Visibility culling using hierarchical occlusion maps

H Zhang, D Manocha, T Hudson… - Proceedings of the 24th …, 1997 - dl.acm.org
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with
high depth complexity. The culling algorithm uses an object space bounding volume …

HLODs for faster display of large static and dynamic environments

C Erikson, D Manocha, WV Baxter III - Proceedings of the 2001 …, 2001 - dl.acm.org
We present an algorithm and a system for accelerated display of massive static and dynamic
environments using hierarchical simplification. Given a geometric dataset, we represent it …

Conservative visibility preprocessing using extended projections

F Durand, G Drettakis, J Thollot, C Puech - Proceedings of the 27th …, 2000 - dl.acm.org
Visualization of very complex scenes can be significantly accelerated using occlusion
culling. In this paper we present a visibility preprocessing method which efficiently computes …

Interest management for distributed virtual environments: A survey

ES Liu, GK Theodoropoulos - ACM computing surveys (CSUR), 2014 - dl.acm.org
The past two decades have witnessed an explosion in the deployment of large-scale
distributed simulations and distributed virtual environments in different domains, including …

The randomized z-buffer algorithm: Interactive rendering of highly complex scenes

M Wand, M Fischer, I Peter… - Proceedings of the 28th …, 2001 - dl.acm.org
We present a new output-sensitive rendering algorithm, the randomized z-buffer algorithm. It
renders an image of an arbitrary three-dimensional scene consisting of triangular primitives …

OpenGL-assisted occlusion culling for large polygonal models

D Bartz, M Meißner, T Hüttner - Computers & Graphics, 1999 - Elsevier
We present an OpenGL-assisted visibility culling algorithm to improve the rendering
performance of large polygonal models. Using a combination of hierarchical model-space …

Method for displaying a graphic model

O Sudarsky, GJ Gotsman - US Patent 6,088,035, 2000 - Google Patents
In a process for rendering a 3-dimensional graphics Scene made up of a plurality of Static
and/or dynamic objects composed of geometrical elements, a method for obviating …

Visualization of large terrains in resource-limited computing environments

B Rabinovich, C Gotsman - Proceedings. Visualization'97 (Cat …, 1997 - ieeexplore.ieee.org
The authors describe a software system supporting interactive visualization of large terrains
in a resource-limited environment, ie a low-end client computer accessing a large terrain …

[PDF][PDF] Hierarchical techniques for visibility computations

J Bittner - Prague: Department of Computer Science and …, 2002 - Citeseer
Visibility computation is crucial for computer graphics from its very beginning. The first
visibility algorithms aimed to determine visible lines or surfaces in a synthesized image of a …

Interactive visibility ordering and transparency computations among geometric primitives in complex environments

NK Govindaraju, M Henson, MC Lin… - Proceedings of the 2005 …, 2005 - dl.acm.org
We describe a novel algorithm for visibility ordering among non-overlapping geometric
objects in complex and dynamic environments. Our algorithm rearranges the objects in a …