sdl2
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Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
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The classic, refined DOOM source port. For Windows PC.
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Jul 22, 2024 - C
An open source re-implementation of RollerCoaster Tycoon 2 🎢
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3D game / software engine built upon SDL2 and OpenGL
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This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
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Open-source re-implementation of The Elder Scrolls: Arena.
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A custom, hackable 2D game engine written in C.
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Jul 21, 2024 - C
CS3 Runtime Module using SDL to port an MSDOS game for a wide range of platforms (desktop, browsers etc)
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The continuation of the venerable JA2-Stracciatella project.
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Jul 22, 2024 - C++
A fan-made recreation of Trogdor for PC and consoles
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Jul 21, 2024 - C++
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
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Created by SDL Community
Released 1998
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- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia