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Audio/video as waveform (line/oscillo/etc) [suggestion] #4
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Thanks for the suggestion. Curves and audio is eventually something I wish although I'm do not think that audio or audio analysis would be inside Perhaps @mrdoob's frame.js is |
I'm think that audio support might actually be pretty useful. So I experimented with creating an audio waveform in js + web audio api today. http:https://codepen.io/zz85/pen/pJzbwd?editors=101 I'll give more thought on how this can eventually go into timeliner |
I wondered if you had taken your thoughts further on integration of audio into Timeliner? I am looking to develop 3D enabled technical presentations which would comprise an initial animation (utilising Timeliner driving three.js) followed by the ability to interact in the 3D scene. A voice over would accompany the animation and hence the need to include audio and the ability to conveniently sync between the audio and animation. |
Use case: better visual sync between animations and audio/video, a bit like demoscene usual audio/visual reactivity ( http:https://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/ )
Ideally, in the end, it's about having a custom ease where you can edit spline to make it look like the line waveform of you audio.
(many audio/video tag libs like https://github.com/collab-project/videojs-wavesurfer or https://github.com/bbcrd/peaks.js etc)
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