Skip to main content
All CollectionsModrinth Developers
Contributing to Modrinth
Contributing to Modrinth

How can I contribute to Modrinth?

J
Written by Jai Agrawal
Updated over 10 months ago

Every public-facing aspect of Modrinth, including everything from our API/backend and frontend to our Gradle plugin and launcher, is released under free and open source licenses on GitHub. As such, we love contributions from community members! Before proceeding to do so, though, there are a number of things you'll want to keep in mind throughout the process, as well as some details specific to certain projects.

Things to keep in mind

Consult people on Discord

There are a number of reasons to want to consult people on our Discord before making a pull request. For example, if you're not sure whether something is a good idea or not, if you're not sure how to implement something, or if you can't get something working, these would all be good opportunities to create a thread in the #development forum channel.

If you intend to work on new features, to make significant codebase changes, or to make UI/design changes, please open a discussion thread first to ensure your work is put to its best use.

Don't get discouraged

At times, pull requests may be rejected or left unmerged for a variation of reasons. Don't take it personally, and don't get discouraged! Sometimes a contribution just isn't the right fit for the time, or it might have just been lost in the mess of other things to do. Remember, the core Modrinth team are often busy, whether it be on a specific project/task or on external factors such as offline responsibilities. It all falls back to the same thing: don't get discouraged!

Code isn't the only way to contribute

You don't need to know how to program to contribute to Modrinth. Quality assurance, supporting the community, coming up with feature ideas, and making sure your voice is heard in public decisions are all great ways to contribute to Modrinth. If you find bugs, reporting them on the appropriate issue tracker is your responsibility; however, remember that potential security breaches and exploits must instead be reported in accordance with our security policy.

Modrinth currently does not accept monetary donations.

Project-specific details

If you wish to contribute code to a specific project, here's the place to start. Most of Modrinth is written in the Rust language, but some things are written in other languages/frameworks like Nuxt.js or Java.

labrinth (backend and API)

labrinth is the Rust-based backend serving Modrinth's API with the help of the Actix framework. To get started with a labrinth instance, install docker, docker-compose (which comes with Docker), and Rust. The initial startup can be done simply with the command docker-compose up, or with docker compose up (Compose V2 and later). That will deploy a PostgreSQL database on port 5432 and a MeiliSearch instance on port 7700. To run the API itself, you'll need to use the cargo run command, this will deploy the API on port 8000.

Now, you'll have to install the sqlx CLI, which can be done with cargo:

cargo install --git https://github.com/launchbadge/sqlx sqlx-cli --no-default-features --features postgres,rustls

From there, you can create the database and perform all database migrations with one simple command:

sqlx database setup

Finally, if on Linux, you will need the OpenSSL library. On Debian-based systems, this involves the pkg-config and libssl-dev packages.

To enable labrinth to create a project, you need to add two things.

  1. An entry in the loaders table.

  2. An entry in the loaders_project_types table.

A minimal setup can be done from the command line with psql:

psql --host=localhost --port=5432 -U <username, default is labrinth> -W

The default password for the database is labrinth. Once you've connected, run

INSERT INTO loaders VALUES (0, 'placeholder_loader');
INSERT INTO loaders_project_types VALUES (0, 1); -- modloader id, supported type id
INSERT INTO categories VALUES (0, 'placeholder_category', 1); -- category id, category, project type id

This will initialize your database with a modloader called placeholder_loader, with id 0, and marked as supporting mods only. It will also create a category called placeholder_category that is marked as supporting mods only.

If you would like placeholder_loader to be marked as supporting modpacks too, run INSERT INTO loaders_project_types VALUES (0, 2); -- modloader id, supported type id.

If you would like placeholder_category to be marked as supporting modpacks too, run INSERT INTO categories VALUES (0, 'placeholder_category', 2); -- modloader id, supported type id.

The majority of configuration is done at runtime using dotenvy and the .env file. Each of the variables and what they do can be found in the dropdown below. Additionally, there are three command line options that can be used to specify to MeiliSearch what you want to do.

.env variables & command line options

Basic configuration

DEBUG: Whether debugging tools should be enabled

RUST_LOG: Specifies what information to log, from rust's env-logger; a reasonable default is info,sqlx::query=warn

SITE_URL: The main URL to be used for CORS

CDN_URL: The publicly accessible base URL for files uploaded to the CDN

MODERATION_DISCORD_WEBHOOK: The URL for a Discord webhook where moderators changing project status will be sent

CLOUDFLARE_INTEGRATION: Whether labrinth should integrate with Cloudflare's spam protection

DATABASE_URL: The URL for the PostgreSQL database

DATABASE_MIN_CONNECTIONS: The minimum number of concurrent connections allowed to the database at the same time

DATABASE_MAX_CONNECTIONS: The maximum number of concurrent connections allowed to the database at the same time

MEILISEARCH_ADDR: The URL for the MeiliSearch instance used for search

MEILISEARCH_KEY: The name that MeiliSearch is given

BIND_ADDR: The bind address for the server. Supports both IPv4 and IPv6

MOCK_FILE_PATH: The path used to store uploaded files; this has no default value and will panic if unspecified

CDN options

STORAGE_BACKEND: Controls what storage backend is used. This can be either local, backblaze, or s3, but defaults to local

The Backblaze and S3 configuration options are fairly self-explanatory.

Search, OAuth, and miscellaneous options

LOCAL_INDEX_INTERVAL: The interval, in seconds, at which the local database is reindexed for searching. Defaults to 3600 seconds (1 hour).

VERSION_INDEX_INTERVAL: The interval, in seconds, at which versions are reindexed for searching. Defaults to 1800 seconds (30 minutes).

The OAuth configuration options are fairly self-explanatory.

RATE_LIMIT_IGNORE_IPS: An array of IPs that should have a lower rate limit factor. This can be useful for allowing the front-end to have a lower rate limit to prevent accidental timeouts.

Command line options

--skip-first-index: Skips indexing the local database on startup. This is useful to prevent doing unnecessary work when frequently restarting.

--reconfigure-indices: Resets the MeiliSearch settings for the search indices and exits.

--reset-indices: Resets the MeiliSearch indices and exits; this clears all previously indexed mods.

Ready to open a PR?

If you're prepared to contribute by submitting a pull request, ensure you have met the following criteria:

  • cargo check has been run.

  • cargo sqlx prepare has been run.

Note: If you encounter issues with sqlx saying 'no queries found' after running cargo sqlx prepare, you may need to ensure the installed version of sqlx-cli matches the current version of sqlx used in labrinth.

knossos (frontend)

knossos is the Nuxt.js frontend. You will need to install pnpm and run the standard commands:

  • pnpm install

  • pnpm run dev

Once that's done, you'll be serving knossos on localhost:3000 with hot reloading. You can replace the dev in pnpm run dev with build to build for a production server and start to start the server. You can also use pnpm run lint to find any eslint problems, and pnpm run fix to try automatically fixing those problems.

theseus (launcher)

theseus is the Tauri-based launcher that lets users conveniently play any mod or modpack on Modrinth. It uses the Rust-based Tauri as the backend and Nuxt.js as the frontend. To get started, install pnpm, Rust, and the Tauri prerequisites for your system. Then, run the following commands:

  • cd theseus_gui

  • pnpm install

  • pnpm run tauri dev

Once the commands finish, you'll be viewing a Tauri window with Nuxt.js hot reloading.

You can use pnpm run lint to find any eslint problems, and pnpm run fix to try automatically fixing those problems.

Ready to open a PR?

If you're prepared to contribute by submitting a pull request, ensure you have met the following criteria:

  • Run pnpm run fix to address any fixable issues automatically.

  • Run cargo check to validate Rust-related code.

minotaur (Gradle plugin)

Minotaur is the Gradle plugin used to automatically publish artifacts to Modrinth. To run your copy of the plugin in a project, publish it to your local Maven with ./gradlew publishToMavenLocal and add mavenLocal() to your buildscript.

Minotaur contains two test environments within it - one with ForgeGradle and one with Fabric Loom. You may tweak with these environments to test whatever you may be trying; just make sure that the modrinth task within each still functions properly. GitHub Actions will validate this if you're making a pull request, so you may want to use act pull_request to test them locally.

Documentation

The documentation is the place to find technical information about Modrinth's API. The instructions are largely the same as knossos, except that the docs have no lint.

Did this answer your question?