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Recent reviews by Cassandra Tastrophe

Showing 1-4 of 4 entries
25 people found this review helpful
2 people found this review funny
10.7 hrs on record
Yeah. It's gay and trans, and lovely. It made me cry, in a good way. The gameplay got repetitive after a while but I wasn't here for the button pushing I was here for the writing, and Christine Love delivered, as per usual.
Posted 17 October, 2021.
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1 person found this review helpful
151.5 hrs on record (7.8 hrs at review time)
Early Access Review
As I was zipping through a crawlspace, cutting open panels so I could get the outer hull open before I had to run back to my hab for oxygen, a poorly aimed laser slice cut into a fuel tank. The resulting explosion hit both the main power generator and the thruster array. The ensuing explosion turned my spaceship into many, many tiny pieces, and I absolutely lost my shirt on day's profit margin. All I could think was:

"♥♥♥♥♥♥♥. This is a cool game."
Posted 17 June, 2020.
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2 people found this review helpful
4.6 hrs on record (3.5 hrs at review time)
From loading up the game to crawling through airducts: 28 Minutes.

10/10 would play again.
Posted 14 June, 2015.
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10 people found this review helpful
1 person found this review funny
27.8 hrs on record (13.6 hrs at review time)
Early Access Review
"Banks and Internationale stood, trapped in a corner with nowhere to hide as lights flashed red around them, and sirens began to wail. Three guards bore down on them, weapons drawn. Banks looked wistfully at the ginger hacker who had become her friend, then shook her head, reached out, and took Int's hand. "I'll see you next go 'round." she whispered, and jammed her custom paralyzer into her friend's arm. The frail hacker's eyes went wide with betrayal, then understanding as half a dozen bullets slammed first into Banks. then her own thin frame. She couldn't feel a thing, the injected venom had dulled her pain. She slumped to the floor next to her partner in crime, and smiled slowly. "Next life." she whispered, and closed her eyes."

I wasn't a fan of the six character permadeath thing at first, but it's really grown on me. Each character feels uinque, and knowing how frail and easily killed they are makes them, oddly, seem more badass. When it only takes one shot to kill you, the fact that you're breaking into a facility filled with guards and robots and (most of the time) making it out alive again feels incredibly empowering. Also it makes each characters untimely demise feel all the more painful. A few AI inconsistancies and one or two pathfinding blunders have kept this from being a perfect game, but it absolutely nails the tone and style. Heartily recomended.
Posted 19 March, 2015. Last edited 19 March, 2015.
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Showing 1-4 of 4 entries