- Android NDK
- Android SDK OR Eclipse ADT Bundle
- Android AVD target installed
There are two ways of building Android projects.
- Eclipse
- Command Line
- Complete workflow from Eclipse, including:
- Build C++.
- Clean C++.
- Build and Run whole project.
- Logcat view.
- Debug Java code.
- Javascript editor.
- Project management.
- True C++ editing, including:
- Code completion.
- Jump to definition.
- Refactoring tools etc.
- Quick open C++ files.
NOTE: This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
-
Download Eclipse ADT bundle from Google ADT homepage
OR
Install Eclipse with Java. Add ADT and CDT plugins.
-
Only for Windows
- Install Cygwin with make (select make package from the list during the install).
- Add
Cygwin\bin
directory to system PATH variable. - Add this line
none /cygdrive cygdrive binary,noacl,posix=0,user 0 0
toCygwin\etc\fstab
file.
-
Set up Variables:
-
Path Variable
COCOS2DX
: -
C/C++ Environment Variable
NDK_ROOT
:
-
-
Import libcocos2dx library project:
- File->New->Project->Android Project From Existing Code.
- Click Browse button and open
cocos2d-x/cocos2dx/platform/android/java
directory. - Click Finish to add project.
- File->New->Project->Android Project From Existing Code
- Browse to your project directory. eg:
cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/
- Add the project
- Click Run or Debug to compile C++ followed by Java and to run on connected device or emulator.
$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
$ export NDK_ROOT=/path/to/ndk
$ ./build_native.sh
$ ant debug install
If the last command results in sdk.dir missing error then do:
$ android list target
$ android update project -p . -t (id from step 6)
$ android update project -p cocos2d/cocos/2d/platform/android/java/ -t (id from step 6)