Create basic Vehicle Controllers for your Unity projects using vehicle models from Synty Polygon City Asset.
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Updated
Sep 30, 2024 - C#
Create basic Vehicle Controllers for your Unity projects using vehicle models from Synty Polygon City Asset.
Add basic Vehicle(s) Controller(s) by Example(s) For / Using Synty Polygon Battle Royale Asset
Extension Methods to better build UI through code using Unity UIElements
Unity - UI Image Scaler
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
Flexbox layout support for Unity UI using the Yoga layout engine
MiniUI is a reusable UI library for Unity built on top of the Unity UI Toolkit, which allows for a component based UI archetecture, a reference-less routing solution to streamline development and reduce errors, and an analogue to Tailwind CSS to for rapid prototyping.
Unity package for procedural generation of dice of any size
Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
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A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
Unity + Addressables + Markdown
Preconfigured project to show the demo scene of the Apple Vision UI Kit package in XR. Project is set up to build for Oculus Quest 2 / Quest Pro headsets.
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
A categorized collection of awesome Unity open source on GitHub (800+)
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