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Currently facing the same error 'VALIDATE_ABND_FS_EXPECTED_SAMPLER_BINDING' as described above. Running on linux with git version 2.45.1. Cant find to seem a different way to implement shaders, this issue is stopping me from being able to use them.
Describe the bug
Running
examples/sokol/02_cube_glsl
triggers in error each frame.Reproduction Steps
Run the example:
v shader .
v run .
Expected Behavior
The shader contains code for a raycaster, I was expecting to see it.
Current Behavior
Nothing from the buffer/glsl is rendered, only the direct drawing from the previous example.
Possible Solution
No response
Additional Information/Context
No response
V version
Latest master
Environment details (OS name and version, etc.)
V full version: V 0.4.6 1b5af1f.7a36b44
OS: linux, "Arch Linux"
Processor: 4 cpus, 64bit, little endian, Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
getwd: /home/enti/v/examples/sokol/02_cubes_glsl
vexe: /home/enti/v/v
vexe mtime: 2024-05-22 14:25:25
vroot: OK, value: /home/enti/v
VMODULES: OK, value: /home/enti/.vmodules
VTMP: OK, value: /tmp/v_1000
Git version: git version 2.45.1
Git vroot status: weekly.2024.20-42-g7a36b44c-dirty
.git/config present: true
CC version: cc (GCC) 14.1.1 20240507
thirdparty/tcc status: thirdparty-linux-amd64 40e5cbb5
Bug was also confirmed by another user.
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