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InnerSphereMap

# InnerSphereMap
The Inner Sphere Map is a BattleTech mod (using ModTek) adding the whole inner Sphere to the map.

## Special Thanks
This mod would not be possible without all the help i got so Special thanks to:

- Callyste, for making the icons
- LegendKiller [CSV], for providing his vectors of the icons
- Jalif, for making the awesome cinematic
- mpstark, for BTML without him we wouldn't have such awesome mods
- SaltyHotDog, for helping me gather the data on the planets
- Xavier, for providing us with the NBT data

## Requirements
** Warning: Uses the experimental BTML mod loader and ModTek that might change, come here again to check for updates **

* install [BattleTechModLoader](https://github.com/Mpstark/BattleTechModLoader/releases) using the [instructions here](https://github.com/Mpstark/BattleTechModLoader)
* install [ModTek](https://github.com/Mpstark/ModTek/releases) using the [instructions here](https://github.com/Mpstark/ModTek)
* install [RandomTravelContracts](https://www.nexusmods.com/battletech/mods/126?tab=files) using the [instructions here](https://www.nexusmods.com/battletech/mods/126)

## Recommended

Best enjoyed with:
* [MechMaintenanceByCost](https://www.nexusmods.com/battletech/mods/92)
* [DropCostPerMech](https://www.nexusmods.com/battletech/mods/97)
* [BrokenSalvagedMechs](https://www.nexusmods.com/battletech/mods/93)
* [CompanyMechSalvage](https://www.nexusmods.com/battletech/mods/44)
* [CommanderPortraitLoader](https://www.nexusmods.com/battletech/mods/84)
* [Permanent Evasion](https://www.nexusmods.com/battletech/mods/94)
* [True RNG Hit Rolls](https://www.nexusmods.com/battletech/mods/100)
* [Real Hit Chance](https://www.nexusmods.com/battletech/mods/90)

## Features
- Over 2000 planets added.
- All the major factions added.
- Factions now lose proper standing when you fight against them.
- Removed Story.
- Starting with the argo on Galatea.
- Raised jumping distance to fit for the map.
- Raised Argo monthly costs for balancing reasons.
- Faction Screen now shows your 8 highest factions.
- Contracts on all planets can now go from 0,5 skulls to 5 skulls.
- There is no more local contracts and each planet generates 10 travel contracts.

## Tips
- Don't freak out if loading to the main menu takes abit longer, modtek does its while the skull is displayed.
- Since i am using the Tutorial skip you have to save and load once to use your commander in a mech.
- The starting planet only has one random contract(this is a known bug), all other planets will have 10 travel contracts.
- If you like local contracts back you have to edit mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json

## Download
Downloads can be found on [github](https://github.com/Morphyum/InnerSphereMap/releases).
    
## Install and use
- After installing BTML and ModTek, put the InnerSphereMap folder into the \BATTLETECH\Mods\ folder.
- Put the video from BATTLETECH\mods\InnerSphereMap\BattleTech_Data\StreamingAssets\Video into BATTLETECH\BattleTech_Data\StreamingAssets\Video.
- Change any settings in mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json if you would like to.
- Start a new campaign.