ROM0 org $0000 "NULL" org $0000 "rst0" org $0008 "rst8" org $0010 "rst10" org $0018 "rst18" org $0020 "rst20" org $0028 "rst28" org $0030 "rst30" org $0038 "rst38" org $0040 "vblank" org $0048 "lcd" org $0050 "timer" org $0058 "serial" org $0060 "joypad" ; $0061 "High Home" org $100 "Header" org $150 "Home" ROMX $1 "bank1" ROMX $2 "Sound Effect Headers 1" "Music Headers 1" "Sound Effects 1" "Audio Engine 1" "Music 1" ROMX $3 "bank3" ROMX $4 "NPC Sprites 1" "Font Graphics" "Battle Engine 1" ROMX $5 "NPC Sprites 2" "Battle Engine 2" ROMX $6 "Maps 1" "Play Time" "Maps 2" "Doors and Ledges" ROMX $7 "Maps 3" "Pokémon Names" "Maps 4" "Hidden Objects 1" ROMX $8 "Sound Effect Headers 2" "Music Headers 2" "Sound Effects 2" "Low Health Alarm (Audio Engine 2)" "Bill's PC" "Audio Engine 2" "Music 2" ROMX $9 "Pics 1" "Battle Engine 3" ROMX $A "Pics 2" "Battle Engine 4" ROMX $B "Pics 3" "Battle Engine 5" ROMX $C "Pics 4" "Battle Engine 6" ROMX $D "Pics 5" "Slot Machines" ROMX $E "Battle Engine 7" ROMX $F "Battle Core" ROMX $10 "bank10" ROMX $11 "Maps 5" "Pokédex Rating" "Maps 6" "Hidden Objects Core" ROMX $12 "Maps 7" "Screen Effects" "Maps 8" ROMX $13 "Pics 6" "Maps 9" "Predefs" ROMX $14 "Maps 10" "Battle Engine 8" "Hidden Objects 2" ROMX $15 "Maps 11" "Battle Engine 9" "Maps 12" "Diploma" "Trainer Sight" ROMX $16 "Maps 13" "Battle Engine 10" "Maps 14" "Saffron Guards" ROMX $17 "Maps 15" "Starter Dex" "Maps 16" "Hidden Objects 3" ROMX $18 "Maps 17" "Cinnabar Lab Fossils" "Maps 18" "Hidden Objects 4" ROMX $19 "Tilesets 1" ROMX $1A "Battle Engine 11" "Tilesets 2" ROMX $1B "Tilesets 3" ROMX $1C "bank1C" ROMX $1D "Maps 19" "Itemfinder 1" "Maps 20" "Vending Machine" "Maps 21" "Itemfinder 2" ROMX $1E "bank1E" ROMX $1F "Sound Effect Headers 3" "Music Headers 3" "Sound Effects 3" "Audio Engine 3" "Music 3" ROMX $20 "Text 1" ROMX $21 "Text 2" ROMX $22 "Text 3" ROMX $23 "Text 4" ROMX $24 "Text 5" ROMX $25 "Text 6" ROMX $26 "Text 7" ROMX $27 "Text 8" ROMX $28 "Text 9" ROMX $29 "Text 10" ROMX $2A "Text 11" ROMX $2B "Pokédex Text" ROMX $2C "Move Names" WRAM0 "WRAM" org $c100 "Sprite State Data" "OAM Buffer" org $dfff "Stack" VRAM "VRAM" SRAM $0 "Sprite Buffers" SRAM $1 "Save Data" SRAM $2 "Saved Boxes 1" SRAM $3 "Saved Boxes 2" HRAM "HRAM"