ANGLE
Introduction
ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows or Linux.
Details
gclient sync
downloads ANGLE’s source alongside Skia’s other test-only dependencies.
To build Skia testing tools against ANGLE, add skia_use_angle = true
to your
args.gn
file (or run gn args
to edit it).
When running tools, use --config angle_<backend>_<frontend>
, e.g.
out/Debug/dm --src gm --config angle_d3d11_es2
out/Release/nanobench --config angle_gl_es2