GB2225889A - Gaming and amusement machines - Google Patents

Gaming and amusement machines Download PDF

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Publication number
GB2225889A
GB2225889A GB8925218A GB8925218A GB2225889A GB 2225889 A GB2225889 A GB 2225889A GB 8925218 A GB8925218 A GB 8925218A GB 8925218 A GB8925218 A GB 8925218A GB 2225889 A GB2225889 A GB 2225889A
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United Kingdom
Prior art keywords
reel
reels
speed
rotated
control means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB8925218A
Other versions
GB8925218D0 (en
Inventor
Peter Farrell
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bell Fruit Manufacturing Co Ltd
Original Assignee
Bell Fruit Manufacturing Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bell Fruit Manufacturing Co Ltd filed Critical Bell Fruit Manufacturing Co Ltd
Publication of GB8925218D0 publication Critical patent/GB8925218D0/en
Publication of GB2225889A publication Critical patent/GB2225889A/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

h 1 1 GAMING AND AMUSEMENT MACHINES is This invention relates to gaming or
amusement-with-prizes machines of the kind generally known as 'fruit machines', in which three, or sometimes more, reels carrying symbols are set in rotation and then stop in turn at random intervals and if the resulting combination of symbols on the three (or more) reels appearing on a given line in the display, the twin line', is one which has been designated a winning combination, the player receives an award or a credit. Instead of actual reels, it is known to use other forms of display which simulate rotating reels to a greater or lesser degree, for example the Panascope, or a video screen on which images of the symbols appear. Such machines will hereinafter be referred to as of the kind set forth.
Many special features are provided nowadays in fruit machines, indeed they have to some extent taken over from the basic game, in that most of the bigger wins are obtained by the features rather than by the initial result when the reels first come to a halt. In a so called 'ladder' or 'trail' feature, steps in the ladder or trail may be illuminated as a result of certain symbols, e.g. symbols bearing superimposed numbers, appearing on the win line. When the 'ladder or 'trail' is completed, a jackpot prize or another 'jackpot feature' which may result in a jackpot prize may be awarded.
On certain occasions after a non-winning game, determined for example at random or when a particular symbol such as a "?" appears on the win line, a so called 'skill stop' or 'pseudo skill stop' feature may be provided to assist completion of a ladder or trail.
C 2 In a 'skill stop' or 'pseudo skill stop' feature steps in the 'ladder' or 'trail' are illuminated either sequentially along the 'ladder' or 'trail' or for a brief period of time at random positions in the 'ladder' or 'trail' and the player attempts to stop the feature by pressing a button at the instant when the end step of the 'ladder' or 'trail' is illuminated.
Amongst the many special features which provided nowadays in fruit machines, one which proved popular is the so- called 'nudge' feature, which the player is sometimes given the opportunity the end of a game which did not result in a win, advance one or more of the reels by a single step, are has by at to or sometimes more than one step, to bring a fresh symbol onto the win line and thereby change what was a losing combination into a winning one. This f eature may be of fered apparently at random after a non-winning game, or a number of 'nudges' determined in one of a variety of ways may be awarded as a 'jackpot feature' after completion of a 'ladder' or trail'.
Another well known special feature provided nowadays in some fruit machines is the so-called 'hold and match' feature in which the player is given the opportunity to hold one of the symbols on the win line and the machine causes another reel or the other reels to re-spin automatically to bring onto the win line at least one other symbol which matches the held symbol.
The aim of the invention is to provide a still further and particularly attractive special feature on these lines.
According to the present invention there is provided a gaming or amusement-with-prizes machine of 3 the kind set forth which has, in addition to the normal reel-spinning mechanism (or its equivalent), means for rotating (or for simulating the rotation of) at least one of the reels at a slower speed than the speed of rotation in a normal game and manual ly-operab le control means for halting the or each reel when it is rotating at the slower speed.
The means for rotating one or more of the reels at a slower speed than normal may conveniently comprise, in a conventional fruit machine, a variable speed stepper motor.
It is already known to use variable motors in fruit machines to allow minor speed stepper adjustment of the speed of rotation of the reels in a normal game. Hitherto, however, we are not aware of a fruit machine in which a reel (or its equivalent) is rotated at a speed slow enough for the player to be able to distinguish the individual symbols on a reel when it is rotating and in which the player has the opportunity to stop the reel when a particular symbol is on the win line.
The means for rotating the reels at a slower speed than normal may be used in a variety of novel special features which may be awarded either at random or on completion of a so-called 'ladder' or 'trail'.
In one type of special feature which uses the means for rotating the reels at a slower speed, all of the reels are rotated at the same slow speed and a single manual ly-operable control is provided which is used by the player to halt all of the reels at the same time. In such a feature the player has to decide which line of symbols across the reels will give him the best 1 C 4 win and he then attempts to stop the reels when the appropriate line of symbols is passing the win line. In variations on this feature the reels may be rotated at slightly different speeds, and/or separate control means for halting each reel individually may be provided in order to increase the number of different possible combinations or symbols available to the player.
is In another type of special feature utilising the present invention, at least one of the reels is rotated at normal speed and is arranged to come to a halt at a random position, at least one other reel is rotated at a slower speed than normal and the player attempts to operate the control means to halt that other reel in such a position that on completion of the feature at least two of the symbols which are on the win line match and therefore form part of a winning combination. One such feature of this type may be applied to a three-reel fruit machine in which the first reel is rotated at normal speed and comes to halt at a random position, the second reel is rotated at a very slow speed so that it is relatively easy for the player to use the control means to stop the second reel with a symbol on the win line which matches the symbol of the f irst reel which is on the win line, and then the third reel is rotated at a speed slower than normal, but f aster than the speed at which the second reel is rotated so that it is more difficult for the player to stop the third reel with a matching symbol on the win line. In such a feature it is relatively easy for a player to obtain a 'pair-win' of two matching symbols but more difficult to obtain a tprial win' of three matching symbols.
Some examples of f ruit machines incorporating the invention will now be described by way of example with reference to the accompany drawing which illustrates, purely diagrammatically, the upper part of the front of such a machine.
The machine in the example has three reels, A, B and C. These may be actual reels, or they could be represented by the equivalent Panascope display or formed by images of reels on a video screen. During a normal game, initiated (after insertion of a coin or token, or if there is a credit in the machine) by pressing a start button S, the three reels are all rotated at a given relatively fast speed and stop at random, or in sequence. If one of a certain number of combinations of symbols appears on the win line (shown at W) then an award is made. If not, then the player may or may not be given a step on a 'trail' T illustrated above the reels. There may also be the usual 'nudge' and/or 'hold' features, controlled by buttons which are not shown.
In a first version of the machine according to the invention there is an arrangement so that, after a non-winning game, all three reels are rotated at speeds substantially slower that that during the game and the player is given the chance to halt them all simultaneously by the use of a button D. They are rotating so slowly that he can actually see the individual symbols as they approach the win-line, and he can therefore use his skill to bring them to a halt in a position such as to produce a win. If the reels are anyway driven by stepper motors it is a relatively easy matter to arrange that for this feature the motors are fed with signals which produce the appropriate lower speed. They are preferably only rotated at the 6 slow speed for a limited time, so the player has to make up his mind quickly.
In an alternative version, after a non-winning game, the reel A is re-spun at the normal speed used in a game, and then comes to a halt in a random position, and the reel B is spun at the substantially lower speed and halted by the use of the button D with the aim of stopping it at a position which, in combination with the symbol on the win-line on reel A, will produce a winning combination. In a further development of this, the reel C is also rotated at a slower speed than normal, and is under the control of a second button E. Whilst the reel B rotates really slowly, making it relatively easy for the user to bring a potentially winning symbol onto the 'win' line, the speed of the reel C is significantly higher (though still lower than the normal speed) and so although it is easy for the player to obtain a 'pair win', it will be much harder f or him to obtain on the win-line, a combination of three symbols producing a win, a so-called 'prial win'.
It will be understood that many variations and permutations are possible within the basic invention; for example the invention could be applied mutatis mutandi to a four-reel machine, and the speed of rotation when the feature in question is available may be varied according to circumstances, for example so that the chance of the player being able to achieve a win by halting the slowly-spinning reels may occasionally at random be made easier than at other times, for example if there has been no win in a predetermined number of preceding games. The important thing is that the rotation of the reels, or of at least one of the reels, is at a speed q 1 7 significantly lower than that in a 'normal' game, which preceded the feature, and the player is given a significant chance of achieving a win by his skill.
8

Claims (5)

Claims
1. A gaming or amusement-with-prizes machine of the kind set forth in which, in addition to the normal reel-spinning mechanism (or its equivalent) there are means for rotating (or simulating the rotation of) at least one of the reels at a slower speed than the normal speed of rotation in a normal game and manually-operable control means for halting the or each reel when it is rotating at the slower speed.
is
2. A machine according to claim 1 in which all the reels in the machine are capable of being driven simultaneously at the said slower speed, and the manual control means act to halt all the reels.
3. A machine according to claim 1 in which at least one of the reels is rotated at the said 'normal' speed and stopped at random while at least one other reel is rotated at the said slower speed and is halted by the manual control means.
4. A machine according to claim 1 or claim 3 in which at least one reel is rotated at one slower speed and halted by one manually-operable control means, and at least one other reel is rotated at a different slower speed and halted by a second manual ly-operable control means.
5. A gaming or amusement-with-prizes machines of the kind se t f orth, substantially or described with reference to the accompany drawings.
Published 1990 at The Patent Office.Stale House. 66 71 High Hc'born-Lcnd..-:WCIR4-F-F-urther copies 2r,.,beobtair.edfrci-.T"CT::.-Sales Branch, S Maz; Cra,% Orpington. Kent BR5 3RD Printed ky MulltPiex techniques ltd. S Mary Cray. Kent- Ccn I E_ M
GB8925218A 1988-11-09 1989-11-08 Gaming and amusement machines Withdrawn GB2225889A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB888826245A GB8826245D0 (en) 1988-11-09 1988-11-09 Gaming & amusement machines

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GB8925218D0 GB8925218D0 (en) 1989-12-28
GB2225889A true GB2225889A (en) 1990-06-13

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GB8925218A Withdrawn GB2225889A (en) 1988-11-09 1989-11-08 Gaming and amusement machines

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US5934672A (en) * 1996-02-20 1999-08-10 Digideal Corporation Slot machine and methods of operation
US6050895A (en) * 1997-03-24 2000-04-18 International Game Technology Hybrid gaming apparatus and method
US6267669B1 (en) 1999-11-29 2001-07-31 International Game Technology Hybrid gaming apparatus and method
US6494785B1 (en) * 2000-10-11 2002-12-17 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6506117B2 (en) * 1998-03-24 2003-01-14 Wms Gaming Inc. Gaming machines with board game theme
US6572472B1 (en) * 2000-10-04 2003-06-03 Igt Gaming device having a random directional bonus scheme
US6786819B2 (en) 2002-02-28 2004-09-07 Igt Apparatus and method of operating a gaming device having a central game and a plurality of peripheral games
US7037191B2 (en) 2002-05-01 2006-05-02 Igt Gaming device having multiple pay slots
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7491121B2 (en) * 2002-07-10 2009-02-17 Atlantic City Coin & Slot Service Company, Inc. Gaming device and method
US7572183B2 (en) 2005-08-30 2009-08-11 Igt Gaming machine including redo feature
US7666085B2 (en) 2002-09-11 2010-02-23 Igt Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results
US7749068B2 (en) 2000-10-11 2010-07-06 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US7749070B2 (en) 2004-09-14 2010-07-06 Igt Gaming device having multiple selectable components that determine an award
US7753773B2 (en) 2005-08-26 2010-07-13 Igt Gaming device having physical concentric symbol generators which are operable to provide a plurality of different games to a player
US7771271B2 (en) 1996-12-30 2010-08-10 Igt Method and apparatus for deriving information from a gaming device
US7785188B2 (en) 2005-04-27 2010-08-31 Igt Gaming device including a plurality of selectable positions and an outcome modifier
US7785186B2 (en) 2001-12-31 2010-08-31 Igt Method and apparatus for providing an advantage to a player in a bonus game
US7862422B2 (en) 2005-09-07 2011-01-04 Igt Gaming device having a display device having multiple rotatable members
US7905772B2 (en) 2001-08-31 2011-03-15 Igt Gaming device having multiple round bonus scheme with residual awards
US7922573B2 (en) 2003-09-12 2011-04-12 Igt Gaming device having concentric reels including an outer reel with display areas having different sizes and positions
US7967676B2 (en) 2004-09-29 2011-06-28 Igt Gaming device and method having an award generator and a plurality of tracking meters
US7993195B2 (en) 2004-10-01 2011-08-09 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US8066564B2 (en) 2003-06-06 2011-11-29 Igt Gaming system and method having wager allocation
US8100751B2 (en) 2003-08-25 2012-01-24 Igt Horseshoe payline system and games using that system
US8105151B2 (en) 2008-07-02 2012-01-31 Igt Gaming system, gaming device and method for providing cascading symbols with wild features
US8128480B2 (en) 2005-07-29 2012-03-06 Igt Gaming device having dynamic paylines
US8197335B2 (en) 2008-11-14 2012-06-12 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8221206B2 (en) 2004-01-28 2012-07-17 Igt Gaming device having a partial selectable symbol matrix
US8241104B2 (en) 2006-11-06 2012-08-14 Igt Gaming device and method having designated rules for determining ways to win
US8323091B2 (en) 2010-08-09 2012-12-04 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
US8357041B1 (en) 2011-07-21 2013-01-22 Igt Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
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US8366538B1 (en) 2011-07-21 2013-02-05 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
US8371930B1 (en) 2011-07-21 2013-02-12 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with a time element
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8414380B2 (en) 2011-07-21 2013-04-09 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with three dimensional symbols
US8430739B2 (en) 2006-11-10 2013-04-30 Igt Gaming system and method having wager dependent different symbol evaluations
US8430737B2 (en) 2011-07-21 2013-04-30 Igt Gaming system and method providing multi-dimensional symbol wagering game
US8444473B2 (en) 2007-11-09 2013-05-21 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
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US8641505B2 (en) 2011-08-22 2014-02-04 Igt Gaming system, gaming device, and method for providing a directional symbol evaluation game
US8662986B2 (en) 2008-11-13 2014-03-04 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
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US8795048B2 (en) 2011-12-06 2014-08-05 Igt Gaming system, gaming device, and method providing a multi-stage dice bonus game
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US8882578B2 (en) 2012-01-19 2014-11-11 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US8968083B2 (en) 2009-11-12 2015-03-03 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US9005022B2 (en) 2012-01-19 2015-04-14 Igt Gaming system, gaming device, and method for providing a cascading symbols game which builds layers of multiple dimension symbols
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US9039512B2 (en) 2012-09-27 2015-05-26 Igt Gaming system and method for providing a game which populates symbols along a path
US9165433B2 (en) 2009-11-10 2015-10-20 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
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US9336645B2 (en) 2013-09-18 2016-05-10 Igt Gaming system and method for playing a game including a plurality of linked symbol generators
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US9685033B2 (en) 2005-11-22 2017-06-20 Igt Regulated games: multi-act games
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US10706689B2 (en) 2014-09-26 2020-07-07 Igt Gaming system and method employing multiple symbol generators utilized for multiple concurrently played games
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US5934672A (en) * 1996-02-20 1999-08-10 Digideal Corporation Slot machine and methods of operation
US7771271B2 (en) 1996-12-30 2010-08-10 Igt Method and apparatus for deriving information from a gaming device
US6050895A (en) * 1997-03-24 2000-04-18 International Game Technology Hybrid gaming apparatus and method
US6506117B2 (en) * 1998-03-24 2003-01-14 Wms Gaming Inc. Gaming machines with board game theme
US6267669B1 (en) 1999-11-29 2001-07-31 International Game Technology Hybrid gaming apparatus and method
US6572472B1 (en) * 2000-10-04 2003-06-03 Igt Gaming device having a random directional bonus scheme
US6783455B2 (en) 2000-10-04 2004-08-31 Igt Gaming device having directional bonus scheme
US7749068B2 (en) 2000-10-11 2010-07-06 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6494785B1 (en) * 2000-10-11 2002-12-17 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6786820B2 (en) 2000-10-11 2004-09-07 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6808454B2 (en) 2000-10-11 2004-10-26 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6971953B2 (en) 2000-10-11 2005-12-06 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US7905772B2 (en) 2001-08-31 2011-03-15 Igt Gaming device having multiple round bonus scheme with residual awards
US7914372B2 (en) 2001-12-31 2011-03-29 Igt Method and apparatus for providing an advantage to a player in a bonus game
US7785186B2 (en) 2001-12-31 2010-08-31 Igt Method and apparatus for providing an advantage to a player in a bonus game
US8317589B2 (en) 2001-12-31 2012-11-27 Igt Method and apparatus for providing an advantage to a player in a bonus game
US8585482B2 (en) 2001-12-31 2013-11-19 Igt Method and apparatus for providing an advantage to a player in a bonus game
US8777715B2 (en) 2001-12-31 2014-07-15 Igt Method and apparatus for providing an advantage to a player in a bonus game
US6786819B2 (en) 2002-02-28 2004-09-07 Igt Apparatus and method of operating a gaming device having a central game and a plurality of peripheral games
US7037191B2 (en) 2002-05-01 2006-05-02 Igt Gaming device having multiple pay slots
US8162739B2 (en) 2002-05-01 2012-04-24 Igt Gaming device having multiple pay slots
US7491121B2 (en) * 2002-07-10 2009-02-17 Atlantic City Coin & Slot Service Company, Inc. Gaming device and method
US7666085B2 (en) 2002-09-11 2010-02-23 Igt Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results
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Also Published As

Publication number Publication date
GB8826245D0 (en) 1988-12-14
EP0368628A2 (en) 1990-05-16
EP0368628A3 (en) 1991-05-08
GB8925218D0 (en) 1989-12-28

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