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config.sample.php
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config.sample.php
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<?php
/*
Copyright (C) 2004-2010 Kestas J. Kuliukas
This file is part of webDiplomacy.
webDiplomacy is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
webDiplomacy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with webDiplomacy. If not, see <https://www.gnu.org/licenses/>.
*/
defined('IN_CODE') or die('This script can not be run by itself.');
/**
* The configuration object. This is the only file that will require modification by
* end users.
*
* @package Base
*/
class Config
{
/**
* This is the MySQL socket. It could be a network socket or a UNIX socket.
*
* eg '127.0.0.1:3306'
* or 'localhost'
* or 'mysql.myhost.com'
* or '/tmp/mysql.sock'
*
* @var string
*/
public static $database_socket='localhost';
/**
* The user who will perform all database actions. You should
* tweak the user's permissions so they can only do the bare
* minimum they need to be able to do to update the webDiplomacy
* tables. Read the administrator documentation for more info.
*
* @var string
*/
public static $database_username='webdiplomacy';
/**
* The password of the above user
*
* @var string
*/
public static $database_password='mypassword123';
/**
* The database name
*
* @var string
*/
public static $database_name='webdiplomacy';
/**
* This is used to salt hashes for passwords, if it gets out it's not the end of the world.
*
* *This should be long ( ~30 charecters), random, contain lots of weird charecters, etc*
* If this isn't changed or is predictable it is a serious security risk!
*
* @var string
*/
public static $salt='';
/**
* This is used for session keys and the captcha code, and can be changed from time
* to time without too much difficulty, but it's even more important that it isn't known!
*
* @var string
*/
public static $secret='';
/**
* This is used to authenticate the cron process which will run the gamemaster script.
* If anyone can run the gamemaster script there may be problems (despite the locking),
* and it can increase load. Whatever this string is it means gamemaster needs to be run
* either by an admin, or by gamemaster.php?secret=[thissecret]
*
* @var string
*/
public static $gameMasterSecret='';
/**
* This is used to authenticate the cron process which will run the gamemaster script.
* If anyone can run the gamemaster script there may be problems (despite the locking),
* and it can increase load. Whatever this string is it means gamemaster needs to be run
* either by an admin, or by gamemaster.php?secret=[thissecret]
*
* @var string
*/
public static $jsonSecret='';
/**
* The administrators e-mail; if a user experiences a problem they will be invited to contact this
* e-mail address. It's unlikely bots will experience the sort of problem resulting in your e-mail
* being displayed, but if your e-mail provider doesn't filter spam well you may want to be careful.
*
* @var string
*/
public static $adminEMail='[email protected]';
/**
* The moderators e-mail; if users have been banned etc they will be directed to contact this e-mail
* to contest it.
*
* @var string
*/
public static $modEMail='[email protected]';
/**
* An array of variants available on the server (for future releases, not yet enabled)
* @var array
*/
public static $variants=array(1=>'Classic', 2=>'World', 9=>'AncMed',19=>'Modern2',20=>'Empire4');//3=>'FleetRome', 4=>'CustomStart', 5=>'BuildAnywhere');
/**
* A boolean controlling whether automatic gr calculations are enabled. Set to true for auto-GR calculation and false to require manual calculations via the modtool. Note that $grCategories must exist to work.
* @var boolean
*/
public static $grActive = false;
/**
* An array of categories to use when calculating GhostRatings
* @var array
*/
public static $grCategories=array(
/* A Category ID maps to an array of settings */
0 => array(
/*gives the name of the category*/
"name" => "Overall",
/*Different scoring systems are used for 1v1 and non-1v1*/
"1v1" => "No",
/*variantMods sets which variants to include*/
"variants" => array(1,2,9,19,20,17),
/*pressMods sets which press type to include*/
"presses" => array('Regular','PublicPressOnly','NoPress','RulebookPress'),
/*phases sets whether you want to include live games, non-live games, or both. The cutoff is at 1 hour phase lengths. 1 hour phases are considered non-live*/
"phases" => array('Live', 'Nonlive'),
/*scoring lets you choose what type of scoring sytems to include - only these three types are supported in the current code*/
"scoring" => array('Winner-takes-all','Points-per-supply-center','Sum-of-squares')
),
1 => array(
"name" => "Gunboat",
"1v1" => "No",
"variants" => array(1,2,9,19,20,17),
"presses" => array('NoPress'),
"phases" => array('Live', 'Nonlive'),
"scoring" => array('Winner-takes-all','Points-per-supply-center','Sum-of-squares')
),
2 => array(
"name" => "Live",
"1v1" => "No",
"variants" => array(1,2,9,19,20,17),
"presses" => array('Regular','PublicPressOnly','NoPress','RulebookPress'),
"phases" => array('Live'),
"scoring" => array('Winner-takes-all','Points-per-supply-center','Sum-of-squares')
),
3 => array(
"name" => "Full Press",
"1v1" => "No",
"variants" => array(1),
"presses" => array('Regular'),
"phases" => array('Nonlive'),
"scoring" => array('Winner-takes-all','Sum-of-squares')
),
4 => array (
"name" => "1v1 Overall",
"1v1" => "Yes",
"variants" => array(15,23)
),
5 => array (
"name" => "FvA",
"1v1" => "Yes",
"variants" => array(15)
),
6 => array (
"name" => "GvI",
"1v1" => "Yes",
"variants" => array(23)
)
);
/**
* An array of modvalues to use when calculating GhostRatings. The lower the number the more weight it carries
* @var array
*/
public static $grVariantMods = array(1=>1, 2=>4, 9=>2, 19=>4, 20=>4, 15=>1, 23=>1, 17=>8);
/**
* An array of modvalues to use when calculating GhostRatings. The lower the number the more weight it carries
* @var array
*/
public static $grPressMods = array('Regular'=>1,'PublicPressOnly'=>2,'NoPress'=>4,'RulebookPress'=>1);
/**
* The API configuration. Whether to enable it or not, and restrict it to some variants or some gameIDs.
*
* @var array
*/
public static $apiConfig = array(
/* Whether the API is enabled or not */
"enabled" => true,
/* Only replace players in CD if they are in a NoPress game */
"noPressOnly" => true,
/* If the API should only be enabled for some game ids, set the list of game ids here */
"restrictToGameIDs" => array(),
/* List of variant IDs supported */
/* 1 = Classic, 15 = ClassicFvA, 23 = ClassicGvI */
"variantIDs" => array(1, 15, 23)
);
/**
* Messages to display when different flags are set via the admin control panel.
*
* If ServerOffline is set it will be displayed and the script will not start.
*
* @var array
*/
public static $serverMessages=array(
'Notice'=>'Default server-wide notice message.',
'Panic'=>'Game processing has been paused and user registration has been disabled while a problem is resolved.',
'Maintenance'=>"Server is in maintenance mode; only admins can fully interact with the server.",
'ServerOffline'=>''
);
/**
* An array of answers, indexed by the question, which are added to the FAQ page on this installation, adding it
* to the list of generic webDiplomacy FAQs.
*
* If false no server-specific FAQ section will be displayed.
*
* @var array
*/
public static $faq=array('Have any extra questions been added?'=>'No, not yet.');
/**
* The directory in which error logs are stored. If this returns false errors will not be logged.
* *Must not be accessible to the web server, as sensitive info is stored in this folder.*
*
* @return string
*/
public static function errorlogDirectory()
{
return false;
return '../errorlogs';
}
/**
* Should every piece of every order entered be logged as it comes in? This helps solve
* problems when people think they submitted correct orders but may not have, but it
* can use up lots of disk space and waste resources every time orders are submitted.
*
* Every complaint about incorrect orders have been found via the order logs to be
* correctly received, so it's probably not worth enabling this unless you get many
* complaints.
*
* If this is set to false orders will not be logged, if it returns a writable directory
* orders will be logged there.
* *Must not be accessible to the web server, as sensitive info is stored in this folder.*
*
* @return string
*/
public static function orderlogDirectory()
{
return false;
return '../orderlogs';
}
/**
* Where to log points before/after logs to, which log the points before/after games have ended.
* If false points are not logged.
*
* @var string
*/
public static $pointsLogFile=false;//'../pointslog.txt';
/**
* An array of e-mail settings, to validate e-mails etc.
*
* @var array
*/
public static $mailerConfig = array(
"From"=> "[email protected]",
/* The e-mail which mail is sent from. This should be a valid e-mail,
or it may trip spam filters. */
"FromName"=> "webDiplomacy gamemaster",
/* The name being mailed from. */
"UseMail"=>false,
/* Use the php mail() function. Either UseMail, UseSendmail or UseSMTP has to be TRUE,
if you're using e-mail. */
"UseSendmail"=>false,
/* Use the sendmail binary, if this is false the variable below is ignored */
"SendmailSettings"=> array(
"Location"=>"/usr/sbin/sendmail"
/* Location of the sendmail binary */
),
"UseSMTP"=> true,
/* Use SMTP, if this is FALSE the variable below is ignored. */
"SMTPSettings"=> array(
"Host"=>"yourdiplomacyserver.com",
"Port"=>"25",
"SMTPAuth"=>false,
/* If this is FALSE the two variables below are ignored */
"Username"=>"webmaster",
"Password"=>"password123"
/* Uncomment the line below to use SSL to connect (e.g. for gmail) */
// , 'SMTPSecure'=>'ssl'
),
"UseDebug" => false // If this is set to true mail will be output to the browser instead of sent, useful for debugging
);
/**
* Something to add after everything else has been printed off (except '</body></html>'), useful for
* things like Google Analytics, or web-rings
*/
public static function customFooter()
{
return '';
return 'Default custom server message / google analytics code.';
}
/**
* Read /contrib/phpBB3-files/README.txt for instructions on enabling the phpBB3 integration support. The final step
* is uncommenting the line below (assuming this is where it was installed to.)
*/
//public static $customForumURL='/contrib/phpBB3/';
// ---
// --- From here on down the default settings will probably be fine.
// ---
/**
* Enables full error and profiler output even when not viewing as admin. (This
* is set to true if viewing as admin)
* @var boolean
*/
public static $debug=false;
/**
* The locale for this site.
*
* @var string
*/
public static $locale = 'English';
/**
* The number of minutes that gamemaster.php will detect that it hasn't been run for before it will
* mark itself in downtime mode.
*/
public static $downtimeTriggerMinutes=12;
// ---
// --- The following settings are typically for Facebook webmasters only
// ---
/**
* The URL which static data, such as images, are stored at (usually only for Facebook or advanced users)
*
* eg https://static.webdiplomacy.net/
*
* @var string
*/
public static $facebookStaticURL='';
/**
* The URL of the front end of the server (usually only for Facebook or advanced users)
*
* eg https://webdiplomacy.net/
*
* @var string
*/
public static $facebookServerURL='';
/**
* The Facebook API key. If you're not on Facebook this will be ignored
*
* @var string
*/
public static $facebookAPIKey='';
/**
* The Facebook secret. If you're not on Facebook this will be ignored
*
* @var string
*/
public static $facebookSecret='';
/**
* The path to the Facebook API script (facebook.php)
*
* eg ../../facebook-client/
*
* @var string
*/
public static $facebookAPIPath='';
/**
* The user ID of the Facebook user to send game notification messages from.
*
* This is provided to $facebook->set_user(user_id,secret)
*
* @var int
*/
public static $facebookNotificationFromUserID='';
/**
* The authentication secret of the above Facebook user
*
* @var string
*/
public static $facebookNotificationFromUserSecret='';
/**
* The Facebook debug value
*
* @var bool
*/
public static $facebookDebug=false;
}
?>