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Clair 4* merges #108

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Brettops opened this issue Jul 1, 2018 · 7 comments
Closed

Clair 4* merges #108

Brettops opened this issue Jul 1, 2018 · 7 comments
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@Brettops
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Brettops commented Jul 1, 2018

I just started making a 4*+10 Clair, currently at +4 I had to backtrack and check what her IVs were so I tried to check them through the site. At +4 regardless of boon or bane I couldn't get the stats I have currently on my L1 4*+4 Clair. I made sure she had no skills, the right weapon, everything. She's +Atk -Res with 19/20/10/5/9 stats, on your site the same +4 Clair is showing 19/19/10/5/10. At 4 merges it seems it picked to increase both Speed and Res instead of Attack and Speed which it should have (Attack is 2nd highest so it gets increased at 1 and 4 merges) and since Speed and Res are tied it goes to the first stat slot which is Speed. I think it might be something to do with both Speed and Res being the same value but I can't test if that is true since 2 merges would have both Speed and Res being increased since they're tied for 3rd highest value.
Should be for +Atk -Res:
+0: 17/18/8/4/8
+1: 18/19/8/4/8
+2: 18/19/9/4/9
+3: 19/19/9/5/9
+4: 19/20/10/5/9 ==> you're showing it as 19/19/10/5/10
+5: 19/20/10/6/10
+6: 20/21/10/6/10
+7: 20/21/11/6/11
+8: 21/21/10/7/11
+9: 21/22/12/7/11 ==> another possible case where it would show 21/21/12/7/12
+10: 21/22/11/8/12
I can only confirm the +4 stat line, but based on what got increased I can assume it regard Attack as 2nd highest and Speed as 3rd highest due to being the first stat on the list (HP>Atk>Spd>Def>Res for tie breaks) despite Attack being the second lowest base stat only being 7 with boon and no weapon. I'm not entirely sure whether the game picks based off of the unit's base stats including the weapon they would have or without any weapon, in this case it appears to use the weapon Mt in the selection since +4 (according to gamepedia's merging page) increases the 2nd and 3rd highest stat and I got Atk and Spd raised.

Edit: Pulled another Clair and merged her in for +5, Def and Res got increased as expected, so +4 and +5 are confirmed.

@Lorenzooone
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Weapons aren't counted in the merges, I'm sure of it.
What's really strange is the fact that you say those are your stats... Do you have a screen of your old 4* +4? (Not saying you're lying, but double checking)
I'd ask reddit about this if I were you, since maybe someone may be able to replicate it... I'm really confused by this... Even https://feh-stuff.github.io/unit-builder/ says the same thing as us.

@Brettops
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Brettops commented Jul 6, 2018

I didn't get a screenshot of my old Clair and I deleted the one I had of the +5 Clair since it wouldn't have helped (taken after the stat buffs came). I'll try to get one for the +9 since it would probably be the same issue or if I find myself swimming in Clair's make another +4 to check, but I'm 100% sure those were my stats since it did buff my Def and Res with the +5 instead of Atk and Def.

I do agree though that this is weird since I thought weapons weren't counted but it appears to be in this case, could be an 'old' unit thing since Clair was released a couple months after the game came out but that seems unlikely.

I might be able to get a friend to test, if not I'll put it over on Reddit and see if they can recreate it.

@Brettops
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Brettops commented Jul 6, 2018

Update, friend had the right IVs and made a new one that shows the buffs as well for +4:
clair

Late Edit: Yes, for both of us the Clair's were base 4*'s and not upgraded from 3*

@Lorenzooone
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Lorenzooone commented Jul 6, 2018

So what I have in mind is that the game uses the base stats as a 1*, applies the IVs and then chooses the order for merges. If we went with this hypotesis, it would explain why you have such a strange growth.

@Lorenzooone
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Since a 5* is +2 to every stat from 1*, no one noticed because it was all okay, but with lower rarities, things change.

@Brettops
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Brettops commented Jul 7, 2018

So would that mean there are 1* versions of every unit coded into the game to decide merge stat growth? Since the only 1*s I know are like Donnel and Olivia, don't remember Clair having one. But it would explain it, if the game uses the lowest possible rarity to calculate it and not the base stats of the respective rarity.

@Lorenzooone
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Lorenzooone commented Jul 7, 2018

It doesn't matter which rarity the game uses as a base as long as it's odd, as you can easily get from 1 to 3 to 5 and back. What is really cool about this is the fact that it uses said odd rarity's stats to calculate merges for even rarities! Thanks a lot! I updated the code. It will be fixed by the next update!

@Lorenzooone Lorenzooone self-assigned this Jul 7, 2018
@Lorenzooone Lorenzooone added the bug label Jul 7, 2018
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