- support rendering in a repeated MapView
- animate internally so that deck.gl _animate is not necessary anymore
- add imageUnscale param to allow arbitrary scaled data
- increase particle drop when zooming out
- drop particles out of bounds
- use constant vertex attributes to optimize memory usage
- fix @luma.gl/core dependency version
- fix @luma.gl/core dependency version
- fix particles in auto-offset mode
- update dependencies
- reset transform feedback on changing the image
- limit FPS
- simplify shader injects by computing colors on CPU
- read devicePixelRatio from gl.luma.canvasSizeInfo
- initial release