Movement implementation for FlexiblePathfinding, first authored by kaen
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Updated
Jan 13, 2022 - Java
Movement implementation for FlexiblePathfinding, first authored by kaen
Work is hard. Here are tools a workman needs to make digging and chopping easier.
Adds support for blocks that can cause damage (such as lava)
A library for adding time based skill leveling. Borrows some math from EVE Online.
A module that controls music assets from other modules
Crafting module for smithing equipment
Tutorial on making Terasology's ECS work with multiplayer
A module demonstrating how to build a minimal "game" with the barebone Terasology engine.
Multi block multi block!
A system for smithing
Terasology module based on their Asset System tutorial
A module to add market where one can buy items in exchange for other items.
Ties the workstation processes to items in the InGameHelp module.
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