360-degree Human Video Generation with 4D Diffusion Transformer

R Shao, Y Pang, Z Zheng, J Sun, Y Liu - ACM Transactions on Graphics …, 2024 - dl.acm.org
We present a novel approach for generating 360-degree high-quality, spatiotemporally
coherent human videos from a single image. Our framework combines the strengths of …

Vmp: Versatile motion priors for robustly tracking motion on physical characters

A Serifi, R Grandia, E Knoop, M Gross… - Computer Graphics …, 2024 - Wiley Online Library
Recent progress in physics‐based character control has made it possible to learn policies
from unstructured motion data. However, it remains challenging to train a single control …

Generative motion stylization of cross-structure characters within canonical motion space

J Zhang, X Chen, G Yu, Z Tu - … of the 32nd ACM International Conference …, 2024 - dl.acm.org
Stylized motion breathes life into characters. However, the fixed skeleton structure and style
representation hinder existing data-driven motion synthesis methods from generating …

Two-Person Interaction Augmentation with Skeleton Priors

B Li, ESL Ho, HPH Shum… - Proceedings of the IEEE …, 2024 - openaccess.thecvf.com
Close and continuous interaction with rich contacts is a crucial aspect of human activities (eg
hugging dancing) and of interest in many domains like activity recognition motion prediction …

HUMOS: Human Motion Model Conditioned on Body Shape

S Tripathi, O Taheri, C Lassner, M Black… - … on Computer Vision, 2025 - Springer
Generating realistic human motion is crucial for many computer vision and graphics
applications. The rich diversity of human body shapes and sizes significantly influences how …

ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling

DK Jang, D Yang, DY Jang, B Choi, SH Lee… - ACM Transactions on …, 2024 - dl.acm.org
This paper introduces ELMO, a real-time upsampling motion capture framework designed
for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based …

Geometry-Aware Retargeting for Two-Skinned Characters Interaction

I Jang, S Choi, S Hong, C Kim, J Noh - ACM Transactions on Graphics …, 2024 - dl.acm.org
Interactive motion between multiple characters is widely utilized in games and movies.
However, the method for generating interactive motions considering the character's diverse …

MoMa: Skinned motion retargeting using masked pose modeling

G Martinelli, N Garau, N Bisagno, N Conci - Computer Vision and Image …, 2024 - Elsevier
Motion retargeting requires to carefully analyze the differences in both skeletal structure and
body shape between source and target characters. Existing skeleton-aware and shape …

Human4DiT: Free-view Human Video Generation with 4D Diffusion Transformer

R Shao, Y Pang, Z Zheng, J Sun, Y Liu - arXiv preprint arXiv:2405.17405, 2024 - arxiv.org
We present a novel approach for generating high-quality, spatio-temporally coherent human
videos from a single image under arbitrary viewpoints. Our framework combines the …

Unified Cross-Structural Motion Retargeting for Humanoid Characters

H Zhang, Z Chen, H Xu, L Hao, X Wu… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Motion retargeting for animation characters has potential applications in fields such as
animation production and virtual reality. However, current methods either assume that the …