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GameState.cpp
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GameState.cpp
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#include "stdafx.h"
#include <sstream>
#include "GameState.h"
#include "DEFINITIONS.h"
#include "MainMenuState.h"
#include "GrammarState.h"
#include <iostream>
namespace EnglishEducator
{
GameState::GameState(GameDataRef data) : _data(data)
{
_data->window.setFramerateLimit(30);
}
void GameState::Init()
{
_data->assets.LoadTexture("Game Background", GAME_BACKGROUND_FILEPATH);
_background.setTexture(_data->assets.GetTexture("Game Background"));
startMenu = new GamePlayStartMenu(_data);
}
void GameState::HandleInput()
{
sf::Event event;
while (_data->window.pollEvent(event))
{
if (sf::Event::Closed == event.type)
{
_data->window.close();
}
if (_data->input.IsSpriteClicked(startMenu->GetGrammarSprite(),
sf::Mouse::Left, _data->window))
{
_data->machine.AddState(StateRef(new GrammarState(_data)), true);
}
if (_data->input.IsSpriteClicked(startMenu->GetVocabularySprite(),
sf::Mouse::Left, _data->window))
{
_data->window.close();
}
if (_data->input.IsSpriteClicked(startMenu->GetOlympiadSprite(),
sf::Mouse::Left, _data->window))
{
_data->window.close();
}
}
}
void GameState::Update(float dt)
{
}
void GameState::Draw(float dt)
{
_data->window.clear();
_data->window.draw(_background);
startMenu->Draw();
_data->window.display();
}
}