Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
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Aug 2, 2024 - C
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Wave Function Collapse library in C, plus a command-line tool
The sources for our intros up to and including Chaos Theory
My collection of raylib code examples - For learning the C language with 2D and 3D games.
Minecraft 4k: decompiled, translated to C using SDL for graphics and input, and improved upon
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
2D Fractal Noise using Fast Fourier Transforms.
C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
A planet generator and renderer written in C++11 using libnoise
Wang Tiles Grid generator
An infinite procedural world (OpenGL)
Experimenting with pure Deterministic RNGs
narrative-driven procedural dungeon generator/simulator based on "How to Host a Dungeon"
A random map generator for Doom engine games
A small C library designed for people who just want procedural roguelike dungeon generation
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