Rollercoaster tycoon 1 and 2 were written in assembly. Great games can be made from anything.
Normally when I make Godot games, all of my classes are nodes anyway.
I really lean into the “everything is a node” idea.
Now if I’m writing some algorithm (A* or marching cubes or whatever) I wouldn’t start with gdscript, so I guess I never really made gdscript objects just off the base Object class before.
Rollercoaster tycoon 1 and 2 were written in assembly. Great games can be made from anything.
Normally when I make Godot games, all of my classes are nodes anyway. I really lean into the “everything is a node” idea.
Now if I’m writing some algorithm (A* or marching cubes or whatever) I wouldn’t start with gdscript, so I guess I never really made gdscript objects just off the base Object class before.