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deactivateFloatingImaginary.cs
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deactivateFloatingImaginary.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class deactivateFloatingImaginary : MonoBehaviour {
//deactivate floating script for the latest imaginary spheres that have collided
void OnTriggerEnter(Collider triggerCollider)
{
if (triggerCollider.tag == "join imaginary") //note that the spawned imaginaries currently still float: for the reason of future join opportunities with each other
{
transform.GetComponent<imaginaryFloat>().enabled = false;
}
}
/*void OnTriggerEnter (Collider triggerCollider)
{
if (triggerCollider.tag == "calmBounce")
{
transform.GetComponent<imaginaryFloat>().enabled = false; //turn off float script upon entering boat
transform.GetComponent<timelineController>().enabled = false; //turn off respective timeline
}
}*/
/*void OnTriggerExit(Collider triggerCollider)
{
transform.GetComponent<imaginaryFloat>().enabled = true; //reEnable float script on trigger exit
}*/
}