Titanic is an Android experiment reproducing this effect.
Add a TitanicTextView
to your layout:
<com.romainpiel.titanic.TitanicTextView
android:id="@+id/titanic_tv"
android:text="@string/loading"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#212121"
android:textSize="70sp"/>
To start the animation:
titanic = new Titanic();
titanic.start(myTitanicTextView);
You may want to keep track of the titanic instance after the animation is started if you want to stop it.
To stop it:
titanic.cancel();
Titanic is a simple illusion obtained by applying an animated translation on the TextView TextPaint Shader's matrix.
A Shader is a class defining spans of colors. It is installed in a Paint. It's usually following a certain strategy, so you have LinearGradient shaders, RadialGradient shaders BitmapShader shaders, etc...
Shader attributes:
- tile mode: how the shader color spans should be repeated on the x and y axis.
- local matrix: can be used to apply transformations on the shader
Well because it is exaclty what we are using in this experiment.
In TitanicTextView
, we create a BitmapShader containing a wave bitmap.
We set the tile mode to:
- x:
TileMode.REPEAT
. The bitmap is repeated on the x-axis - y:
Tilemode.CLAMP
. The edge colors are repeated outside the bitmap on the y-axis
We have a maskX
and a maskY
variable that will define the position of the shader. So at every onDraw()
we will take in account these values and translate the shader's local matrix at the right position.
We also have a variable offsetY
to make the value maskY usable. So when maskY is equal to 0, the wave is at the center of the view.
The animation is based on Android Animator API. I am not going to go through that part. Go read the documentation if you need some explanations.
In this experiment there are 2 animations.
- One is moving the wave horizontally from 0 to 200 (the width of the wave bitmap).
- The second one is moving the wave vertically from the bottom half to the top half.
To animate these translations, all we need is to apply an animator on maskX
and maskY
. The position of the shader's matrix will be updated automatically in onDraw()
.
Glad you said that. Go check out Shimmer-android. It's based on the same concept with a LinearGradient
shader.
See the sample for a common use of this library.
Copyright 2014 Romain Piel
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
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