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EllenBaker.cpp
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EllenBaker.cpp
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#include "stdafx.h"
#include "EllenBaker.h"
namespace EnglishEducator
{
EllenBaker::EllenBaker(GameDataRef data) : _data(data)
{
_animationIterator = 0;
// pushes back all textures to texture vector
_data->assets.LoadTexture("Teacher Frame 1", TEACHER_FRAME_1_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 2", TEACHER_FRAME_2_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 3", TEACHER_FRAME_3_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 4", TEACHER_FRAME_4_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 5", TEACHER_FRAME_5_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 6", TEACHER_FRAME_6_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 7", TEACHER_FRAME_7_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 8", TEACHER_FRAME_8_FILEPATH);
_data->assets.LoadTexture("Teacher Frame 9", TEACHER_FRAME_9_FILEPATH);
_data->assets.LoadTexture("Text Box", TEXT_BOX_FILEPATH);
_data->assets.LoadTexture("Simple Present", SIMPLE_PRESENT_FILEPATH);
_data->assets.LoadTexture("Simple Present 2", SIMPLE_PRESENT_2_FILEPATH);
_data->assets.LoadTexture("Simple Past", SIMPLE_PAST_FILEPATH);
_data->assets.LoadTexture("Simple Past 2", SIMPLE_PAST_2_FILEPATH);
_data->assets.LoadTexture("Simple Future", SIMPLE_FUTURE_FILEPATH);
_data->assets.LoadTexture("Future Continuous", FUTURE_CONTINUOUS_FILEPATH);
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 1"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 2"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 3"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 4"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 5"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 6"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 7"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 8"));
_animationFrames.push_back(_data->assets.GetTexture("Teacher Frame 9"));
_ellenBakerSprite.setTexture(_animationFrames.at(_animationIterator));
_ellenBakerSprite.setPosition(-50, -45);
_textBox.setTexture(_data->assets.GetTexture("Text Box"));
_textBox.setPosition(300, 50);
_text.setFont(_data->assets.GetFont("Wunderland"));
_text.setString("This game was made purely for the education of my sister");
_textNum++; // text num is now 1
_text.setCharacterSize(36);
_text.setFillColor(sf::Color::Black);
_text.setOrigin(_text.getGlobalBounds().width / 2,
_text.getGlobalBounds().height / 2);
_text.setPosition(_data->window.getSize().x / 5 * 3,
_data->window.getSize().y / 4 * 1 - 60);
_text2.setFont(_data->assets.GetFont("Wunderland"));
_text2.setString("(Left-Click to Continue, Right-Click to Go Back)");
_text2.setCharacterSize(24);
_text2.setFillColor(sf::Color::Red);
_text2.setOrigin(_text.getGlobalBounds().width / 2,
_text.getGlobalBounds().height / 2);
_text2.setPosition(_data->window.getSize().x / 5 * 3+ 170,
_data->window.getSize().y / 4 * 1 + 80);
_simplePresent->setTexture(_data->assets.GetTexture("Simple Present"));
_simplePresent2->setTexture(_data->assets.GetTexture("Simple Present 2"));
_simplePast->setTexture(_data->assets.GetTexture("Simple Past"));
_simplePast2->setTexture(_data->assets.GetTexture("Simple Past 2"));
_simpleFuture->setTexture(_data->assets.GetTexture("Simple Future"));
_futureContinuous->setTexture(_data->assets.GetTexture("Future Continuous"));
_simplePresent->setPosition(sf::Vector2f(400, 80));
_simplePresent2->setPosition(sf::Vector2f(400, 150));
_simplePast->setPosition(sf::Vector2f(400, 220));
_simplePast2->setPosition(sf::Vector2f(700, 80));
_simpleFuture->setPosition(sf::Vector2f(700, 150));
_futureContinuous->setPosition(sf::Vector2f(700, 220));
}
void EllenBaker::Animate(float dt)
{
if (_clock.getElapsedTime().asSeconds() > TEACHER_ANIMATION_DURATION)
{
if (_animationIterator < _animationFrames.size() - 1)
{
_animationIterator++;
}
else
{
_animationIterator = 0;
}
_ellenBakerSprite.setTexture(_animationFrames.at(_animationIterator));
_clock.restart();
}
}
void EllenBaker::AdvanceText()
{
if (_textNum < 6)
{
_textNum++;
ChangeText();
}
}
void EllenBaker::RewindText()
{
if (_textNum > 1)
{
_textNum--;
ChangeText();
}
}
void EllenBaker::ChangeText()
{
switch (_textNum)
{
case 1:
_text.setString("This game was made\npurely for the education\nof my sister");
break;
case 2:
_text.setString("Text Num 2");
break;
case 3:
_text.setString("Text Num 3");
break;
case 4:
_text.setString("Text Num 4");
break;
case 5:
_text.setString("Text Num 5");
break;
case 6:
_text.setString("");
break;
}
}
const sf::Sprite &EllenBaker::GetTextBoxSprite() const
{
return _textBox;
}
const sf::Sprite &EllenBaker::GetSimplePresent() const
{
return *_simplePresent;
}
const sf::Sprite &EllenBaker::GetSimplePresent2() const
{
return *_simplePresent2;
}
const sf::Sprite &EllenBaker::GetSimplePast() const
{
return *_simplePast;
}
const sf::Sprite &EllenBaker::GetSimplePast2() const
{
return *_simplePast2;
}
const sf::Sprite &EllenBaker::GetSimpleFuture() const
{
return *_simpleFuture;
}
const sf::Sprite &EllenBaker::GetFutureContinuous() const
{
return *_futureContinuous;
}
void EllenBaker::MakeChoicesAppear(bool trueOrFalse)
{
_makeChoicesAppear = trueOrFalse;
}
void EllenBaker::DeleteTopics()
{
delete _simplePresent;
delete _simplePresent2;
delete _simplePast;
delete _simplePast2;
delete _simpleFuture;
delete _futureContinuous;
}
void EllenBaker::Draw()
{
_data->window.draw(_ellenBakerSprite);
_data->window.draw(_textBox);
_data->window.draw(_text);
_data->window.draw(_text2);
if (_textNum == 6 && _makeChoicesAppear == true)
{
_data->window.draw(*_simplePresent);
_data->window.draw(*_simplePresent2);
_data->window.draw(*_simplePast);
_data->window.draw(*_simplePast2);
_data->window.draw(*_simpleFuture);
_data->window.draw(*_futureContinuous);
}
}
}