uuid 4.5.1 uuid: ^4.5.1 copied to clipboard
RFC4122 (v1, v4, v5, v6, v7, v8) UUID Generator and Parser for Dart
Changelog #
v4.5.1
- Add
UuidValue.fromNamespace
to let you make constant variants of the namespace, as due to language limitations on Enums,Namespace.*.uuidValue
can't be constant. - Added
isV#()
,isNil()
, andisMax()
functions toUuidValue
for matching Dart standards.
v4.5.0
- Change to CryptoRNG by default, you will now need to use MathRNG explicitly if you want speed over security. (thanks @Rexios80)
- This also works around a regression in the Dart SDK on WASM targets: https://github.com/dart-lang/sdk/issues/56609
- Deprecate the use of
Uuid.NAMESPACE*
andUuidV5.NAMESPACE
, and switch to using a proper const enum for this. (thanks @bymoye)- These will be removed once sufficient time has been made for the deprecation notice to be seen. Most likely v5.0.
- Please use the new
Namespace
enum inenums.dart
.
- Re-add
Uuid.NAMESPACE*
andUuidV5.NAMESPACE
in order to give deprecation time. - Add missing MAX UUID option from RFC9562
- Add
bytes
getter toNamespace
enum. - [PARTIAL BREAKING CHANGE]
Namespace
is now an enum, and the entries are now of theNamespace
type. They all have avalue
function to return the internalstring
v4.4.2
- Revert meta depenency version upgrade, was breaking flutter_test. (thanks @techouse)
v4.4.1
- Fix UUIDv1 to use millisecondsSinceEpoch instead of microsecondsSinceEpoch. Matches UUIDv6 and passes vector tests.
v4.4.0
- Fix MathRNG with Seed being recreated on each use, generating the same list of bytes. (thanks @showband)
- Fix UUIDv5 UTF8 inconsistencies. (thanks @vjamrich)
- Use static state storage for random number generator to prevent MathRNG issue.
- Replace V1, v6, V7, V8 MathRNG preventively, the issue didn't exhibit there due to other factors in the UUID generation (primarily time, and clockseq)
v4.3.3
- Fix UUIDv7 in Javascript
- Using bitshifts on anything over 32bits get truncated. Switched to a more naive solution for now. Hopefully dart2wasm fixes things.
- Remove unnecessary
_randomData()
functions - Add
fixnum
package to handle issues in v6, time, and javascript.
v4.3.2
- Added
toFormattedString()
toUuidValue
to handle cases where the UUID used has no hyphens but you wnt them for output. - Changed constraint for
meta
to1.10.0
to not conflict withflutter_test
v4.3.1
- Add additional optional parameters for parseing and validation for the new noDashes flag.
v4.3.0
- Update SDK constraints to >= 3.0.0
- Update Meta package to 1.11.0
- [PARTIAL BREAKING CHANGE] Changing MathRNG implementation to use 4 nextints, instead of 16 for optimization to match CryptoRNG. This will affect regenerating the same UUID from the same seed.
- If you need the old behavior, please use MathRNGDeprecated() instead.
v4.2.2
- Fix CryptoRNG on Web generating a random number 0 always
- Add NoDashes support to the validator so that it validates UUIDs that don't have dashes but are otherwise valid.
v4.2.1
- Lower
meta
dependency to 1.9.1 so that it is compatible with Flutter Stable 3.13
v4.2.0
- [BREAKING CHANGE] Deprecate default/empty
UuidValue
constructor because it has a different behavior from the 3.x package version. (Thanks @davidmartos96)- Use
UuidValue.fromString()
instead, which has the same behavior. If you need to define a constUuidValue
you can useUuidValue.raw()
, but making sure the value is lowercase.
- Use
- Mark
UuidValue
as experimental with an annotation. (Thanks @Kaival-Patel)
v4.1.0
- [BREAKING CHANGE] In order to enforce lowercase strings in
UuidValue
, I have made the default const constructor private, and added afromString
factory constructor. Please migrate any directUuidValue()
usage toUuidValue.fromString()
orUuidValue.withValidation()
.
v4.0.0
- toBytes on UuidValue now does not validate by default, but has the option
validate
that can be set to true if you need validation when calling it. (Thanks @Erhannis)
v4.0.0-beta3-1
- Ensure that any custom RNG implementation produces Uint8Lists of length 16. (Thanks @wph44)
v4.0.0-beta3
- [BREAKING CHANGE] Replacing UuidUtil rng functions with RNG classes.
- UuidUtil.mathRNG() is replaced with MathRNG().generate().
- UuidUtil.cryptoRNG() is replaced with CryptoRNG().generate().
- Custom crypto implementations just need to implement the
RNG
abstract class. - namedArgs and positionalArgs have been removed from GlobalOptions
- You may use LegacyRNG() if you need to use the old function style RNG.
- Fix a bug with the usage of Uint64List in Dart2js by not using it. (Thanks @hambergerpls)
v4.0.0-beta2
- [BREAKING CHANGE] The
Uuid
class now takes aGlobalOptions
class instead of aMap<String, dynamic>
. - Added options classes to eventually replace the Map parameter.
- [BREAKING CHANGE] Since v6,v7,v8 are new for 4.0, I have made it so they only take the new options class.
- Reworked the constructors, and moved state out of the classes. Const is now supported properly again
- Switched tests to use const Uuid to catch regressions.
- Set the
options
parameter in v1, v4, and v5 to deprecated. - [BREAKING CHANGE] Make UuidValue properly const also
- Can no longer run validation on the const variant.
- Added UuidValue.withValidation() to handle this usecase, it can't be const.
- If you need const and validation. Create the UuidValue with the UUID, then call the
validate()
function on it.
v4.0.0-beta1-1
- Mostly cleanup, linting, updating depedencies, etc.
v4.0.0-beta1
- Break up versions into individual objects that can be used standalone.
- No more colliding global states between versions
- Added UUID v6, v7, v8 from the new RFC.
- Add
time
,version
, andvariant
functions to UuidValue
v3.0.7
- Fixed parse to allow buffers larger than 16 bytes to be used. [Thanks @hoylen]
v3.0.6
- Enable
avoid_dynamic_calls
linting and fix appropriately. (Thanks @devoncarew)
v3.0.5
- Global options were incorrectly being ignored. #76 (Thanks @Skycoder42)
- V4 Global Options were incorrectly named. #76 (Thanks @Skycoder42)
- Global state was static, not per instance. #76 (Thanks @Skycoder42)
- Additional tests to make sure the above doesn't regress. #76 (Thanks @Skycoder42)
v3.0.4
isValidUUID
now handles some Microsoft GUIDs better that only deviate in the Variant setting. (Thanks @FluentChange)- Improve error output so that it better explains how to handle the above change in your code if you encounter it. (Thanks @FluentChange)
- Improve validation logic to better handle multiple validation cases, error output, and feedback to developers. (Thanks @FluentChange)
v3.0.3
- [Experimental] Fixed UuidValue to properly check things are valid. (Thanks @FlorianUlivi)
- [Experimental] Added new constructors
fromByteList
andfromList
toUuidValue
- [Experimental] Added
==
operator override and hashcode override. (Thanks @giorgiofran for suggestion) - Added
parseAsByteList
to offer a direct output toUint8List
- [Experimental][BREAKING CHANGE] Change
toBytes
inUuidValue
to returnUint8List
instead ofList<int>
- [Experimental][BREAKING CHANGE]
isValidUuid
function signature has changed, now takes 2 optional parametersfromString
andfromList
that will do the appropriate validation on different sources.
v3.0.2
- [Experimental] Add flags to UuidValue constructor and parse to disable validation of the UUID, primarily to allow Microsoft GUIDs to not break things.
v3.0.1
- Fix RNG to not need shuffling and improve performance/memory usage (Thanks @julemand101)
v3.0.0
- Release nullsafety version.
v3.0.0-nullsafety.1
- [BREAKING CHANGE] Changed
parse()
to throw a FormatException instead of returning NIL uuids or partially handled UUIDs. - Changed
Uuid
constructor to be constant, and adjusted all the code accordingly. - New
isValidUUID
function for validating UUIDs. - [BREAKING CHANGE]
parse
andunparse
are now static functions. - [Exprimental] Object version of the UUID instead of a string or list of bytes.
v3.0.0-nullsafety.0
- Migrate package to null-safety, increase minimum SDK version to 2.12 (Thanks @simolus3)
v2.2.1 & v2.2.2
- Update pedantic analyzer options, fix linting issues, and increase SDK minimium to 2.2 to support set literals
v2.2.0
- fix v1 clock high to properly ignore c and d variants. (fixes #47)
- update example
v2.1.0
- Shuffle mathRNG bytes so that they don't generate duplicates. Will affect codes generated by a static seed.
v2.0.4
- Remove new keyword where not needed. (forgot to rerun before releasing 2.0.3)
v2.0.3
- Do some analyzer fixes and formatting/renaming.
v2.0.2
- Merge fix for time precision loss in V1 time based UUIDs.
v2.0.1
- Fix regression where CryptoRNG was default, moved back to MathRNG
- Added ability to set RNG globally to skip having to set it in every function call
- Allows you to set the v1 clock sequence, nodeID, and seed bytes to use cryptoRNG separately from globalRNG.
v2.0.0
- Fixup the API to split out Buffer and Non-buffer usages.
- Switch to build in Random.secure() and remove custom AES implementation.
- Less dependencies.
- Docs
- Cleanup
v1.0.3
- Fix SDK constraints to allow Dart 2.0 stable.
v1.0.2
- Fix constants breaking in Dart 1.x, need to be backwards compatible.
v1.0.1
- Fix constants to match Dart 2.0 spec
v1.0.0
- Cleanup and prep for dart 2.0
- Has been stable for a long time, upgrading to 1.0 version
v0.5.3
- Merged pull request to support crypto 2.0.0
- Support convert 2.0.0
v0.5.2
- Merged pull request to upgrade crypto library to 1.0.0.
v0.5.1
- Merged pull request for various updates and cleanup.
v0.5.0
- Reverted back to custom AES implementation. Moved RNG methods to UuidUtil (import 'package:uuid/uuid_util.dart')
- Fixed a potential bug with custom RNG method passing and added more ways to pass in custom RNG functions.
- Cleaned up and refactored some stuff. Using only v1 is only 67kb of js, Using only v4 is 97kb. Using crypt v4 is 118kb. Using both v1 and non-crypto v4 is 126kb.
- Default RNG for v4 is now the mathRNG function. If you wish to use cryptoRNG, import UuidUtil and pass in cryptoRNG.
- Updated README.md with more examples and usages.
- Updated Tests.
v0.4.1
- Changed initCipher location so that if you ever only use v1 UUIDs, you will get a very small Dart2JS output compared to v4 or v5 that do load it.
v0.4.0
- Use Cipher base.dart, as I don't need entropy generators, and this allows me to merge client/server together again and fix many issues this caused.
v0.3.2
- Fix import/library bug.
v0.3.1
- Update pubspec to allow installation of the latest Cipher 0.7.
v0.3.0
- Updated to latest Cipher at 0.6.0. This created a breaking change in the imports. Please make sure you update your code.
- Fixed problem when creating v4 UUIDs too fast, it would create duplicate UUIDs.
v0.2.2
- Pegging cipher to 0.4.0 temporarily for browser support
v0.2.1
- Using new version of cipher.
v0.2.0
- Dart 1.0 Readiness
- Switched from custom AES to cipher package AES.
v0.1.6
- Adjusting usage of constants.
- Fixing tests.
v0.1.5
- Stupid typo on import.
v0.1.4
- Fixing Crypto package move.
v0.1.3
- Fixing language changes.
v0.1.2
- Fix change of charCodes to codeUnits
v0.1.1
- Fixing syntax for upcoming breaking changes.
v0.1.0
- Cleanup, changes, and prep for M3.
v0.0.9
- Minor fix with a const RegExp
- Made sure everything builds on latest dart.
- Fixed pubspec to now import unittest from pub instead of sdk.
v0.0.8
- Changed to the new optional paramater syntaxes and usages.
- Adjusted tests for the new function call style due to parameter change.
- Fixed Import/Source/Library statements to the new format.
v0.0.7
- Made changes requested by the Google team to get my package up on pub.dartlang.org
v0.0.6
- Fixed up some code to make it possibly faster and using better Dart practices.
- Cleaned up some documentation.
v0.0.5
- Added Initial AES for Dart (untested if it actually works/matches other AES encryptors)
- Use AES cipher to create crypto strong bytes.
v0.0.4
- Issue wasn't Math.Random() but a bad reseed by me.
- Cleaned up for new Pub layout.
v0.0.3
- Added UUIDv5
- Fixed UUIDv4 bugs
- Added more unit tests
- Found bug in dart's Math.Random(), reported, waiting for fix to fix my code.
v0.0.2
- Initial tests
- Fixed some parser bugs.
v0.0.1
- Initial Release
- No tests