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Right now patch takes {add, remove} for a many:many edge. This means that to replace all the existing edges, the edges first have to be loaded, and then passed to remove.
Consider adding this if people come up with a compelling scenario use case.
The text was updated successfully, but these errors were encountered:
Right now
patch
takes{add, remove}
for a many:many edge. This means that to replace all the existing edges, the edges first have to be loaded, and then passed toremove
.Consider adding this if people come up with a compelling scenario use case.
The text was updated successfully, but these errors were encountered: