Raghuvanshi, 2021 - Google Patents

Dynamic portal occlusion for precomputed interactive sound propagation

Raghuvanshi, 2021

View PDF
Document ID
1238437260170732527
Author
Raghuvanshi N
Publication year
Publication venue
arXiv preprint arXiv:2107.11548

External Links

Snippet

An immersive audio-visual experience in games and virtual reality requires fast calculation of diffraction-based acoustic effects. To maintain plausibility, the effects must retain spatial smoothness on source and listener motion within geometrically complex scenes …
Continue reading at arxiv.org (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5086Mechanical design, e.g. parametric or variational design
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • G06T15/83Phong shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/10Complex mathematical operations
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects

Similar Documents

Publication Publication Date Title
Schissler et al. Interactive sound propagation and rendering for large multi-source scenes
US10679407B2 (en) Methods, systems, and computer readable media for modeling interactive diffuse reflections and higher-order diffraction in virtual environment scenes
US9977644B2 (en) Methods, systems, and computer readable media for conducting interactive sound propagation and rendering for a plurality of sound sources in a virtual environment scene
Cao et al. Interactive sound propagation with bidirectional path tracing
US9398393B2 (en) Aural proxies and directionally-varying reverberation for interactive sound propagation in virtual environments
Funkhouser et al. A beam tracing approach to acoustic modeling for interactive virtual environments
Vorländer et al. Virtual reality for architectural acoustics
US20150294041A1 (en) Methods, systems, and computer readable media for simulating sound propagation using wave-ray coupling
US11606662B2 (en) Modeling acoustic effects of scenes with dynamic portals
Erraji et al. The image edge model
Tsingos Precomputing geometry-based reverberation effects for games
Poirier-Quinot et al. EVERTims: Open source framework for real-time auralization in architectural acoustics and virtual reality
Billon et al. Acoustic predictions in industrial spaces using a diffusion model
Tang et al. Learning acoustic scattering fields for dynamic interactive sound propagation
Rosen et al. Interactive sound propagation for dynamic scenes using 2D wave simulation
Raghuvanshi Dynamic portal occlusion for precomputed interactive sound propagation
Shi et al. A modified radiosity algorithm for integrated visual and auditory rendering
EP4101182A1 (en) Augmented reality virtual audio source enhancement
Raghuvanshi et al. Interactive and Immersive Auralization
Charalampous et al. Sound propagation in 3D spaces using computer graphics techniques
Rathnayake et al. Image source method based acoustic simulation for 3-D room environment
WO2023274400A1 (en) Audio signal rendering method and apparatus, and electronic device
Antonacci et al. Real time modeling of acoustic propagation in complex environments
Cowan et al. GPU-based real-time acoustical occlusion modeling
Foale et al. Portal-based sound propagation for first-person computer games