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Frequently asked questions about Entity Component Systems
这个仓库是关于Unity官方package: Cinemachine的技术文档中文翻译。
Curated list of awesome Roslyn books, tutorials, open-source projects, analyzers, code fixes, refactorings, and source generators
中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
Various translations of OSTEP can be found here. Help the cause and contribute!
A tool that helps to see an internal structure of the CLR types at runtime
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
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这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
The old Team Fortress 2 source code ported to Source SDK 2013
计算机类常用电子书整理,并且附带下载链接,包括Java,Python,Linux,Go,C,C++,数据结构与算法,人工智能,计算机基础,面试,设计模式,数据库,前端等书籍
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
Various performance-related components for Unity development.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Fast, robust, powerful and extendible .NET serializer built for Unity