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Slime Block'ed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2937 | 3.080 | 3.080 |
Overall | #3693 | 2.824 | 2.824 |
Enjoyment | #3967 | 2.563 | 2.563 |
Creativity | #4004 | 2.828 | 2.828 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player changes size and is required to progress
Development Time
96 hours
(Optional) Please credit all assets you've used
Slime Platformer Tileset
https://lowich.itch.io/slime-platformer-tileset
Pixel 16 Woods
https://zedpixel.itch.io/pixel-16-woods-free-top-down-pixelart-asset-pack
Pixel 16 Village
https://zedpixel.itch.io/pixel-16-village-top-down-pixelart-asset-pack
SFX
pixabay.com/sound-effects
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Comments
That was a nice game =)
Obviously, having to spam a button to move is very tiring on the long run, but I'm far from the only one who said it.
So, apart form that, I would say that my biggest complain was that it wasn't clear from the start that we could push boxes, and only the ones with the same size as you. A little tutorial room would have been perfect at the start.
The visuals are good, the game feels pretty relaxing and I liked the idea of the size limiting or opening paths!
Good job! =)
Wish it was more clear what the mushrooms did to my slime plus having to press a button for one tile movement hurts the hand :(
The slime is cute tho and the music relaxing.
Got softlocked, but that happends in gamejams! Nice job with the game!
Cute game and animation, and nice music. got locked a few times, though.
I wish the movement had like a continuous click-and-hold to make it easier to move longer distances.
I liked your concept, I think it just needs some testing. I got stuck in a few places where it seemed like maybe it was a path I wasn't supposed to take, and it left me stranded having to restart. I also experienced a bug where when I tried to move to a new area, the camera ended up to the right of one of the scenes in a grey zone. The movement otherwise worked well, except it was a bit tiring to have to press for each move instead of being able to move continuously by holding the key down, for example. I think with some work this would be really cute and fun to play! I like the puzzles you laid out and wish I could have gotten to the end. :)
Really cute! Great job! Loved the slime rolling animation!
An interesting concept and it looks a lot of fun. The only thing is that sometimes the portals did not work. But I really liked this idea :)
An interesting concept and creative level design! Thanks for the game (:
Cute game, but got softlocked two times
It's fun to bring the slime on an adventure to eat the mushrooms. But would be nice to have an indicator for what the mushroom does, as you might eat and get a scaling that you didn't want. Also for some reason the crates reset their position when you exit and return back to the room, got softlocked as a result.
Cute game. Simple concept and fun
Fun game with a great style! Makes me think of the Safari Zone in Pokémon Red/Blue
I like the chubby slime
Big fan of the little fella, this was a nice quick adventure!
Really cool that the sliem change size and you can cross water. Sometimes it wasn't completly clear if the slime could somewhere. But otherwere really cool. Nice game. :)
i like that you can only do some stuff in certain styles
hehe, cute lil slime! I would love to be able to press and hold a direction to keep moving, and I never really know what was going to happen when I ate a mushroom. Other than that, it was fun to explore and find all the mushrooms!
Really cute & fun short game. It took me a while to figure out that the boxes could be pushed, so I thought I was softlocked for a bit. The only thing I wish I could do is hold down the keys to move around.
I was really surprised that the game was always ready for me to be the size I was after eating a mushroom, I expected to hit a dead-end somewhere. Nice level design! I think some sound effects could go a long way for polish.
The game is pretty clean but sometimes the collision are a bit off. Great work!