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Scale-y Bridge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #866 | 3.600 | 3.600 |
Overall | #1523 | 3.480 | 3.480 |
Style | #1600 | 3.600 | 3.600 |
Creativity | #2653 | 3.240 | 3.240 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must build bridges that can handle scaling blocks.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: Qarmic Sans
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Comments
15 stars! Too bad there was no reset button to clear all my pieces. Fun game!
At first, I was a bit worried about the creativity aspect, since, you know, Polybridge ^^
But the scaling block really add a layer of creativity to the construction aspect!
Finding a way to make the last bridge break in order to reach the lowered flagpole was a lot of fun!
The visuals work really well too, nothing to say on that aspect.
Good job! =)
really cool!!! had fun solving these. would like if the money was a little more restrictive i think? but i had a great time. thanks for making this!!!
This is a dynamic version of Polly Bridge. The scaling objects make it bit more challenging especially since you have to do the test twice. I think even professional engineers can get stumped on this one!!
Played for today's livesream!!
Polybridge, and i already like it :)
Very good & fun :)
But haaaaard!
You had me when it was a PolyBridge clone :-) Interesting inflate mechanics, they definitely add something to the puzzles provided (except the joints at the bottom, which I straight up skipped and built top only). Do you have more mechanics stored up for a post-jam version?
Obviously this is a game jam version, but Copy/Paste, deleting segments and adjusting segment angles (with Shift click muscle memory from Poly, rip my bridge - it gets deleted every time I try that) would be my top QoL improvements to add. Good work!
Not 100% sure whether I’ll do a post jam version, but if I do I will add expanding bridge pieces and cars as some of the main new features.
I like the challenge of the scaling blocks and flags, it makes my brain work really hard 💀
Really cool take on the build a build genre of game! Great job!
Most of this game is poly bridge but made quickly, but the additional puzzles are well done and original. Good job! My biggest problems were the drag being a little unreliable, and having to restart at the halfway mark as I stopped being able to interact with the game.
The game is charming, great UI HUD, but I had a hard time getting used to the controls and I'm not very good in the bridge-builder genre
Very nice twist on the bridge-builder genre, it makes you think two steps ahead and try to predict the behaviour of your bridge in advance. I'm impressed by how responsive and intuitive the bridge editor is, and cute art style as well
Cool game, was really fun to play :)
nice mechanics, music, and overall level design! very impressive for 96 hours!
Very cool game, only complain i have is restart level button, but other than that you made very impressive game, good job. :)
An impressive game to make in just 96 hours. fairly hard.
I wish there were a delete option to delete segments -not joints.
There should be better explanations of what will happen in a level.
Great game.
Had difficulty with the controls being fairly finnicky, and it was a bit of a bummer that there wasn't a delete all button.
Otherwise this is a nice throwback to those classic bridge building Flash games!
Neat little puzzle game. I could solve the 4th puzzle without actually needing to use the shrink/grow mechanic though.
bridge games are always fun and pretty impressive. physics are a bit weird at times, but that's to be expected.
i like the take on the theme, this was pretty cute and enjoyable for a building puzzle game! i enjoyed the audio a lot