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My Shadows Are Bright's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #15 | 4.592 | 4.592 |
Overall | #37 | 4.354 | 4.354 |
Enjoyment | #63 | 4.224 | 4.224 |
Style | #370 | 4.245 | 4.245 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
shadows change size depending on distance to light source
Development Time
96 hours
(Optional) Please credit all assets you've used
All art by GGroys
"Gymnopedie No. 1", "Porch Swing Days — faster", "Gonna Start v2" by Kevin MacLeod - https://incompetech.com/
Paper, floor, carpet - https://opengameart.org/
Toy cube, robot toy, toy train, trophy, glasses, toolbox, bags, truck - https://poly.pizza/
Lunch box - https://sketchfab.com/
Yipee, whoosh, yay, applause, lava sounds - https://freesound.org/
Links to individual assets in description
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Comments
Love the lineart!
Thanks! All art is done by GGroys, and he greatly appreciates your comment!
Love the art style. The shadow mechanic is amazing, probably the most unique Ive seen. Great job! Would love to see more puzzles!
Thanks a lot for the comment and thanks for playing!
Very cool game! Really liked the childish art style and sound effects. It felt really good to play with those shadows until you find just the right size and solution. The fact that platform's stroke of two shadows that have joined was realistic and nice looking.It was really creative and enjoyable overall! I have some suggestions you might have thought of:
The game was so cool, complete and problem-less that I couldn't find any bigger issues. Thanks for creating this great game!
Thanks a lot for playing! I'm glad you enjoyed our game! Yes, I had a smart kombo of 9-slicing, layering and masking in mind to make combined shadows look like one outlined texture, but we ran out of time to do so. And for almost every piece of art, there was no time to update it, so first version had to go in. We prioritized playability and bug fixing and I'm glad we did, it feels like the best version we could possibly deliver within the deadline in the end. I'm noting all pieces of feedback to improve in the future though! I'm glad it turned out as enjoyable experience. Thanks for the review!
INCREDIBLY creative. Absolutely amazing concept, it only left me hungry for more! One of the most creative game in this jam, it deserves way more ratings and I hope you keep working on it!
Thank you for playing and thanks for your review! I'm glad you liked it!
Short and sweet, fits the theme perfectly, good job!
Thank you for playing! I'm glad you liked the game!
Nice style and gameplay! Thou hast created thy splendid experience within my box! (So-called "computer")
Thanks for playing and for fancy comment!
I adore this
Thanks!
wow what a great job you guys did! I think it's my favorite game from this jam, great idea, great graphics, great everything!
Thank you! I'm glad you enjoyed the game!
Very cute hand-drawing art style. Spend a few minutes on the last level, Great level design. Clever use of the shadow and the conversion between dream and reality. Well done.
Thanks a lot! I'm actually proud of myself for designing the last level, because this game happened to be a nightmare to level design for (3D world, 2D world and skewed connections between). I personally consider this level the first "real puzzle" after introduction of mechanics. I'm happy to read the feedback and see that my ideas actually worked. Sad we didn't have time for more levels. Thank you for playing!
Love the artstyle and the use of the concept! Only thing that had me think was in level 2 you had to change the player to finish the level, but you also added those trains wich I couldnt move. I get that this is for level design but it wasnt super clear wich toys I could and couldnt change, maybe just a white outline on hover wouldve helped?
Its an amazing game tho and the art, music all fit the theme and imagination of a child! you made something amazing!
Thank your for the comment! To be honest, train is a leftover from prototyping, and shouldn't be there in the first place. We was going for background decorations anyways so it's totally fine, however as the only decoration it probably stands out too much. In any case, it's super helpful to know what players pay attention to. I'll try my best to use every piece of feedback to improve my future work. Thanks for your appreciation of the style, and thanks for playing!
Love the visual style, sound design, and the very creative gameplay manipulating the scale of shadows to alter the platforming levels in the dream-world! Amazing work! Hoping to see this idea further expanded on
Thanks a lot! I'm happy to see people enjoying our game!
Super creative and I love the style. The gameplay ended up being very trial-and-error for me, because I couldn't tell where the goal was until i switched to dreamworld. But this idea has a lot of juice to it. Really really clever.
Thank you for playing! I agree, it's lacking some visual cues, we definitely should've highlighted essential objects on some way. I'm glad you liked the style, GGroys really put his soul into these drawings. Thanks for the comment!
Very good concept, very well executed, and the hand drawn visual style is really fitting! I would have loved more levels :D
Thank you for playing, and thank you for the feedback!
This is actually really clever ! I was stuck on first one until i discovered we can rescale them when we move to the light ! Such a creative gameplay ! Love the game :)
Thank you! It's all about scale so yeah, scaling is a core component in the game. We also tried not to guide the player in a restricted way, and let them explore mechanics themselves. I hope we achieved our goal. I'm glad you liked the game!
Super Unique Game! Bit tricky for me but the art style was fantastic! I would like more levels if possible and maybe a slower difficulty increase, but besides that a fantastic short game that I really enjoyed.
Thanks for playing and thanks for the comment! I will surely take your considerations into account to improve in the future. I'm really happy that you enjoyed the game!
I liked the hanpainted style and the game mechanic that there are 2 worlds, the 3rd lvl was kinda hard
Thanks for playing! I hope you still enjoyed the game despite some difficulty
I like the implementation of the game ! I already played a game called "In my shadow " which had the similiar concept !
Thanks for telling me about this game, neither me nor teammate have never heard about it before. It's incredible how similar it is to our game, especially considering how different our original idea was and how many turns it took through the development. Crazy coincidence! I think I have a lot to learn from this game. Thanks!
Review Dm'd
Review accepted
I tried to msg over discord. Congrats on 1st place!!!!! You very much deserved it! Like I said in my review, incredibly creative.
Really fun concept (my team's game has a similar idea - a "child" view and an "adult" view affecting each other), I love the art style and mood of the game, and the controls work really well. The idea of using a torch and shadows to scale the toys when building the level adds that extra depth to make it really fun to play with. I'd love to see more levels!
Thanks a lot! I will definitely check out your game and leave a review!
so fun
Thanks