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Issues: velocic/OpenGL-Superbible-Workthrough
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Add support for more texture file formats, possibly via imagemagick
#9
opened May 28, 2019 by
velocic
Update TextureManager to accept a set of mipmap textures when using the load functions
#8
opened May 28, 2019 by
velocic
Allow attachment of multiple shader source files or each shader type
#5
opened May 20, 2019 by
velocic
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