь к хотя бы части обычных активностей.
# Some Changes to Channel

First, I've decided to switch to English. Mostly because there's not much sense left in keeping the VK group and translating stuff to Russian only for this channel sounds wasteful. Especially since Telegram slowly becomes more used by people that don't know Russian (YIL that English-only @Python chat has 100k+ members) and most of the current readers can read English anyway. Feel free to comment in Russian though.

Also, I'll probably make the channel less focused. Previously I was posting here only Rust gamedev stuff that I have direct connection with but now I'll experiment with writing about my non-gamedev activities and other peoples' stuff that I find interesting. I kinda already have Twitter for that but as far as I know, its readers almost don't overlap with Telegram users so I hope the duplication shouldn't be too annoying.
# Rust GameDev Newsletter 34: May 2022

Coordinated and released my first Rust gamedev newsletter since the beginning of the year!

📆 https://gamedev.rs/news/034

* Announcements
- Rust Graphics Meetup 2
- Rust GameDev Montly Meetup
- 3D Ferris
- RustConf Arcade Cabinet
* Game updates
- Battleship
- ROOM4DOOM
- limbo_pass
- HydrofoilG
- Country Slice
- Way of Rhea
- Veloren
- Hug With Me?
- Combine&Conquer
* Engine updates
- Fyrox
- miniquad
- Dims
* Learning material updates
- Intro to Material/Shaders in Bevy
- Wasmcloud + Bevy ECS
- Rusteroids tutorial
- 2D platformer with Bevy ECS
- Comparing a Voxel Game in F# and Rust
- Rustacean Station 66: Eric Smith
- GameFromScratch: Rust GameDev in 2022
- Book about Multiplayer in Rust
- Audio Libraries Considered Challenging
* Tooling updates
- Bloom3D
- Graphite
* Library updates
- bevy_mod_scripting
- bevy_silk
- bevy_asset_loader
- bevy_kira_audio
- sparsey
- Notan
- carrier-pigeon
* Other News
* Popular Workgroup Issues
* Discussions
* Requests for Contribution
* Jobs
# Limiting My Presence in Ru-Speaking Rust Community

You might have seen echoes of the recent mini-drama amongst the moderators of the @rustlang_ru community. I don't agree with Roman's weird and dramatic point of view (that he also shared on /r/rust), but I was really disturbed by responses to his actions from a couple of admins and lack of appropriate reaction to these messages from most of the other ones. That private conversation resulted in a couple of good admins leaving and reminded me how much I'm unhappy with the direction the Russian-speaking community is going and how much annoyance it causes in the background almost on a daily basis.

Known toxic and chauvinistic members should be banned, not tolerated "as long as they don't act too much in the main chats" - missing stairs are a structural fault of the community that is a big long-term issue. Even if these people try to keep their shit from the main gathering places, it still leaks here-and-there and slowly poisons the community. And, for fucks sake, these people shouldn't be admins, no matter how long they have been here or how good their tech knowledge is.

I also dislike that a big part of the active community members tends to view @rustlang_ru community not as an organic part of the global Rust community but as a tech-focused opposition to "SJW-infected people". This PoV is just against the spirit of Rust as I see it and I'm too tired of arguing (for years!) that the rust Code of Conduct isn't "another western bullshit" but a baseline for building a safe and sane community.

I'm tired of bringing folks into the community and then watching as a significant part of them leaves because of casual rudeness and heavy flooding with boring holy-wars that obscure useful questions. The current moderators are doing a not-that-bad job of keeping at least the main chats better to use for tech discussions than most of runet, but it's still not enough.

So, yeah, I feel that I don't fit and have no idea how to improve the community. A few years ago I resigned from all moderation positions and stopped being an active admin for all these reasons - and this week I decided to limit my presence in the ru-speaking rustlang community even more, at least for now. I've left the moderator room and all the chats (the main one is only archived though - in case someone needs to reach me directly).

I don't have much hope left for @rustlang_ru but, who knows, if the situation somehow improves later maybe I'll return. For now I'll concentrate more on Rust gamedev stuff and will probably spend more time on Discord :)
# Monthly Rust GameDev Meetup #17: June 2022

Link to the stream/recording: https://youtu.be/drcX3dCS5MY
The meetup starts at 16:00 GMT (~1hr from now).
Today's schedule:

- kvark - Choir
- Keavon - Graphite
- mrDIMAS - Fyrox
- cdsupina - Rustconf Game Cabinet Update
- Togg - retime
# RustyJam #2

🎉 https://itch.io/jam/rusty-jam-2 🎉

The second RustyJam starts in a week! It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature!

Submissions will be open from June 18th to June 26th. Voting will begin as soon as the jam ends and will run for a week.

This jam focuses more on using Rust than anything else. That means you aren't restricted on your design, music, or graphics, as long as you use Rust to make it!

The optional-to-use theme for the jam is going to be announced in our Discord and pinned in the community section. While you're waiting for the theme, you can start looking for a team in the looking-for-team Discord channel. If you want solo though, that's fine too.
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# IntelliJ Rust Changelog #172

The new release brings URL highlighting and the ability to open URLs in a browser. Also, if the ‘Emulate terminal in output console’ option is enabled, the proper terminal is now used. Check out all the changes:

https://intellij-rust.github.io/2022/06/14/changelog-172.html
# Rustup 1.25 Will Bring Easier MSVC Build Tools Installation

While the MinGW toolchain is nice (if its functionality covers your needs) the MSVC toolchain is native to Windows and thus is selected by default. One of the issues with this is that while rustup has been providing some vague instructions about Visual C++ prerequisites, it was still greatly confusing for beginners - there're like thousands of threads with questions about what exactly should the user install and from where.

So, I'm happy to see that rustup's devs have finally found a way to conveniently install the prerequisites without breaking Microsoft's distribution requirements. It's still optional and requires manual approval from the user but should help to reduce the confusion.

More details in the /r/rust announcement.
# Hello, Armenia

I
've finally arrived in Armenia yesterday - my new home for the next year or two. The journey went quite well aside from a couple of weird phrases from a russian border guard. Atm, I'm getting used to how hot the local climate is and started the paperwork to get re-hired here. I also started learning some basics of the Armenian language: everyone here can speak either Russian or English but it seems polite to know at least some frequently used phrases.

My wife stays in St Petersburg for a few years because of her veterinarian work and unfinished education (migration is so hard if you're not a software dev, ugh) - I really hope that the motherland won't do anything even more crazy in that time. The current plan is that I'll be waiting for her in Armenia and will try to visit Russia every couple of months. After that, we'll probably leave together to some other place - Finland or Germany probably. It's hard to have a more detailed plan when so many things can change at any minute.
# IntelliJ Rust Changelog #173

Some highlights:

- The plugin now considers the recursion limit that controls the macro expansion depth.
- The "Old Macro Expansion Engine" option was removed.
- Improved clippy lint completion.
- Reduced memory usage by trait implementation metadata.

https://intellij-rust.github.io/2022/06/27/changelog-173.html
# lib.rs Version Pages Now Link to Git Commits

When you publish a crate, Cargo makes a note of its git repository commit hash and includes it in the crates-io crate tarball. A few days ago Kornel announced that lib.rs started exposing this information, nice!

Also, check out https://lib.rs/stats if you haven't seen it yet, it has a bunch of cool graphs.