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Hempuli

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A member registered Feb 08, 2015 · View creator page →

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Haha

The character destroys it; move around a bit and see if you can approach it from a different angle

Thanks! The rules have a little detail where units that are completely alone stay around. It's not really consequential in any way, though.

Very neat! The art is great and the concept is really interesting, although I wonder how far it could be taken before needing more mechanics. The music stopped playing in the last level after a bit, and the checkpoint sound is a bit jarring compared to the rest of the audio, but overall I had a very nice time.

Superb! The puzzles were mostly very easy, but that's not really a problem, and the presentation, sounds, design, everything was very slick and elegant. Great work!

This was excellent! Cute, elegant, good sense of humour, good controls. The only thing I didn't care for was the moving targets sometimes creating situations where you need to wait for a cycle, otherwise great all around!

This was really cool!

It's based on Game of Life but it uses a different set of rules. You can find details about a ruleset similar to this here: https://conwaylife.com/wiki/OCA:3-4_Life

I didn't know it beforehand but there is actually a Game of Life wiki page for (almost) this exact ruleset: https://conwaylife.com/wiki/OCA:3-4_Life

You can find gliders for this setup there :)

As a joke

The logic is a bit obtuse, but basically: Covemonty has two states, normal and concerned. In Normal state, Covemonty will look for the shortest path to the goal, ignoring everything except walls. If that fails, i.e. Covemonty gets stuck, they'll become concerned and try again, this time avoiding all obstacles, water included. If even that fails, they'll get tired and stop altogether.

Oh that's a solid joke

It might be just fantasy

You need to cover every X with a box to "activate" the flag

Yes to both. Thanks for the feedback; it was hard to write the text in a way that'd parse easily. I'll try to adjust the wording to make it clearer; the "every bee along the axis" bit gives a wrong idea.

Thank you!

Control + B would skip a level but sometimes there was a bug where the game thought control was held down indefinitely, so I adjusted the combo

It should be control + B, but I think there's some kind of a bug with browsers & HTML5 applications where they assume control is held down in some cases. I'll update that.

That'd be wacky, haha

Control + E can be used to return, although on Firefox this also opens up some menu so it's super nonideal and I should change the key combo

The goalpost only activates once all the tile events have been used; in this case the wall event hasn't activated. I should add a level that showcases this more clearly.

Nice!

Great point! I'll need to fix some other stuff in this too, haha

Thank you very much for the kind comment! The card represents you having gotten a 2-win streak in that game. It's quite easy to achieve in several of the solitaires but I didn't dare make it tougher because in some of them bad luck can easily steal you of a streak.

I use a program called Clickteam Fusion 2.5 and its older versions. It's an old program not often used anymore and has a lot of little problems but I'm used to it.

No, but I use a plug-in that makes the taskbar look like Windows 7

I'm pretty sure this one wasn't prototyped on boards/pieces from existing games but rather using a crude handmade board & some random pieces I had bought from spielematerial.de or elsewhere. It came to existence around the same time as Kurote and I think I used the same components for both? Hard to be sure though, it's been over a year.

Checked the checkbox that it's for Windows, haha

Oh yeah, great point! The push happens only around the space the unit stops at, not on every space it moves through. I'll clarify the text.

What kind of an error do you get?

Thanks! At the moment it's mostly a matter of me getting back to working on the game; we have a bunch more plans for it :)

My plan has been to test Löve2D's Mac & Linux porting capabilities with this, yeah, but I haven't gotten to that yet

Hmm, thinking about it, I think you're right and this just hadn't come up in testing. My intuition would be that technically the movement of either traveller stops after just one move when they're right next to each other like that, so placing a neutral gate in such a circumstance shouldn't be allowed; I'll need to adjust the rules to include this case. Thank you!

It did seem during testing that crashing-related victories were the norm and actually getting to the goal was more of a "this'll happen eventually if you don't act" -type timer for gameplay; it's not quite what I had in mind with the design but it did still lead to fairly interesting gameplay during testing so I thought it'd be ok for the nature of the game to be more crashing-oriented. Was the simultaneous crash issue the main problem when you were playing, or do you feel that even with the above adjustment the game would end in a similar situation too easily?

Sorry, I somehow missed this.

Yeah, that's the case! The blue piece would favour the downwards move at the green space due to the direction it evaluates gates in.

Hmm, as the rules are currently there shouldn't be a situation where both the travelers move at the same time, since you place only one gate each turn and placing a gate that'd make a traveler move exactly 1 space isn't allowed. Could you describe what kind of a situation led you in a setup where both travelers were moving at the same time?

This is actually a bug; I've been meaning to get to properly debugging it but there's been a lot of stuff on my mind. I'll try to get the logic working as intended in a future patch; apologies for the issue.

Thank you! :D

Nice, glad to hear that! :)

This sounds like an issue where the game fails to read the level files. Make sure that the ZIP file is extracted to a folder without restrictions about file reading and that all the files in the ZIP make it into the destination folder (for testing purposes, extracting the files e.g. into a folder on the desktop should work)

Haha, thank you (and apologies?) Dream games can be fun, especially in hindsight if you write the details down because it all feels natural while dreaming and then later on the mystery dream logic becomes apparent. Had a dream about a La-Mulana-esque puzzle some days ago and after waking up I thought like "Oh, that was such a neat puzzle... but wait, now that I think about it, the logic doesn't make sense???"