Implementation of Peter Shirley's Ray Tracing in One Weekend book series, using a compute shader on the GPU.
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Updated
Sep 22, 2021 - C++
Implementation of Peter Shirley's Ray Tracing in One Weekend book series, using a compute shader on the GPU.
Implementation of Peter Shirley's Ray Tracing in One Weekend book series, using the Vulkan Ray Tracing extension.
Implementacion propia de los dos primeros libros sobre raytracing de Peter Shirley. Los libros se encuentran en: https://github.com/RayTracing/raytracing.github.io
Implementation of Peter Shirley's Ray Tracing in One Weekend book series, using multi-threaded CPU rendering.
This repository contains the implementation of Ray Tracing algorithm in C++
Repository for tracking my progress in learning ray tracing.
Global Illumination in many many lines of C++😄
Path tracer based on Peter Shirley's "Ray Tracing in One Weekend" series.
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