Stars
8
stars
written in C#
Clear filter
Godot/Unity3D System Design Architecture
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
A bunch of custom passes made for HDRP
基于EF Core的Code First模式的DotNetCore快速开发框架,其中包括DBContext、IOC组件autofac和AspectCore.Injector、代码生成器(也支持DB First)、基于AspectCore的memcache和Redis缓存组件,以及基于ICanPay的支付库和一些日常用的方法和扩展,比如批量插入、更新、删除以及触发器支持,当然还有demo。欢迎…
A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity