Visibility culling using hierarchical occlusion maps
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with
high depth complexity. The culling algorithm uses an object space bounding volume …
high depth complexity. The culling algorithm uses an object space bounding volume …
HLODs for faster display of large static and dynamic environments
C Erikson, D Manocha, WV Baxter III - Proceedings of the 2001 …, 2001 - dl.acm.org
We present an algorithm and a system for accelerated display of massive static and dynamic
environments using hierarchical simplification. Given a geometric dataset, we represent it …
environments using hierarchical simplification. Given a geometric dataset, we represent it …
Conservative visibility preprocessing using extended projections
F Durand, G Drettakis, J Thollot, C Puech - Proceedings of the 27th …, 2000 - dl.acm.org
Visualization of very complex scenes can be significantly accelerated using occlusion
culling. In this paper we present a visibility preprocessing method which efficiently computes …
culling. In this paper we present a visibility preprocessing method which efficiently computes …
Interest management for distributed virtual environments: A survey
ES Liu, GK Theodoropoulos - ACM computing surveys (CSUR), 2014 - dl.acm.org
The past two decades have witnessed an explosion in the deployment of large-scale
distributed simulations and distributed virtual environments in different domains, including …
distributed simulations and distributed virtual environments in different domains, including …
The randomized z-buffer algorithm: Interactive rendering of highly complex scenes
M Wand, M Fischer, I Peter… - Proceedings of the 28th …, 2001 - dl.acm.org
We present a new output-sensitive rendering algorithm, the randomized z-buffer algorithm. It
renders an image of an arbitrary three-dimensional scene consisting of triangular primitives …
renders an image of an arbitrary three-dimensional scene consisting of triangular primitives …
OpenGL-assisted occlusion culling for large polygonal models
D Bartz, M Meißner, T Hüttner - Computers & Graphics, 1999 - Elsevier
We present an OpenGL-assisted visibility culling algorithm to improve the rendering
performance of large polygonal models. Using a combination of hierarchical model-space …
performance of large polygonal models. Using a combination of hierarchical model-space …
Method for displaying a graphic model
O Sudarsky, GJ Gotsman - US Patent 6,088,035, 2000 - Google Patents
In a process for rendering a 3-dimensional graphics Scene made up of a plurality of Static
and/or dynamic objects composed of geometrical elements, a method for obviating …
and/or dynamic objects composed of geometrical elements, a method for obviating …
Visualization of large terrains in resource-limited computing environments
B Rabinovich, C Gotsman - Proceedings. Visualization'97 (Cat …, 1997 - ieeexplore.ieee.org
The authors describe a software system supporting interactive visualization of large terrains
in a resource-limited environment, ie a low-end client computer accessing a large terrain …
in a resource-limited environment, ie a low-end client computer accessing a large terrain …
[PDF][PDF] Hierarchical techniques for visibility computations
J Bittner - Prague: Department of Computer Science and …, 2002 - Citeseer
Visibility computation is crucial for computer graphics from its very beginning. The first
visibility algorithms aimed to determine visible lines or surfaces in a synthesized image of a …
visibility algorithms aimed to determine visible lines or surfaces in a synthesized image of a …
Interactive visibility ordering and transparency computations among geometric primitives in complex environments
NK Govindaraju, M Henson, MC Lin… - Proceedings of the 2005 …, 2005 - dl.acm.org
We describe a novel algorithm for visibility ordering among non-overlapping geometric
objects in complex and dynamic environments. Our algorithm rearranges the objects in a …
objects in complex and dynamic environments. Our algorithm rearranges the objects in a …