Simple Crossplatform Multi-threading TCP/IP Server
Byte Gear 98c57bdb91 Some fixes | 6 months ago | |
---|---|---|
client | 6 months ago | |
doc | 3 years ago | |
server | 6 months ago | |
tcp | 6 months ago | |
.gitignore | 3 years ago | |
README.md | 2 years ago | |
TcpClient.pro | 6 months ago | |
TcpServer.pro | 6 months ago | |
makefile | 3 years ago |
Simple Crossplatform Multi-threading TCP/IP Server for exchanging binary data packages
Required:
# In directory with source code
$ make lib
#include "tcp/include/TcpServer.h"
#include <iostream>
using namespace stcp;
//Parse ip to std::string
std::string getHostStr(const TcpServer::Client& client) {
uint32_t ip = client.getHost ();
return std::string() + std::to_string(int(reinterpret_cast<char*>(&ip)[0])) + '.' +
std::to_string(int(reinterpret_cast<char*>(&ip)[1])) + '.' +
std::to_string(int(reinterpret_cast<char*>(&ip)[2])) + '.' +
std::to_string(int(reinterpret_cast<char*>(&ip)[3])) + ':' +
std::to_string( client.getPort ());
}
TcpServer server(8081,
{1, 1, 1}, // Keep alive{idle:1s, interval: 1s, pk_count: 1}
[](DataBuffer data, TcpServer::Client& client){ // Data handler
std::cout << "Client "<< getHostStr(client) <<" send data [ " << data.size() << " bytes ]: " << (char*)data.data() << '\n';
client.sendData("Hello, client!\0", sizeof("Hello, client!\0"));
},
[](TcpServer::Client& client) { // Connect handler
std::cout << "Client " << getHostStr(client) << " connected\n";
},
[](TcpServer::Client& client) { // Disconnect handler
std::cout << "Client " << getHostStr(client) << " disconnected\n";
},
std::thread::hardware_concurrency() // Thread pool size
);
int main() {
using namespace std::chrono_literals;
try {
//Start server
if(server.start() == TcpServer::status::up) {
std::cout<<"Server listen on port: " << server.getPort() << std::endl
<<"Server handling thread pool size: " << server.getThreadPool().getThreadCount() << std::endl;
server.joinLoop();
return EXIT_SUCCESS;
} else {
std::cout<<"Server start error! Error code:"<< int(server.getStatus()) <<std::endl;
return EXIT_FAILURE;
}
} catch(std::exception& except) {
std::cerr << except.what();
return EXIT_FAILURE;
}
}
Copy the compiled library and the folder with the header files tcp/hdr
to the directory with your project and build your project as follows:
$ g++ <your_code.cpp> -I<path/to/header/files> -L<path/to/static_library> -o <name_of_your_programm> -ltcp -lpthread -std=c++17
Binary package structure - [32-bit size header (uint32_t)][Variable size data...]
New client handling way.
In current version used simple implementation of thread pool for server handlers.