NickAc's Minecraft Skin Renderer - Render Minecraft skins with true perspective
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Updated
Jul 25, 2024 - Rust
NickAc's Minecraft Skin Renderer - Render Minecraft skins with true perspective
Non-Linear Ray Casting on the web, and on your desktop too
An abstraction over a `wgpu::Buffer` that supports allocating and freeing memory like standard library functions, but for memory on the GPU.
WaterDropEngine
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Experimental remake of Argentum Online
Minimalistic example of drawing iced custom shader widget using a single fragment shader
WGPU-based project for displaying pixel-based shaders.
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
Deprecated, see https://code.flowtr.dev/theoparis/blox
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